>>4203971Ame is the one that frustrates the DM by throwing wild ideas about solving puzzles out there that work in real life, but don't fit the intended puzzle design the DM was going for, like trying to get past a deadly hallway full of traps by throwing a whole bag of ball bearings across the hallway, triggering all the traps and making it safe to walk across now.
Gura is the player that shows up and hypes up the cool shit that happens before and after every session, and messages the DM about how rad things are and goes on about their character's potential and plotlines, but in the actual sessions is surprisingly meek and rely on the DM to give them hooks to roleplay with.
Ina is the player who plays close to the DM's vision, always going for the hooks laid out and working well with the structure, but will be the most dangerous one for the DM, because if the DM leaves even a single plothole open, they WILL exploit it to the party's gain in some way.
Kiara is the player who gets hyper-invested in the story, and will almost inevitably fall for one of the NPCs in-character, but will make up for it by being intensely protective of the setting and story.
Mori is the DM that is just really, really passionate, but will almost certainly leave gapes in the setting that players will be able to exploit to lead to profit and hilarity, entirely unintended by her, but if she can work with it, will be great.