Remember:
THINGS COVER STAFF SHOULD DO FOR THEIR TALENT:
>Help them organize schedules.
>Talk to other managers to help organize collabs. Say one stream Holo A says she'd like to collab with Holo B someday but she's too shy to ask. Holo A's manager should at the very least float the idea to Holo B's manager.
>Take advantage of the hundreds of popular games with open streaming licenses
>Keep track of their physical and mental health. If it looks like they are getting burnt out, work with them to find the problem and help fix it
>Make sure their connections and equipment are functioning well. Buy or reimburse them on things they need to stream such as games, accounts, payments for servers. Lobby to fix problems with models or rigging if there is any.
>Watch their streams when possible and monitor any technical problems or interruptions.
>Teach them basic OPSEC, research and scrub their past lives to avoid doxxing.
>As much as possible, keep track of Antis. That's not to say every anonymous comment can be followed up on, but if some guy says he knows where a Holo lives and is gonna visit her, maybe take action.
>Teach the newer ones how Hololive works, what will be expected of them, both from the fans and the company. This includes memberships, concerts, collabs, merchandise, pricing, etc.
>Hire competent staff with background in talent management for managers, translators, mods, etc.
>Use their prestige to hook their talent up with creatives who want to make things for them.
>Screen all fan-made content that the Holos want to feature.
>Reach out and connect the talent to merchandise producers so they can offer a range of products, some personalized to the Holo's taste
>Present concerts in a way that offers the best experience for both the idols and the fans
>Support the Holos with projects if they want to go above and beyond what's required, re-invest in the talent that made you money
THINGS COVER ACTUALLY DOES FOR THEIR TALENT:
>Leaves schedule management for the talents, resulting in multiple issues when things don't go to plan
>Use a messy system for collaborations, which results in long waiting periods and delays
>Refuses to use open streaming licensees until they can get explicit permission from the developers or publishers, further delaying stream concepts, as well as operating on a branch-by-branch permissions list, resulting in members of one branch having permission while others do not, without telling them
>Leave talents to their own devices, only seeming to check in if the talent's conditions have already had a negative effect in some way, when it could be prevented and fixed much earlier
>Outside of the initial iPhone and software, they don't provide a computer setup that would enable the streamer to operate at their peak. This has resulted in setbacks for multiple Holos in their debut period as internet and hardware issues handicap their streams until they can be fixed
>Seem to allow multiple issues to persist across multiple streams, when support staff getting involved would help resolve said issues much faster (such as talents playing through OBS, resulting in delayed feedback, making the talents frustrated and harming the stream experience for both them and the viewers)
>Very little OPSEC, which has allowed for multiple incidents to occur where talents are harassed by antis who follow them from their past lives
>Slow to act, and multiple antis have popped up after getting banned to keep going under new accounts. They need to be more aggressive on this front
>Throw their talents into the water headfirst, leaving them to stumble into the lessons firsthand, when these issues could have been easily avoided
>Have consistently had issues with support staff, resulting in multiple needing to be either reprimanded or fired after they cause issues for the talent
>Prefer to focus on the "tech company" aspect, leaving the talent to make their own connections if they want anything to be done
>Have allowed multiple fan-works to slip through the cracks with issues, resulting in problems for the talent such as traced emotes or harmful messages hidden in retweeted fanart
>Slow to develop any merchendising contacts, Holos have been limited to voice packs, small pillows and acrylic stands, with only small exceptions as of late, as well as having management veto some of the talent's ideas on "character" basis
>Stubbornly stick to the live viewing model, resulting in multiple concerts where restrictions force them to simply stream footage of the venue screen online, resulting in much flatter visuals than intended
>Require the Holos to personally invest in projects, while also holding them to strict standards of what can and can't be done without informing them before they start working on said projects.