>>59403471I played through the whole game, and while I loved the card system because I love customization in games my main issue is that the core gameplay wasn't as smooth as L4D2. L4D2 has a really good physics system that makes killing zombies actually satisfying, but B4B just ended up feeling more clunky than L4D2 and much less slick and satisfying. Seeing hordes of L4D2 zombies go limp and just wipe out on the floor mid-run when you shoot them is a core part of gameplay and that doesn't really happen in B4B. In addition, the melee combat was uninspired and basically zero improvement over L4D2 despite all the intervening years and despite B4B having a lot of melee customization options. The campaign was a bit uninspired and they could have gone a lot harder on adding unique uninfected instead of just still following the base ideas from L4D2. There were some cool bosses and some level objectives were okay, but the maps also didn't really match up to the sheer amount and uniqueness of the cohesive storyline that is L4D2. L4D2 has some really iconic levels, like the flooded rainy ones or mazes, but B4B just tried to replicate that instead of trying to do something unique with an extra decade of technology.
If L4D2 is a 10/10, B4B is maybe a 7/10. Serviceable, but not outstanding. I've played hundreds, probably thousands of hours of L4D2 and I still get the itch to go back every once in a while and play, even though I'm not the kind of person to revisit games like that. In comparison, I beat B4B once and I don't really have an urge to go back and do a nightmare run. To be honest, they should have just made a modernized version of L4D2 with better graphics and better movement (my only complaint about L4D2 is the movement feeling too slippery) and more weapons and a better melee combat system.