>>33029679>>33029733How can it be made better? I'll give my ideas.
>Remove the Dimensional Scream. It's either redundant or can be solved with keenness or intelligence. Waterfall Cave can be written off as simply noticing a gap in the falls and a platform on the other side.>Time Gears are not hard to sense by anyone due to the temporal aura of super importance they give off. At Quicksand Cave's entrance, your partner actually thinks that there is a gear under the pit, but wanted your confirmation that he/she wasn't just sensing nothing.>When you first meet Skunktank, he is actually nice to you and smells nice (thanks to cologne). He claims that he is trying to reform some "jokers" by taking them under his wing. Skunktank is actually the "face" of Team Skull and doesn't do the dirty work, which is why nobody suspects him and he has never had a bounty. Not sure what to do about Chatot, though, but I have a few ideas that are too long.>Explain why there is a human running around in the future.>Partner has selfish qualities, but is also a compassionate person who feels guilt when using others solely for his own benefit. Make the revelations of the Time Crisis a point where he becomes more initiative and tenacious. Have him intercept Grovyle's finishing blow instead of Dusknoir>Partner has a moment where he confesses that he feels like an impostor. Regardless of your response, he will make the conclusion that he needs to have more confidence in himself. Have a situation that establishes the point where he goes from a load to an inexpendible asset, then don't revert back.I honestly didn't mind most of the guildmembers being one-dimensional gimmicks. I didn't see them as important enough to care about, but Wigglytuff and Chatot definitely needed improvement.
Also Grovyle was more like the "I have no quarrel with you, but I'll kill you if I have to." He's not that violent. Still your point nonetheless.