>>75645396Exactly, the idea of conveying so much through the item descriptions and even things like the item locations themselves was a stroke of genius. Especially combined with the structure of the game, all the hidden things - you find items that refer to characters or events and wonder what they mean, then half a dozen hours later you find something else that gives you more information. It works so well at providing an incentive for the player themselves to explore the world, discover things and consider how everything fits together. DS1 is definitely my favourite of the series, Demon's Souls is very unique and has a lot going for it but DS1 as a refinement of the first game is just incredible, everything came together perfectly. It's incredibly rare to see developers capable of doing that.
I hope they play it one day, they've talked about wanting to play a bigger variety of games and get better at them. If they want to play more action games DS1 is a perfect choice to start with, it encourages very slow and methodical play compared to the rest of the series and I think it's the type of world they'd really love to explore, especially Fuwawa. I'll have to go watch Kanata's playthorugh, I haven't actually watched many holos play it. I did watch social anxiety rabbit's playthrough,
I still laugh whenever I remember her getting smashed into the ground like a pancake by Havel