>>10614067Try to diminish the scope of what you want to accomplish at any given moment. Don't worry so much about making *anything* in particular if it's gonna paralyze you. Design is a process with no clear beginning or end. It's a big snowball with what you know in the center and all your attempts, inspirations, and unexpected consequence layering up around it until you have something with enough bulk to sculpt into the final product. Kinda conceptual but you probably get it. If you worry less about the outcome, your brain can get into that "ludo" state where stuff just flows. Flow is lego's strongest attribute so I hope you find a way to get there.
>I just put pieces together and don't know if I should proceed or start all overThis is good, minus the self doubt. Do more of it, over and over. Limiting your pieces really helps here as long as you're hitting all the essentials. Pic related is an example of a good amount of pieces to start with. Focus on the geometry or making little puzzles out of fitting things together into certain shapes. When something pops up that makes you pause and go "huh, that looks like X," that's really good. What's important here is that your brain is having a legitimate emergent experience instead of trying to backflip and manhandle something from your mind's eye into reality. Only after this moment do you break out the rest of your pieces and continue iterating on that little snowball nugget. And since design is iterative, you might start all over again anyways. Who knows. Or, you end up with a fucking sick moc that never really finishes, and started because you liked the way two pieces fit together.