>>47240129It's not just Pokémon. A lot of children's anime are starting to have fujobait in some form. It could either be blatant, like with Go, or more subtle. Certainly fujobucks plays a role in this, but there's another reason: kids are watching these anime, but who else is also watching them? The kid's mom who's sitting on the couch with them. It certainly isn't the salaryman dads watching it, that's for sure.
By adding in fujobait, the anime become interesting not just for younger viewers, but also for their mothers.
>Not all women are fujoshi.You could argue this, yes. But let me use Aoi Yūki as an example. In an interview in which she admits to being a shotacon whose dream is to "tutor a young boy," she claims a whopping 80% of Japanese women are into shota. And guess what Go is...
In any case, for whatever reason you could argue, the changes made to the anime has certainly been successful. After all, this is the first time Pokémon has ever been slotted into Golden Time, TV Tokyo's most popular timeslot.
>>47240503No adult man is buying the magazines the anime is being promoted in, like Otomedia and PASH. Nor are they buying merchandise, like keychains, toys, and phone cases. There's a reason the term "fujobucks" exists.
>>47240748>the kodomo audience seems to dislike the current seriesI don't think that's true. I'm assuming you're basing this on Video Research's stats, which has been popularized by Bulbagarden. The thing to know about VR is they get their stats from Kanto, not all of Japan. Not only that, but it's on a voluntary basis. Per ANN,
>"The information is gathered by researchers pinpointing specific households by demographic, offering to pay them to track their viewing habits."Also, take the next thing I say with a grain of salt, I remember reading VR can only access viewership habits from a specific brand of television set/DVR (I think it was Panasonic), further limiting their stats.