>>54513912>no forced legendary encounter or capture, legendaries are treated as elusive and rare creatures whose location you have to find by yourselfTrue, it would be neat to go back to this.
>legendaries themselves aren't literal Gods, they're just really powerful or rare Pokemon which have formed legends around themThere have been plenty of legendaries that aren't gods.
Gen 2: Legendary beasts
Gen 3: Regis, Deoxys, Lati@s
Gen 4: Heatran, Manaphy/Phione
Gen 5: Musketeers, genies, dragons, Victini, meloletta, genesect
Gen 6: Diancie, Volcanion, Magearna
Gen 7: Literally all UBs and mythicals.
Gen 8: Once again no gods at all. Eternatus is an alien like Deoxys.
Gen 9: For the third time in a row boxart legendaries aren't gods. The Chinese quartet are also not gods.
>no chosen one bullshit, nobody cares about you, nobody sucks your dick, you're just some random kid who proves himself with talentLiterally name me one time you were identified as a chosen one. You're a prodigy yes, but you are considered one in gen 1 as well, you take down a mafia boss.
>no constant interruptions with tutorials and inane dialogueThere's plenty in gen 1, though to be fair there is certainly less.
>no railroading or excessive linearity, you have multiple approaches to the game and sequence breaking is possibleThere is railroading, being able to choose one or another gym one time doesn't make it non linear. Sequence breaking is a product of GFs bad coding. Besides what you say here is true for SV anyway.
>no friendly rival who sucks your dick and heals you before and after battleTrue.
>Earthbound-like atmosphere permeates Kanto rather than an excessively kiddy fantastical atmosphereThere is still reference to pokemon and human death as recent as the fucking SV dlc if that's what you mean. Either way there is no earthbound atmosphere beyond "modern day world with magic", which again is true for every game in the pokemon series.