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<span class="mu-b">Choose three traits! This list is split into categories for readability, but you may select multiple from the same category.</span>
Fast • +2d6 on rolls for physical feets of dexterity, agility, and evasion. Naturally, you move slightly faster.
Cunning • +2d6 on rolls to track and detect humans, foresee traps and ambushes, and reconstruct scenes. Naturally, you are capable of identifying if someone is lying or misleading.
Stern • Lessen damage from failed engagements, and become harder to bring to the ground by any means. You gain Cautious engagements: Use half the dice pool, but take no damage on failure so long as you have at least one success.
Butcher • You are incredibly fast when engaging an enemy. You gain Certain engagements: Use two less dice, and gain one guaranteed success on that engagement. Once a sortie, you gain two successes instead if it would make you succeed.
Vicious • You possess an intimidating aura. You gain Maim engagements: take -2d6 to your dice pool, but if the attack is successful, all success thresholds are lowered by 1 for three actions.
Warrior • You may use multiple engagement keywords, such as Brave and Cautious, at the same time.
Stalk • +2d6 on rolls to hide and any action performed from hiding.
Gentle Soul • Stray animals are not bothered by your presence, and tamed animals and beasts have -1 DC to engagements.
Tilting Windmills • Once per thread, you may reroll a failure.
<span class="mu-b">(If you choose any of the following, you may only choose one.)</span>
Esoterica • Fully devote yourself to Jousten's creations, and all that may come with it. Naturally, you have working competence with most technology, even those which you are unfamiliar.
Holy • Become a student to divine powers, and all that may come with it. Naturally, you are able to identify someone's mental status and potential for hostility.
Arcane • Become a student to supernatural forces. Naturally, you can make heads or tails of the most confounding of aberrations, perceiving reality in ways others cannot.