>>35392129Innovating isn't necessary in general. Especially not the way most people use it as their arguments always boil down to "change for the sake of change'.
Adding new stuff is one thing, but you don't change something that works well. In this case, for example, the battle system. turn based works perfectly fine, regardless of how many retards say it should change because core things should not change. If you want something different, ask for another side game game, not to fuck something up others like just because you don't.
The thing is at this point they wouldn't even need it if it were true innovation. They have so much content already available and demonstrably doable by them because they appeared in the series before that all they have to do is bring it back. If they just kept making different regions with plenty of shit to do and new Pokémon, that would be fine for most players who actually like what the series is and has been. Would sales dip off? Probably, but that's why you have side games - to capture the people who don't want what the main series is, or no longer want it.
All they keep doing as is, what with the removal of features or changing features people like without an option to do it the old way, is change their player base rather than build it up as a whole.
If you have a lemonade stand, you don't get to swap it out for chocolate milk or start adding salt instead of sugar and expect to grow your customer base but that's what they're doing and what some morons want them to do more of. No, if you feel the need, you add those as options. You don't fuck with what you have.
It only serves to engender mistrust in your consumer base. Why should someone new get heavily invested in your product if they can be certain what they love will go away just like when they've screwed over all of their past customers? The answer of course being they shouldn't.