>>55024747Yup. Some games are balanced around tedium. It's generally not a good idea, since a good portion of players will optimize the fun out anyway, but that's never been Pokemon's problem. Pokemon has a pretty flexible economy for all the nothing that's worth. If you want a closed economy, you can choose to battle against only trainers. If for whatever reason you're stuck, you can grind and feel like a little bitch. Fair compromise.
The problem is there's no singular reference from which hacksisters can draw inspiration. No official game has bothered to actually leverage these dynamics; the economy is just set dressing. And since most hackers are kids who code, they can't think up any substantial way to advance the formula. Even if they've stumbled on Siralim and did, it's probably not worth their effort to translate that knowledge since most hack players just want a twist on basic Pokemon. But all the power to anyone who can do something with Pokemon outside of just maximizing the battles.