>>9869154>Anyone else uses Lego as a gamedev tool? It really helps me with level design and play out some narrative scenes. Kinda like a 3d storyboardNo one who makes games professionally has time for that, if you want to storyboard in 3D, storyboard in 3D.
Use proxy elements and do a first pass blockout of whatever, it's a thousand times faster and you can focus on getting compositions right instead of getting bogged down in details. There's a reason as to why layout artists are a thing.