>>32694229Oh, glad to see we haven't completely scared you off, let's see...
Endermen being some ybc schizos is extremely fun! There are quite a few countries where chuubanite overdose leads to becoming a schizo, so this ties /ybc/ nicely into the rest of the world. I think the tissue repair should probably turn weeks of healing into hours instead of seconds, the former is somewhat plausible, but the latter is accommodate with real biology, cells would have to multiply many times per second for something like that to be doable. That would remain an advantage and maintain the spirit of the minecraft mechanic while fitting a bit better with the rest of the world.
Also, the enchantment system is great, a nice translation of what it does in minecraft. A general thing is that the active enchantments would need to be refueled once in a while; when they do something, that would consume some of their chuubanite. How often exactly depends on the enchantment and how much you use it. It doesn't have to be a difficult process.
Most of the enchants are good to go. I would modify feather falling to say "Increases friction with air significantly", as that is how you'd achieve this effect with real physics as opposed to MC physics.
Also, Vanishing and Loyalty should require a chuubanite glyph on the user themselves, so that the enchanted object "knows" what user to return/react to the death of.
Ah, and at the start, I would change the first sentence to "... Yubicraft is home to one of the largest and densest concentration of chuubanite in Vitubia." Just so this doesn't contradict someone's future entry about their country having a fuckload of chuubanite, we try to avoid absolute statements like that.
Very nice stuff! If you'd like to reuse the "cubic crystal" explanation for environment bit, I can try to dig it up.