>>2721708Being outdoors isn't "the best video game ever". In video games, I get the chance to respawn if I die or fail task/mission. Most of the time if I do something, it's done and I can't change it. Games usually provide clear objectives and goals, but in real life everything is ambiguous and uncertain. Of course I mostly don't even want to know what I'm supposed to be doing or where to go but still this sucks when I need the information. Outdoors don't have save points. I can't save my progress at specific points and return to them later. Some games I can literally go somewhere and when I get the object or achievement, I just kill myself to get the default location without losing even my inventory. In some games, I can drop my stuff to a hole, kill myself and I get my full health back. Then I pick my stuff back. Outdoors in real life I can't most of the times even attempt something risky and reload if it doesn't work out. And yes, I "could" but then I die.
While video game characters are under my control, I don't have that same control in real life. Video games have predefined rules and boundaries that govern gameplay. I can literally create redstone machines to manipulate the laws of physics or how luck works in the universe in Minecraft. In real life you can't manipulate almost anything. Real life outdoors experience offers an almost infinite number of choices and possibilities but you can't do most of them. In games you have maybe less, but you know it is possible if you try hard enough and learn. Funniest thing is that yes, games sometimes have "better graphics" than real life. Also there is multiple styles of game graphics that real life doesn't have. In games I get immediate feedback and rewards for actions.