>Moris Managed Meticulouslyhttps://files.catbox.moe/gsyquu.zip <- New levels saved here
Level designer weekly update.
With all of the Mori introduction levels completed last week, I've been working on the more fun stretch goal levels. From top to bottom they are:
-"Level 16", an introductory level I made a while back but forgot to upload before now.
-Ricky
-Four (Shi)
-
Mori in braille-CM Heart <- Not that hard a level but I figure this could be the final level
-Fluffy Dream
-Death (Shi)
-Huge C (Shi)
-Hat
This brings us up to 43 levels (discounting the CON levels currently loaded to MMM that we don't need), just shy of 44 levels. I figure 44 levels is thematically the correct number of levels, so if we overshoot I can pick out levels to drop, or we can just say fuck it and stretch to 50 or whatever.
Happy to entertain other ideas others have for levels, especially if you can provide pixel art to go with it. As ever, also willing to take feedback on board for level balance as there's only so much testing I can do when putting the levels together.
I'm basically done with my part of the project. With the final update next week I'll bump it up to 44 (or whatever) levels, including a full ZIP of all of the levels renamed with a clear level order structure. I've also already recoded a bunch of early levels that include unnecessary obstacle icons that mess with the aesthetics.
Best of luck to the coding, the Mori description writing, the last handful of art and the playtesting in the final stretch before Mori's birthday. We're getting close to having this ready to go next week.