>>1075921Updated it a bit. Added Charge as a category, and cut down on the amount of puppet characters.
>>1076290>Mel should totally have some sort of command grab to suck life out of the opponent.That's a good idea, giving her something Slayer's command grab would be a nice touch. Following that thought, with Mel I was thinking she'd have unique movement options like vampires from other franchises, like Slayer's teleport or Morrigan's glide.
>Also maybe don't have so many complicated concepts stance and puppet charsNoted. A lot of the holo members have mascots that could be used as puppets, but it is a pretty complex playstyle so I could probably redistribute a couple of them.
>I'd redistribute Ayame to Rushdown and Roboco to Zoner. I was thinking a stance based playstyle would fit Ayame given her sword-wielding style, and Roboco would have different modes like Aigis from P4A. This tier list format can't show it very well, but a character being defined in one category doesn't mean they're exclusive to that style, so I do agree that Ayame would be a hybrid rushdown/stance whereas Roboco would be zoner/stance.
>>1076343I was having trouble thinking of where to place her, so I arbitrarily put her in grappler for the time being, given that she's one of the taller holos and is probably a bit heavier given her eating tendencies. I'll move her to charge for now, but I'm open to suggestions.
>>1076402>>1076547Overlooked that category, thanks for pointing that out.
>>1077368I was having trouble deciding where to put Watame, but thinking about it now Charge would be perfect for her.
Towa I was thinking would be a puppet because of Bibi (kind of like Eddie in GG), but setups I could see working too. What kind of setups were you thinking that she'd have?
I'd see both Lamy and Flare being zoners, since Flare is often portrayed as an archer.
>>1076378I definitely like the idea of Aki being a zoner primarily, but having a stance change that turns her into rushdown muki.
Pekora I kind of see being a zoner with high mobility that's annoying to catch. Maybe has a special move that lets her setup a trap as well.
>>1076871I was thinking that Kanata would be a sort of hybrid grappler with high-mobility, think Mika from Under-Night. Her being an angel and having wings is an important part of her character and I'd like that shine through somehow in her gameplay.