>>87092398Atlus can't into programming. All they can do is make 15 programs run simultaneously in order for their UI to function.
P5R is a glorified ps3 game but requires a decent processor because every npc chat bubble in Tokyo renders 5 billion times a second or something.
P3R eats a shitton of resources if you turn on reflections despite the game having relatively simple geometry and not that many reflections.
Metaphor looks like a slightly buffed up Three Houses but runs poorly in large areas and has aliasing out of the ass at anything below 150% resolution scaling.