>>73433314Don't think I'll run with that scenario, but you've given me a couple of ideas on some bits I could work with. I'll have to do some brainstorming. Maybe take a look at the tasks the game had and try to think up something similar.
One last question for the thread before I get to work: picrel is my skill blueprint. The pictured member is whose "voice" it's going to be, the caps text is the corresponding Disco Elysium skill, and the text in quotes is what they'll be called in the narration itself, I.E.
>THE IDOL STRUGGLE - Lorem IpsumIf anyone can come up with suggestions for any of these things that they think would sound better, I'd be glad to hear them.