>>4683339>didn't that game flopIt did pretty well on it's 2013 launch, with the game only recieving negative reception in the first season due to the small roster. Every season there after recieved higher review scores than it did on release, with large increases in player activity for months at a time. Its 2017 steam port seemed to do well enough, but had a much smaller playerbase due to them scrapping the F2P system in favour of buying the game outright. Killer Instinct was notable for being one of the only F2P systems that felt like it was doing you a favour instead of trying to rob you of your money. Players of all kinds got to try out the fighting game risk free, without fear of having to drop $60+ for an ass-kicking experience they might not enjoy like other fighting games commonly did and still do. If players found themselves invested, they could drop $5 to master a single character of their choice without having to worry about roster changes, and without feeling like they wasted too much money if the playerbase dies off towards the end of the season. If they didn't enjoy the game, they could just un-install without fear of having wasted money.
That being said, it's popularity could be related to the fact it was a near-launch title, and as of now it only has around 30 people playing it on Steam. That also being said, the game is almost 10 years old, and has only seemed to leave good impressions on people. I wouldn't call it a flop.
>>4680436Unfortunately they scrapped the system, but it's still a fantastic idea. I have no idea why more fighting games don't replicate the system.