>>36125771This is less of a problem with Outlast or this game in particular, and more an issue with multiplayer horror games in general. Most players will just try to blitz towards the end after one run of the level, if that.
Like RE Resistance was meant to be more horror oriented, but the gave up once they say the playtesters didn't give a shit and just made a B-line straight towards the level. All the effort the devs put into creepy environments and jump-scare trap cards was wasted.