>>5887815>browse the quest>there's literally a vote as to whether to spit or swallowPic related.
>>5887813I think the second-person started and is mainly maintained as just sort of a tradition of this place, like appending "Quest" to most threads' titles. However, I also think it serves a useful purpose. When I read "all these things happen to YOU. Now what do YOU do about it?" and then a series of prompts, it puts me in the headspace of the character -- of being them, not just reading about them for a narrator or hearing them narrate their experiences to me -- more readily. It emphasizes that I'M expected to decide what happens next.
Some of that might just be familiarity, though. I play so many quests that when one DOESN'T do it, it's the rare exception and I feel different towards it than I might if it wasn't the odd-one-out and I was more used to it.
Choose-your-own-adventure books tend to do this as well, and wince they're very much one of questing's spiritual predecessors, it makes sense we tend to do that as well. Games often address the player this way, too; Pokemon doesn't ask "is Red a boy or a girl?" or "do you want to play a boy or a girl?", it asks "Are YOU a boy or a girl?"
>>5887818Your theory of moral physics really helped me steer Dragonborn Antipaladin to (I hope for the players, definitely for me) a more satisfying conclusion, and they help me keep Seekers of the Esoteric on a more consistent sort of trajectory than I think it would have been otherwise, so I owe you a lot for that one. It also has made me a bit more aware of the themes and characterizations in other quests, and the sort of internal logic of right/wrong, good/evil, and possible/impossible that underpin them. Sometimes it means not playing a quest where I know I'll just be frustrated by my worldview and sense of enjoyment being antithetical to the QMs, and sometimes it means putting more effort into understanding where they're coming from so I can really engage properly with their characters and world rather than trying to iceskate uphill.