>>43137688Isn't one of the literal application points "Have to have a year of streaming experience?" I'd think by that time you'd know if streaming was or wasn't for you; it wouldn't take being hired by THE biggest company in the industry to find that out.
That said, we don't really, and never will, now the reason / reasons behind her graduation. She just couldn't deliver, and that's that.
Now that said, I DO think Cover needs to be stronger on their requirements; both for applicants as well as hired talents. Cover is THE biggest in the industry and needs to start using the weight of that.
For applicants:
- At a minimum, one year of at least triple digit viewership.
- Initial contract period of three years on the talent side, but Cover is allowed to review / terminate their contracts after one.
- No active 2nd accounts, period. If you work for Cover you work FOR COVER.
- Experience in some specialization to make you unique to the company. Doesn't matter if it's music, art, ASMR, or even hardcore gaming, but you need SOMETHING that makes you unique and not just "generic streamer #204593"
If you can't even meet those meager requirements, your application should die on the hiring managers desk.
Now for ALL the talents:
- Requirement of at least 15 hours and three streams per week with a minimum of 2 hours per stream. If you want to do 3 - 5 hour streams cool, if you want to do 2 - 2 hour ones and 1 11-hour one, that's your call. More streams per week are also perfectly acceptable to spread the required hours out.
- At least twice a month, you have to do a stream that focuses on your specialization. If you got hired for your art talents, well guess what, you're going to draw. Music? You're going to sing. etc.
That's really it, that's not even much to expect out of a talent.