>>3037159>>3037219(1/4) This issue has been a major peeve of mine since around this time last year, and I feel like most of the relief I’ve gotten has largely been window dressing. But I do find some comfort in seeing I’m not the only one who feels this way. Mutual disappointment is a kind of solidarity.
I’m not ungrateful by any means for the attention she receives, and I acknowledge there are characters who have far less (when's my boy Lucio gonna do something?) but I do question if it’s worth it if it’s going to so consistently lead somewhere unsatisfying.
The circumstances surrounding Alive bother me the most. It’s been nearly twenty months, and she /still/ hasn’t said a single word about it. Don’t tell me there’s nothing to explore. She saw someone she cared about die. She dodged the shot that killed him. She saw much of her life’s work collapse in one night, and she saw the person responsible get away scot-free. Do you seriously expect me to believe she just has nothing to say after that? The notion that she “has enough screentime” neglects to take into account how little of that screen time constructively builds upon her character and how much of it undermines her credentials. I find this instance particularly bothersome, because I feel like it represents her lowest point as a character, and all the potential of exploring its personal ramifications on her have just been glossed over, which just makes it feel purposeless. Why put a character through such a harrowing experience if you're not going to bring it up again?
The presentation in general kind of mystifies me. You can’t sustain a plot with a clear objective at a rate of a few things every few months, especially if you’re going to dedicate so much to inconsequential diversions or the villains subverting the heroes’ victories without giving them any new wins to balance things out. I don’t think I’ve ever seen a piece of media so consistently undermine its own themes.