>>36450305Ah whatever. I added and changed some stuff. White eye are a bit too cliched and I like the concept of a more animalistic looking monster.
#Warg
##Description
The Warg is a vaguely humanoid creature, exhibiting both canine and rodent characteristics. Members varies between 1.5m and 2.3m in length, and contrary to their emaciated appearance, can exhibit great speed and strength.
They stand on long, digitigrade legs, and can move either on all fours or upright. Both their legs and arms end in long, sharp retractable nails.
The head varies from member to member, and can resemble more a human's, or elongates into a canine or rodent like snout, which contains rows of uneven, sharp canines and strong pre-molars for crushing.
Their skin can range from pale, brown to dark grey. There's little hair on their leathery skin, except on their backs, which are usually covered in patchy fur.
Eyes are usually deep dark but seems to commonly develop severe cataracts, and they exhibit aversion to bright lights.
Wargs universally have a larger nasal cavity compared to other animals of a similar size and produce much mucus.
##Behavior
Nocturnal creatures, Warg packs, consisting of 4-6 members, often feed on corpses, and often approach human settlement in search of graveyards though food scraps are also welcomed for these omnivores. Reports also suggest them are common at the sites of recent battles.
They also exhibit oppotuistic hunting behavior aside from foraging, though dissections and observations note that they perfers flesh over plant or fungi.
Mostly hunts smaller animals but the young of larger animals like deers are ocassional targets. Though they often are much more aggressive near herds of domesticated animals. Whether it is a learnt behavoir, innate or otherwise remains to be further investigated.
While lone members will exhibit timid behavior if spotted, packs have been reported to act aggressively, even to larger groups.
When they detect a buried corpse, the pack will exhibit unusual cooperation, with designated lookouts and diggers. Once unearthed, however, that cooperation will fall apart, as the entire pack will start fighting over the rotting parts. Once the meal is split, they will generally retreat back to a safe spot, usually a nearby forest or marshes.
Rarely roar or howl, these creatures have a low growl, but when they are fighting for food their screams are usually described as ghastly.
##Origin
While many theories have arisen over time, trying to connect Warg to existing species, the prevailing theory nowadays is that they are a result of an unnatural mutation of the /rrat/ schizos that have been exposed to large quantities of /who/ chuubanite. Folk tales, wild speculations and rumors contributed to some amounts of border tension on some remote regions of the mutual border.