>>5720651>>5720735>>5720747>>5720748>>5720994> Looks like every one is going to make it, only one man failed his roll to escape, but with Aroll's three successes he'll be saved.As you approach the mouth of the alley, you command everyone to split up and meet back at the hideout. The men obey and at every turn or intersection, men scatter every which way taking their own route to safety. After a few more turns, you find yourself alone, sprinting through dark alleys and unsure if the sounds running footsteps you're hearing are your companions running nearby, Your own footsteps echoing off nearby buildings, or the dogged pursuit of a Gerudo patrol closing in behind you. You race around corners and slip through tight spaces, sure that any moment you'll hear the shout of some enemy to halt, or that you'll run head on into a patrol cutting off your escape. Despite these worries though, you emerge from the tangled streets of the main city and find yourself running down the muddy pathways of the slums where the sounds of pursuit are muted. Here you catch sight of a few of your fellows dashing to the Hideout. You make it there yourself, slipping down the passage concealed in the outhouse, to the torch lit cave below. Once inside, you set down your share of the armory loot alongside the others in a growing pile of gear and weapons. Take a second to catch your breath and while heaving in lung fulls of air, a concerned looking Joz comes over to you.
“Jeez man, what happened to you? Are you okay?”
“Had a bit of trouble, With the Gerudo.” You wheeze
“I should say so. You don't look too good, man.”
“I don't feel too good.” You admit looking down to see that the that the entire left side of your shirt is soaked in blood from your shoulder wound. Your body, as if finally realizing That it's injured, helpfully gives out on you and Joz has to quickly catch you before you fall.
“Shit, man, you're pale as ghost. Alright, sit right here, I'll get the healer.” He says sitting you down in a nearby chair. You try to respond, but your tongue is growing numb in your mouth and you content yourself with counting the others as they filter in. You count three so far including yourself. Two more come in together, then a single man. Accounting for the two others that Aroll sent back that makes eight. You begin to grow worried as more time passes and Aroll himself has yet to appear. You can see that others share in your concern for Aroll as several other men are watching the door intently. Your worry is rewarded with release when finally. Aroll stumbles in helping another man through door. (1/2)