>>49124565>>49124970She already watched Domtendo play BOTW multiple times, she knows what to expect from the game, she wouldn't be excited for it if it really didn't appeal to her.
Also, that she "hates building" is kinda overblown. Yeah, she's not as autistically into it as some other people, but when she has to build something she still buckles down and does it. Plus the actual "building" part of TotK is still pretty negligible compared to say Minecraft (where that sentiment originally came from). At most it just asks you to stick a dozen or so gathered items together, and they even come with readymade glue-points so it's basically babby-mode and can be done in minutes. If you think about it, it's more like the minecraft crafting table where you just slot items in for auto-recipes, instead of the actual minecraft building where it can be more overwhelming having to place thousands of different blocks with no guidance to build your giant castle or whatever which can take hours.
Weapon switching/breaking can be annoying but you get over it when you stop thinking of weapons as set things you have to keep (and don't get too attached to particular pieces) and more like just another resource to spend and refill like magic etc.
Open world overwhelm / decision fatigue can be a thing, but the first game was already pretty good at laying out a sensible path for you to follow it subtly nudged you along. Sure you COULD wander off randomly on your own if that's the true open world experience you wanted. But if not, you are usually always shown what the next landmark or goal to work towards to is, and there's very few actual "so uuh... idk, wtf do I do now?"-moments. And there's always new shrines with puzzles to discover etc, and with how much she likes to just wander around in Minecraft and explore different Bio-me's, she'd probably enjoy some detours to sidequest or clear out random enemy camps or whatever, and go back on track for the main story when she wants to move forward again.