>>2183794>Any tips about coloring?If the original image you are tracing from doesn't have very good colors, try finding a different ref to colorpick from. You could also mess with the color wheel and trial and error it but that can be pretty tough. Going for a reference that has very basic lighting would be the best, anything where she's in broad day light and not a sunset/night setting and stuff like that.
I'd also like to bring your attention to a few issues I spotted.
There's a shape going around the whole top of her head that has some tiny fracture line going around it. It looks like some white aliasing where 2 shapes meet. Usually this is cause by 2 shapes' borders sitting perfectly on top of each other after using the pathfinder or shape builder tool. To fix this you can pick the shape that's under the other one, layer wise, and pull the nodes to slide it under the other one.
There is also a glaring issue with her left wrist. I don't know what the reference was like for the lineart there but something went wrong with the way her arm is bending over her breast.
That being said, I think your lineart looks pretty good for being a beginner and I really like how you've handled the eyes. Just be careful to not use blurs too much, it can be a very slippery slope. Like above, unless that's really the aesthetic you're going for, I'd recommend looking into basic gradients and gradient meshes.