>>39431707Attempting to digest PG's raw data
>you can't change the weather in an instant, but you can have chuubanite that makes an area's climate somewhere between 3 or so different possible states (the weather would allow for 3 states, normal, rainstorm, and thunderstorm, lets say, and very small changes in the climate can decide which of those 3 states will be dominant, most likely humidity and charge) Chuubanite magic does not forcibly change nature and physics; an instant weather change is not possible. What is possible is to alter the conditions that will give way to the desired weather you want. Such as altering the local humidity, air pressure, air charges, and wind direction.
>so all you need to do is make it so that the effect of a certain chuubanite is to force the climate into one of those 3 states (ie, adding humidity gives dominance to rain/thunder storms, and adding charge gives dominance to thunderstorms/normal) and you could have glyphs that cause things to have a strong negative or positive charge that would allow you to control where the lightning strikes.You can alter the conditions of a region into giving way for a thunderstorm to spawn. Using extreme humidity control and pressure alterations as the seeds. Then use chuubanite glyphs to send instructions on where do you want the positive/negative charges to be for a lightning strike to occur.
>then maybe you make it so that the chuubanite has a activator substance in the form of water that will create a compact mini-cloud with a strong electrical charge that will slowly dissipate into the wind that allows you to make use of it on a small scale, or outside of the regions that have an abundance of it. the key is that it was already like that before you tried to use the chuubanite to control aspects of it, as a result, you can't really use it elsewhere. if you can control the weather of another nation, you can basically create artificial natural disasters, which would absolutely be a wmd, but having that kind of power over your own area is perfectly fine.A way of controlling the weather of foreign lands is to seed the air/atmosphere with water-soluble/activated chuubanite. That way the clouds are filled with magic that you can send instructions to using glyphs. A perfect way of using this is create a compact cloud with strong charges as an activator seed and have it infect the local atmosphere elsewhere. Allowing you to temporarily control the weather over that region.
>>39441300>>39441412Sorry. I got 'heavenly' and 'conceptual' realms mixed up.