>>2722016>Being outdoors isn't "the best video game ever". In video games, I get the chance to respawn if I die or fail task/mission. Most of the time if I do something, it's done and I can't change it.It might not be a life or death consequence, but in this way being /out/ (and generally just living life) is like the ultimate "hardcore" more in that you can't undo your action (and I guess perma-death is a possibility, too). To some, hardcore mode may sound unfun but many enjoy that challenge. Failure is always a learning experience and sometimes failing can lead you to some pretty fun experiences that you learn from in retrospect, too.
>Games usually provide clear objectives and goals, but in real life everything is ambiguous and uncertain. Of course I mostly don't even want to know what I'm supposed to be doing or where to go but still this sucks when I need the information.You're supposed to make your own objectives and goals, not just in /out/ but in real life as well. Sometimes it's just as simple as reaching the end of the trail or just catching a fish, but you can give yourself a project goal as well. Pic related is the map I mentioned in the OP (it features routes as well, but I hid that layer). All those grey points on the map are points of interests that I found on other maps I haven't visited yet. My goal is to visit each and every one, take a photo of it, and then change the marker to red.
>Outdoors don't have save points. I can't save my progress at specific points and return to them later.It's not really a "save point" per se, but I like to treat campsites as a metaphorical "save point" where I can relax after a long day and recollected my thoughts as well as fuel up for the next leg of my trip. I guess taking breaks act as quick saves as well.