>>55769483>AftermathExpanded to damage ALL Pokémon on the field after being KO'd. Now you can do shenanigans like purposely tapping your ally to blow them up and deal 25% damage to both opponents.
>AnticipationImproved to stay "active" in the background and will activate when the opponent switches too. Doesn't tell you the move but does give the Pokemon with Anticipation a +1 to Def or SpDef depending on the move it "anticipated." If it anticipated an OHKO move, the related stat will still get boosted. I'm on the fence about having this ability also activate for your partner, meaning it would warn them if the opponent has a move that is SE against your ally as well.
>Light Metal/Heavy MetalAffect weight AND affect damage from specific types. Light Metal reduces damage from Fighting (going off the logic that light metals are more malleable, so the Pokémon can just "bend back into shape") and Heavy Metal reduces damage from Ground (heavy metals tend to be less reactive and less likely to form natural compounds, so I'm using Pokémon logic here)
>Honey Gather The ability can now proc mid battle as long as the Pokémon isn't holding an item. I would also change it so that honey gains an in battle use, which I'm on the fence would be either the Pokémon recovers a small percentage of HP for three turns before consuming the item OR it becomes like an automatic redirection item where the Pokémon holding the honey becomes the focus of all attacks a certain percentage of the time. I'm partial to the first, but honey works to force a wild battle so the second one makes sense too.
>HeatproofAdds a stat boosting effect where the user gets +1 SpDef when hit by Fire too
>Lingering AromaNo longer just a discount Mummy, it now also applies the same logic as things like Aromatic Most/Aroma Veil by preventing ANY Pokémon on the field from being Taunted/Tormented/etc