>>58980941>And yet somehow BW and BW2's exploration was worse.Let's just go BW alone, major optional areas in the campaign in order
>Early Desert Resort/Relic Castle to get a few Pokemon encounters and items>An optional route and dungeon with very little at the time unless you have an event Pokemon and a single waterfall to explore later>An optional town for train autists>After getting Surf at Twist Mountain you unlock:>Two entire optional routes>Mistralton Cave which starts a legendary hunt>Revisiting Wellspring Cave to actually explore with all the HMs>Moor of Icirrus is just optional in generalCompared to XY which has, in order
>An optional route at the start of the game, where the rare encounter highlight Pokemon is a mandatory gift later in the game>Azure Bay, which leads to a single room that is barely used in post-game>Lost Hotel, the best area in the game>An okay optional route>Terminus Cave, which decides to cockblock you from visiting the single room with a legendary at the end until post-game>Unknown Dungeon, a single empty room until post-game>Chamber of Emptiness, a single empty room until post-gameBy quantity it technically has one more segment than BW alone, but given two of XY's are empty rooms it's qualitatively worse by basically every metric that doesn't value Lost Hotel as mankind's greatest achievement (which by XY fan standards it is, I'm glad you guys get something good). This isn't even getting into the exploration in BW's post-game or B2W2 at all, where it only becomes worse for XY.
>I think the people screeching about EXP Share says more about the retards on /vp/ who fundamentally fail to understand JRPG mechanics than anything else.I dunno man, I look at Bravely Default, Xenoblade, and Dragon Quest 10 and see solutions to Pokemon's fundamental differences between most JRPGs, and then see somebody talk about the newest Digimon game giving EXP to boxed Digimon like there's not a reincarnation style system.