>>10001369So with that long intro, I bring you 920, a set released in 1979, a simpler time, consisting of only 186 pieces. I'm going to be honest here, it is a simple set, but it has a certain amount of charm to it.
It has a few play features (hose interconectivity, rocket launch feature, small rover) and a decent number of figures. I don't think it holds up to modern "standards" for sets in terms of "wow factor" but
there is a something to be said about the way it delivers itself to you. No backstory, no antagonism, no overarching plot. Just three spacemen and their base. It leaves everything else to you, the builder
and in that regard I feel it retains a unique quality. Is the rover supplying a rocket launch? Or is it simply refueling here to transport fuel somewhere else. Are the white spacemen allies with the red one? Are they competitors?
There's a certain magic lost with modern sets, where your ability to drive the narrative of play is significantly reduced because these things are simply delivered to you, with the set.
Lastly, in the microcosm of Classic Space, I feel bases are somewhat underappreciated. While ships/vehicles are always cool, since they're more "dynamic" there is perhaps something to permanent settlements, the places the vehicles
ultimately come from and go towards. Bases are, ultimately, the endgoal of space exploration, so the next time you want to build something CS themed, maybe try to make a base for your explorers.