>>1795349So the Cover Business Insider interview, it's pretty enlightening on a few things, and I'd like to take some time to go over it. First things first, they gave numbers, a particular number, that being the Holofes legal view number. Apologies for the machine translation.
>A two-day paid online live "Beyond the Stage" of the VTuber group "Hololive" held by "Hololive Production", one of the largest VTuber offices in the industry.>Approximately 50,000 fans watched 28 VTubers singing and dancing with all their heart in real time via online broadcasting.50,000 fans, assuming the broadcast was filled solely with the cheapest option of two-day tickets, being $110 dollars if I remember correctly. Pre-adjustments for tax and cuts, that means Beyond the Stage made an absolute minimum of $5.5 million in gross income.
>It is said that 10,000 VTubers have been born in the entire industry so far. Various distributors are active every day, regardless of whether they are individuals or companies.>On the other hand, several offices started up during this period, but withdrew. Many "souls of V" disappeared from the sea of electrons, though they were regretted.This is completely irrelevant to my businessfagging but I'm going to start using that phrase all the time because "Souls of V" is too fucking good to pass up
>A white fox girl who talks about her deep love for special effects and anime, a pirate captain who designs her own album cover with outstanding illustration power, a high-tension rabbit girl who captivates viewers with addictive laughter and endings, etc.These are the "Faces of Hololive" for the normalfag JPs, it would seem to confirm. Fubuki, Marine, and Pekora are front and center. Makes sense, but useful to confirm.
The next thing of note is that Yagoo, obviously refered to by his real name, Tanigo throughout the interview because it's a legitimate magazine, worked as a Business Producer for Imagineer Games before joining the Venture Capital rat race. Interesting stuff. That means he probably was the producer in charge of games such as "Quest 64," among many US-to-JP ports of games.
One very important thing to me is his background: Engineering and a passion for games, wanting to be a developer but also working on production. I think this explains a lot about Cover Corporation, and why they have succeeded as a company where others fail. Instead of Tanigo coming in from the Venture Capital scene, where riding high on margin and going boom or bust is a fact of life, he has an education in factory production and management, which would prioritize stability, small-but-sustainable profit growth, and always balancing the books to make sure you're in the black. Running a defecit in order to live beyond your means is considered standard practice in the Venture Capital world, but Cover bucks the trend by continuing to run their company in a low-cost, sustainable way, with the boom times they find themselves in not getting to their head, like a lottery winner who goes bankrupt. That's a valuable mindset to have, and I'm glad it seems to be working.
There will be a part 2 of this interview tomorrow, that should really go into the Hololive side of his career. I'm eagerly awaiting that article now, and will update you on my analysis when I get the time to sit down and read it. Hopefully there will be a lot more to sink my teeth into, like the last interview, where it revealed their financial solvency is good enough to last for years with no income if that were to happen.