>>32766954Also, my friend is a huge Greninjafag and is sad that he's not in the game. To be honest, i kinda wish he was in too, because i've never been very big on Smash and i'd love to see Greninja on an actual fleshed-out fighting game.
A couple of months ago, some anon posted on /v/ that the ideal way to implement Greninja in Pokken was to make him be able to switch between two modes:
-A "Scarfed" mode, that is extremely fast, but relatively weak, and implementing a lot of your typical ninja trickery like smokebombs, substitutes, water jutsus and shurikens along with Ninjitsu fighting style with lots of kicks and chops.
and
-A more technical "Unscarfed" mode where Greninja mostly relies on his tongue to attack and grab, giving him slower, but longer ranged attacks that hit heavier overall. He also suggested that this mode had a more prominent Zui Quan style of fighting, but even if i love the idea and i think Greninja would look hilarious doing it, i'd rather Spinda make it as the fighter that embraces the Drunken style.
When i saw it, i fell in love with the idea. Unfortunately, after playing the game for a while, i realized that such a feat would require hard work to implement in the game as it currently is, which takes me to my next point:
If they want the game to appeal to both casual and hardcore players, why not turn the phases into completely different modes?
Field Phase can become the casual Tenkaichi/Ultimate Ninja-like mode while Duel Phase can become the "hardcore" version that would be standard for competitive scene. That way everyone's happy.