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Because it's shit. It abandoned the better aspects of DS1 in favor of questionable design choices.
>The hitboxes
There's nothing I can say about them that hasn't been said already. ADP was a mistake, and the fact that so many faggots still go "No no no you don't get it, the hitboxes work, it's just that the game won't show you getting hit until your roll ends skill issue bro" just drives the coping home.
>Majula
In DS1 you could level up and smith anywhere, which meant you would be always be moving foward, sometimes you'd find your way back to firelink shrine and feel that soothing base theme wash over you. Majula in comparison is a fucking pit stop, you always have to halt your adventure just to go over the same "BEARER, SEEK, SEEK, LEST." every fucking time and it really fucks with the immersion. I hate the fact that the "Uguu undead san, you're finally back!" mechanic wasn't dropped for 3 either.
>World design
The world of DS2 is a fucking travesty outside of the DLC. I beat a dead horse by mentioning the harvest valley-Iron keep transition, but I think the greater offender is the empty rooms after bosses like lost sinner or the royal hall in the castle.
>Bosses
DS2 has a boss every 15 minutes, and despite being the souls game with the most bosses, it only has like 2 or 3 good ones in the base game, while 99% of the fights are the same shit, worst final bosses too.
>You have to use summons to complete character quests
nuff said
Literally the only good thing about this game is the DLC.