>>3024835Not quite sure about the HQ ownership tiles, you mean like fixed priced assets you could purchase of your oshii? Essentially like cash, but oshi themed? Also, daily gains would be nice but I'd have to question if it'd work considering people would likely just buy the most expensive coins and hold those. Maybe just have a flat rate based on the mean coin price that everybody gets, regardless of oshi.
>>3024851Compounding interest would be nice but the question is how to determine how long the person has held for. If it's just by how old the oldest coin is, then people would just never sell their last coin of each kind. If it's by average there'd be something there to work with I think, though it means if you buy a crapton of your oshi in a short period of time, how would we adjust the interest rate then?
>>3024888Yeah, we've been talking about implementing a volatility cap. It'd probably be good especially since during that period it doesn't usually reward the people who considered all the factors about the Holo behind the coin, but those who see the price and have a good internet connection. I don't know about a strict absolute limit though, may do it based on a percentage.
>>3024904Yeah, we're in the planning stages of cosmetic benefits you could purchase. I'll write these down.
>>3024948Anon, if they want to spend money on cosmetics, they're free to do so. Calm down, I'm sure if they have ideas about how to ensure the viability of oshicoins they'll say them.
>>3024971Anon, it's time to let go... I'll bring it up to the other devs though.
>>3024990But the market is about Holos and I do want to make sure anons loyal to their oshi are rewarded somehow. Honestly, it's hard to balance the decisions around the game between acting like a market but also making it about Hololive.
>>3025055Noted.
>>3025069In due time, IPOs are being phased in slowly, we don't want to run out of them.