>>418334>It's your choice not to use themThe choice not to use them is made because they're not worth using. It rewards time spent exploring with shit.
>One extra pip always means one extra hit you can takeAnd when every attack does 1 pip minimum, its not much of a difference. With a conventional HP pool, you can brush off weaker attacks altogether.
>Past the midgame your mobility becomes very highOh so I only have to endure pacing issues for half the game.
>Simple combat is not fundamentally bad combatThat's true. The issue is that HK's combat is simple AND dull. The few spells you get all suck and your standard moveset is extremely limited.
>Pushback on hit assists in maintaining spacing against enemiesThere are much better mechanics for handling this, like backsteps.
>Having a shared resource for healing and spells isn't questionableIf it were just the resource, sure. Mapping like 4 abilities to one button inevitably leads to frustration. Especially when one of those abilities is your heal, and even more so when you have to charge your heal. I can understand wanting to force the player to commit to their heal, but this is just the worst way to do it.