>>48717509I don’t know a lot about technology and stuff but I did my reps so I hope my notes will help
>Man-portable weaponsGuns, bazookas, and anything light enough for normal humans to carry and use
>Physical projectile weaponsRegular guns, also include other weapons that shoot projectiles in different ways like rail guns and coil guns, maybe even stuff like crossbow
+Allow all kinds of ammunition like smart bullets, flechettes, explosive rounds and such, gives the most flexibility in tactics
+Requires the least amount of technology and electronics (barring rail guns and such) and thus is the most resilient and probably easiest/cheapest to make
+Technically unlimited range in space
+/-the most mundane option
-Loud (except crossbows)
-Ammunition has weight
>Laser weaponsLooks like camcorder or the super scope
+Ammunition is about the fastest thing around
+Powered by electricity alone (assuming non-chemical laser) and thus can be recharged in many different ways
+Variable output allowing finer control over damage done, can potentially also be used as flashlight/flashbang/incapacitation weapon
+/-Scope can use part of the barrel
+/-Liveleak tells me the magazine can also work as bomb
-Limited range and requires focusing on target for optimal damage
-Performance more affected by atmosphere than physical projectiles
-Requires high technology level to make and maintain, electronic failures can disable the weapon
>Mecha weapons Weapons too big to be carried by humans but are still human in scope, also includes land vehicle weapons like tank guns
>Physical/laser weaponsMostly the same as above
>Particle weaponsLikely have to be linear accelerators to keep weight down, also cannot be too long unless it’s a sniper rifle
+Looks cool!
+Ammunition is almost the fastest thing around
+Charged particles can irradiate the interior of metal ships for piracy
+Hypervelocity macrons can be nuclear bullets that are very hard to intercept/disable
+/-Variable output can significantly affect damage done to unintended targets
+/-Can potentially be deflected by magnetic field, might not be an actual practical defense if the beam’s fast enough
+/-Requires both a lot of energy and particles as ammunition
+/-Longer range than laser but still limited
+/-Electric charge can build up in the weapon/mecha if the beam is not neutralized
-Creates a path of radiation that also lowers efficiency when used in atmosphere
>Pilebunker+It’s pilebunker!
>Ship weaponsWeapons that are too heavy/energy-intensive and have to be mounted on warships and stations to use
>Physical projectile weaponsMostly the same as above but with more options due to larger scale
+Casaba-Howitzer has the best name for a sci-fi weapon
>Laser weaponsMostly the same as above
+Probably the best CIWS weapon due to its speed and accuracy
-Probably can’t be armored
>Particle weaponsShips should be large and powerful enough to power cyclotrons or house very long accelerators for much higher energy output
+LoGH aesthetics
+Can push particles to almost light speed
+Ships have enough mass to tolerate electric charge build up
-Damage to cyclotrons can disable them entirely instead of just weakening output