>>55347538I think they could, but I also think it's smart to ease into something they've never tried before. It's a lot better to do that than try something on a harder difficulty, run into a brick wall and struggle a hundred times more, and the trouble with starting on a harder difficulty is that people make a bigger deal of moving to an easier one than they should.
I don't think kino is a function of objective difficulty. I see more kino in something like Fuwamoco learning the game and showing those completely unexpected flashes of skill than I would your average-skilled gamer perfectly clearing the boss on a harder difficulty.