ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sat 26 Oct 2024 01:19:48 No. 6129369 Report Quoted By:
>>6129367 [bold]Four Years Before the Gerudo Invasion[/bold]
"Opheia what did you find out?" Impa asks as her Shadow School scout returns.
"I count three sets of tracks, they exit the house, split up and wander for a bit, before coming back together and following a blood trail left by someone fleeing the house. The trail doesn't last long though before there are signs of a struggle and a second blood trail leading back to the house."
"Are the attackers human?" Impa asks.
"They're humanoid, the tracks certainly suggest it, but the footprints are too large and there are handprints as well, as if they were walking on all fours like beasts." Opheia says with a slight shudder.
"Where are these things now? Are they still in the house?"
"As far I could tell, yes. The blood and the footprints were still fresh and there were no other tracks leading away. Oddly though there were none leading to the house either, it's as if the attackers came from inside the house itself."
Impa narrows her eyes. A bestiary of all the malicious creatures of Hyrule flashing through her mind as she tries to figure out what is behind the recent disappearances. People had been disappearing in violent struggles all across Hyrule for months now and so many people had been taken that the crown itself had been asked to do something about it. So naturally they sent the Sheikah to look into it. Weeks of investigation and dozens more disappearances had finally brought them this close to the truth. Now that she was standing here however. The warning the Sheikah Elder had given her before she set out, played through Impa's mind.
"There is a stench of foul and ancient magics about these disappearances child. Be on your guard and expect the unexpected."
Naza clears his throat, bringing Impa back to the present. "Your orders Mistress?"
>Get down there and into that house. If the attackers are still in there it could be your chance to end these disappearances here and now, and possibly save their latest victims. >You want to be damn sure the only attackers around are in the house. Order a second sweep and have your Open Eye School seer look for strange magic. >You have these people dissappearers right where you want them. Surround the house and send for additional forces from the local lord. You can never be too careful with strange new creatures. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sat 26 Oct 2024 01:31:27 No. 6129378 Report >>6129367 <span class="mu-s">Four Years Before the Gerudo Invasion</span>
"Opheia what did you find out?" Impa asks as her Shadow School scout returns.
"I count three sets of tracks, they exit the house, split up and wander for a bit, before coming back together and following a blood trail left by someone fleeing the house. The trail doesn't last long though before there are signs of a struggle and a second blood trail leading back to the house."
"Are the attackers human?" Impa asks.
"They're humanoid, the tracks certainly suggest it, but the footprints are too large and there are handprints as well, as if they were walking on all fours like beasts." Opheia says with a slight shudder.
"Where are these things now? Are they still in the house?"
"As far I could tell, yes. The blood and the footprints were still fresh and there were no other tracks leading away. Oddly though there were none leading to the house either, it's as if the attackers came from inside the house itself."
Impa narrows her eyes. A bestiary of all the malicious creatures of Hyrule flashing through her mind as she tries to figure out what is behind the recent disappearances. People had been disappearing in violent struggles all across Hyrule for months now and so many people had been taken that the crown itself had been asked to do something about it. So naturally they sent the Sheikah to look into it. Weeks of investigation and dozens more disappearances had finally brought them this close to the truth. Now that she was standing here however. The warning the Sheikah Elder had given her before she set out, played through Impa's mind.
"There is a stench of foul and ancient magics about these disappearances child. Be on your guard and expect the unexpected."
Naza clears his throat, bringing Impa back to the present. "Your orders Mistress?"
>Get down there and into that house. If the attackers are still in there it could be your chance to end these disappearances here and now, and possibly save their latest victims. >You want to be damn sure the only attackers around are in the house. Order a second sweep and have your Open Eye School seer look for strange magic. >You have these people dissappearers right where you want them. Surround the house and send for additional forces from the local lord. You can never be too careful with strange new creatures. Anonymous
>>6129367 Aww yiss, we're back!
>>6129378 >You want to be damn sure the only attackers around are in the house. Order a second sweep and have your Open Eye School seer look for strange magic. Anonymous
>>6129378 >You want to be damn sure the only attackers around are in the house. Order a second sweep and have your Open Eye School seer look for strange magic. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sat 26 Oct 2024 19:29:01 No. 6129746 Report >>6129378 >>6129426 >>6129665 “Naza, go with Opheia and make a second sweep, make sure that there is nothing hiding around the house. Rungin.” Impa turns to address her seer “See if you can detect any strange magics this place is making my skin crawl.”
The masked seer nods his head and begins to place paper talismans around himself in a tight circle while the other two Shiekah swiftly carry out their reconnaissance.
Impa looks back to the peasant hovel, staring intently at its open door and the seeming vast darkness beyond. Her well-trained eyes see nothing but darkness, but her other senses prickle at what might lie waiting in that darkness. Is it truly dangerous, or simply frayed nerves?
“Nothing out here but us, Mistress.” Opheia and Naza report upon their return.
“Good. Rungin?”
“There was something here.” Rungin says not leaving his meditative stance “There is a strange power coming from that house, but it is weak and dissipating, whatever was causing it is gone.
“hmph, move in.” giving the order Impa and her team approach the house. Stepping through the door first, Naza lights a candle, casting a flickering orange light over the trashed interior of the house. What crude furniture and decoration the place once had, were broken and strewn across the floor a large puddle of blood dominates a section of the dirt floor and its smell permeates the heavy air.
“We’re too late,” Naza breathes through his face covering.
“Yea, and it looks just like the other attacks too, blood and wreckage, but no bodies.” Opheia adds crouching down next to the bloody dirt.
“This is the earliest we’ve been to one of these attacks, you said the tracks outside were fresh Opheia?”Impa asks.
“Yep, the blood here is pretty fresh too.” She says putting her finger into the bloody mud.
“Then look around and be quiet maybe the attackers are hiding somewhere.”
No one says anything, but Opheia give Impa a doubtful look as everyone begins to search the tiny one room hovel.
Where does Impa search?
> Shift around some of the debris and look for any clues that might be hidden in the wreckage. > Investigate around the cook fire, that place seems relatively undisturbed. >Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail. Anonymous
>>6129746 >Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail. If clues were often left in wreckage, we'd have found them even at 'cold' sites where the perps had long moved on. That's my thinking.
Anonymous
>>6129746 >Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail. Anonymous
>>6129746 >Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail. Anonymous
>>6129746 >>Search around the pool of blood, someone was killed there and if their body was moved, there Should be a trail. welcome back
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sun 27 Oct 2024 18:36:52 No. 6130395 Report >>6129746 >>6129986 >>6130121 >>6130122 >>6130255 Impa crouches down over the pool of blood and closely examines its outline. Whoever died here didn't put up much of a struggle the blood stain is compact without much disturbance of its pooling. Running her fingers around the outside of stain Impa searches for drag marks or more blood to suggest someone had moved the body. She finds none, but as her fingers probe the ground, she finds the dirt oddly loose. Strange consider the rest of the floor is well tamped down after years of being trodden on. Using her fingers Impa scrapes away at the loose earth until her hand touches something cold, hard, and metallic. Tracing the outline of the object, she calls Opheia and Naza over to help unearth her find.
In just a few minutes the object is excavated and hauled up from underneath the bloody muck. A mirror three feet tall, two wide, and oval in shape is pulled upright.
“Is this thing silver? How the hell did some peasants get their hands on something like this?” Opheia says as she examines the mirror.
Underneath the blood and mud the mirror is polished and clearly well taken care of with no blemish in sight across its smooth metallic surface.
“Mistress, that strange magic is growing stronger,” Rungin suddenly warns and almost immediately after the candle in Naza’s hand is blown out by a sudden gust of wind and the door of the hut slams shut. Plunged into darkness, everyone moves at once. Blades are unsheathed and leap into hands, <span class="mu-b">光</span> the strange command uttered by Rungin causes the paper talisman in his hand to flair brightly Illuminating the inside of the hovel. Where once there was empty darkness there is now large, hunched, strange looking stone masked creatures. As if blinded by the light, the creatures recoil, their black leathery skin turning a milky gray and tan where the light touches them. In that moment of mutual shock, Impa quickly makes a decision.
>Fight. Whatever these creatures are they don’t look friendly and clearly, they just tried to ambush you. >Escape. You don’t know what these creatures are and you don’t like fighting unknown things, in close quarters, with no way out. Push to the door and get out into the open. Anonymous
Quoted By:
>>6130395 >Escape. You don’t know what these creatures are and you don’t like fighting unknown things, in close quarters, with no way out. Push to the door and get out into the open. Anonymous
Quoted By:
>>6130395 >Fight. Whatever these creatures are they don’t look friendly and clearly, they just tried to ambush you. Anonymous
Quoted By:
>>6130395 >Escape. You don’t know what these creatures are and you don’t like fighting unknown things, in close quarters, with no way out. Push to the door and get out into the open. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 28 Oct 2024 03:30:02 No. 6130696 Report >>6130395 “Get to the door!” Impa orders.
Moving as a group, the four Sheikah swiftly cross the room to the door and find it sealed shut by strange symbols. A coppery pattern of shapes that sit on an inky black surface that shifts almost like water. Opheia presses against the barrier to no avail.
“Mistress we’re sealed in.” she says panic edging her voice.
“Rungin what is it?” Impa asks after a quick glance at the door.
The seer’s masked face examines the door. “It is a strong and powerful barrier Mistress. I will need time to remove it,” he says levelly.
Recovering somewhat, the creatures begin to press in while trying to shield themselves from the light. “Make it quick.” Impa says through gritted teeth as she faces off against the creatures.
Placing the shining talisman above the door frame, Rungin beings to work on the barrier, while with sudden boldness one the creatures lashes out.
Your Formation Stats:
<span class="mu-r">Power: 4</span> <span class="mu-b">Wisdom: 6</span> <span class="mu-g">Courage: 4</span> Morale: 64/64 + (Equal Forces - No bonus)
Strange Creature’s Formation? stats:
<span class="mu-r">Power: 6</span> <span class="mu-b">Wisdom: 3</span> <span class="mu-g">Courage: 4</span> Morale: ???
CHOOSE YOUR FORMATION:
OFFENSIVE:
>Focused Assault: Forces enemy to use single unit’s stats and negates enemy’s formation unless *COUNTERED* MANEUVER:
>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED* >Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus DEFENSIVE:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack) >Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack. Anonymous
>>6130696 >Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack) Maximize our defense, minimize their attack.
Anonymous
>>6130696 >Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack) ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 28 Oct 2024 16:37:49 No. 6130915 Report >>6130696 >>6130704 >>6130757 Your Formation Stats:
<span class="mu-r">Power: 4</span> <span class="mu-b">Wisdom: 6</span> <span class="mu-g">Courage: 4</span> Morale: 64/64 + (Equal Forces - No bonus)
Formation:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation, uses Wisdom instead of Power for *your* Attack) Momentum: 0
Attack: 1d6+8
>”Power”: 6 (Base: 6 + Momentum: 0) >Attack Bonus: 8 (“Power”:6 + Decent Weapons: 2) Defense: 1d6+13
> “Courage”: 6 (Base: 6) > Defense Bonus: 13 (“Courage”: 6 + Full Counter Wisdom Bonus 6 + Lightly Armored: 1) Strange Creature’s Formation? stats:
<span class="mu-r">Power: 6</span> <span class="mu-b">Wisdom: 3</span> <span class="mu-g">Courage: 4</span> Morale: ???
Formation:
> *COUNTERED* (Opponent receives Full Wisdom Bonus) Blinded Blows: Due to the bright light, this Formation can only make a half-hearted attack, Halves Power. Momentum: 1
Attack: 1d4+5
>Power: 4 (Base: 6/2 + Momentum +1) >Attack Bonus: 5 (Power: 4 + Wisdom Bonus: 1) Defense: 1d4+5
> Courage: 4 (Base: 4) > Defense Bonus: 5 (Courage: 4 + Lightly Armored: 1) Since the enemy can't possibly overcome your defense for the moment I just need you to roll your attack
>Give me 1d6+8 anons Anonymous
Quoted By:
Rolled 3 + 8 (1d6 + 8) >>6130915 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 28 Oct 2024 19:51:23 No. 6131006 Report Rolled 1 + 5 (1d4 + 5) >>6130915 Creature's defense
Anonymous
Quoted By:
>>6131006 HaHA! Get fucked, Shadow Beasts!
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 28 Oct 2024 20:01:02 No. 6131012 Report >>6130915 “Be as mist.” The simple phrase uttered low quiet is obeyed instantly by Impa’s companions. Shifting sinuously around each other even in this tight space, the Sheikah manage to always be where the enemy attacks aren’t. Not that it is very difficult.
Still cringing away from the light, the monsters can only take blind and half-hearted swipes at their opponents missing them entirely. Taking advantage of their enemies hampered attacks, the Sheikah strike out. A lazy grab is countered with a slash across its owner’s palm. A long fingered swiped is rewarded with a nasty cut down the attacker’s arm.
>5 Morale damage dealt 0 received. CHOOSE YOUR FORMATION:
OFFENSIVE:
>Focused Assault: Forces enemy to use single unit’s stats and negates enemy’s formation unless *COUNTERED* MANEUVER:
>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED* >Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus DEFENSIVE:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When this formation COUNTERS the enemy formation uses Wisdom instead of Power for your Attack) >Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack. Anonymous
>>6131012 >Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus Anonymous
>>6131012 >Focused Assault See if we can take one prisoner when we make our escape.
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 29 Oct 2024 03:38:01 No. 6131195 Report ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 29 Oct 2024 03:39:02 No. 6131196 Report Quoted By:
Rolled 1 (1d2) >>6131195 let's try that again
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 29 Oct 2024 03:48:56 No. 6131204 Report >>6131012 Your Formation Stats:
<span class="mu-r">Power: 4</span> <span class="mu-b">Wisdom: 6</span> <span class="mu-g">Courage: 4</span> Morale: 64/64 + (Equal Forces - No bonus)
Formation:
>Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus Momentum: 0
Attack: 1d6+14
>”Power”: 6 (Base: 6 + Momentum: 0) >Attack Bonus: 14 (“Power”:6 + Full Counter Wisdom Bonus 6(3x2) + Decent Weapons: 2) Defense: 1d6+13
> “Courage”: 6 (Base: 6) > Defense Bonus: 13 (“Courage”: 6 + Full Counter Wisdom Bonus 6(3x2) + Lightly Armored: 1) Strange Creature’s Formation? stats:
<span class="mu-r">Power: 6</span> <span class="mu-b">Wisdom: 3</span> <span class="mu-g">Courage: 4</span> Morale: ???
Formation:
> *COUNTERED* (Opponent receives Full Wisdom Bonus) Disengage: Any damage dealt by unit will be halved, if not countered unit will break contact with the enemy and be allowed to flee combat next round Momentum: 0
Attack: (1d4+5)/2
>Power: 6 (Base: 6) >Attack Bonus: 5 (Power: 6) Defense: 1d4+5
> Courage: 4 (Base: 4) > Defense Bonus: 5 (Courage: 4 + Wisdom Bonus: 1) Again the beasts cannot out do your defense.
>Give me a 1d6+14 Anonymous
Rolled 6 + 14 (1d6 + 14) >>6131204 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 29 Oct 2024 14:06:58 No. 6131364 Report Rolled 4 + 5 (1d4 + 5) >>6131204 Enemy Defense
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 29 Oct 2024 15:13:08 No. 6131395 Report >>6131204 >>6131231 >>6131364 Recoiling from their failed attack and the light, the strange beasts begin to shuffle back. Wordlessly Impa dashes forward and her companions quickly slide into step behind her. Anticipating an attack, the creatures raise their arms and stone masks defensively, precisely as Impa wanted. Halting her advance, Impa suddenly crouches down allowing Opheia, who was directly behind her, to springboard off of her back and leap up against the thatched roof and hurl down a spray of throwing darts.
The well aimed darts rain down on the backs and shoulders of the beasts, disrupting their defense and allowing Naza to step forward and bring his Eightfold Longblade down on the elbow joint of one of the beasts. The monsters forearm comes free in a spray of black mist and as it reels back Naza brings his sword up in a second swing that nearly bisects the beast and leaves it motionless on the ground
>11 Morale damage dealt, 0 received. “Mistress the barrier is nearly down I just need *Grak*,” Rungin’s words are cut off as, through the barrier, reaches a large black hand that seizes Rungin and pulls him through the doorway. As soon as Rungin disappears his light talisman winks out and the room is suddenly plunged into darkness.
_________________________________________________
Since the sudden darkness prevents you from coordinating with your allies, you’ll have to fight this next round as individuals.
STANCES:
Offensive
>Killing Blow: If your opponent’s combined Power, Wisdom, and Courage are less than your Wisdom and you are not COUNTERED kills your target instantly. >Close Combat: Negates enemy equipment bonuses, and forces them to use Power for their Defense instead of Courage. >Unrelenting Flurry: Doubles Momentum Bonus >Focused Blows: Doubles unblocked damage Maneuver
>Precision Strike: Weaken – Halves enemy Power for the rest of the fight (unless COUNTERED) >Precision Strike: Immobilize - Halves enemy Wisdom for the rest of the fight (unless COUNTERED) >Precision Strike: Crush Guard - Halves enemy Courage for the rest of the fight (unless COUNTERED) >Chain Bind: Immobilizes opponent with chains until they break free, or this stance is COUNTERED >Shifting Shadow: Ignores enemies equipment bonuses, forces enemy to use Wisdom for their Defense instead of Courage. Defensive
>Flash Nut Disengage: User does no damage this round, User breaks contact with the enemy and be allowed to flee combat next round. If Enemy is COUNTERED, they will be blinded for one round. >Guardian Stance: Protects selected character, nullifying their combat round and forcing the user to take two attacks that round. (Specify the character you wish to protect with your vote) >Misty Stance: Uses Wisdom instead of Courage for Defense (When user COUNTERS the enemy uses Wisdom instead of Power for the user’s Attack) Special Actions:
>Attempt to start a fire and get some light in here Anonymous
>>6131395 >Flash Nut Disengage We need to get out of this trap!
Anonymous
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 30 Oct 2024 02:24:27 No. 6131789 Report >>6131395 >>6131409 >>6131744 Thinking quickly Impa reaches for one of the specially prepared Deku Nuts hidden about her person. Preparing her ears and shielding her eyes from the focal point of the blast, Impa hurls the nut down onto the ground. There is a sharp crack and blinding flash of light as the nut breaks. In the brief moment of illumination Impa gets a snapshot of the battlefield. Where once there were only a few of the strange Shadow Beasts, the room was now filled with them. Where had they come from and so quickly?
Opheia was down on all fours quickly trying to scrabble away as beasts pounce on the spot where she had been. Naza was mid-swing trying desperately to fend the beast off and get a wall at his back. As for herself, Impa had seen the beast reaching for her recoil at the flash. With the area around her filled with Shadow Beasts, she only had one direction in which to flee. Kicking hard off the ground Impa leaps up and buries her hands in the roof thatch hoping it will hold her. It does and she swings her legs up after her clinging to the roof.
>Enemy Stance COUNTERED, Enemy is stunned. You are disengaged. The sounds of bestial growls and her companions’ exertions continue on below her, but Impa is out of the fight for the moment. How should she proceed?
>Drop back down and return to the fight, her people need her. >Try to create some light and regain the momentum. >Hold still, there are too many here to fight. Hiding is the best move she can make at the moment. >Attempt to cut a way through the roof thatch, you’ve got to get out of here. >[Write-In] Anonymous
>>6131789 >Attempt to cut a way through the roof thatch, you’ve got to get out of here. Create an exit, then call the other sheikah up and out, too.
Anonymous
>>6131789 >>Attempt to cut a way through the roof thatch, you’ve got to get out of here. Anonymous
Quoted By:
>>6131789 >Try to create some light and regain the momentum. The barrier was nearly down, we just need to clear a little time for somebody to finish.
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 30 Oct 2024 16:03:43 No. 6132124 Report Rolled 50, 51, 77 = 178 (3d100) >>6131789 Let's see how your companions fare whilst you make an exit.
>Opheia's DC to stay under: 30 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 30 Oct 2024 16:04:43 No. 6132126 Report Rolled 56, 4, 8 = 68 (3d100) >>6132124 >Naza's DC to stay under: 25 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 30 Oct 2024 16:28:42 No. 6132136 Report >>6131789 >>6131839 >>6131902 >>6132124 >>6132126 Pulling her dagger out, Impa plunges the blade into the thatch and begins to cut away at the roof, while below her the sounds of struggle continue. There are more bestial grunts, growls, and shrieks along with sounds of human exertion. Suddenly over the din Opheia lets out a yell that turns into a scream and then sudden silence. The fight isn’t over though, as Impa can still hear Naza as he battles his attackers blindly.
Thankfully left undisturbed, Impa finishes sawing through the thatch and punches out the hole she had cut. Scrambling through the hole, Impa emerges into the evening light. Turning around she peers back down into the hole. The light provided by the setting sun only dimly illuminates the house’s interior, but it still allows Impa to see the mass of shifting black shapes. A few of the creatures look up, seemingly unbothered by the dim light and stare at Impa as she looks down on them. Looking further in, she can make out Naza, backed into a corner and desperately swinging his sword at the beasts’ grasping hands. Opheia is nowhere to be seen.
While the distance between Naza and the escape hole isn’t too great, the room is positively packed with the creatures. A second hole could be cut closer to Naza, but he would have to hold his ground for a bit while the second hole is made.
>Call for Naza to try and reach you, he’s got to get out now or never. >Tell Naza to hold on while you cut the second hole. >[Write-In] Anonymous
>>6132136 >Call for Naza to try and reach you, he’s got to get out now or neve Anonymous
>>6132136 >Call for Naza to try and reach you, he’s got to get out now or never. Anonymous
>>6132136 >>Call for Naza to try and reach you, he’s got to get out now or never. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 31 Oct 2024 02:26:13 No. 6132449 Report Rolled 71, 70, 70 = 211 (3d100) >>6132136 >>6132140 >>6132398 >>6132403 Naza's DC to stay under: 45
Anonymous
Quoted By:
>>6132449 Those number 7s ain't lucky.
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 31 Oct 2024 03:03:07 No. 6132471 Report >>6132449 “Naza, get out of there.” Impa calls down, offering her hand to him. Naza glances up catching sight of Impa, but his momentary lapse makes him miss the next grab and a large black hand seizes his sword arm. Unable to attack Naza is soon swallowed by the black mass, but not before shouting a last warning “Run Mistress!”
A hand shoots up from the mob of beasts and attempts to snatch Impa’s out stretched hand. She recoils in time and backs away from the hole. Outside, in the setting sunlight the beasts are nowhere to be seen as is Rungin. Her entire team has been wiped out. Impa curses under her breath as she surveys her situation. The Shadow Beasts seemed trapped in the house below her, for now. Their weakness for light would probably prevent them from coming out until it was totally dark out and she could be far away from here by then, but there was still the matter of the investigation, the creatures had interrupted them, just as they had discovered something interesting. She could flee and hide away somewhere, wait for the monsters to leave and see what else she could find, assuming the monsters don’t try to ambush her twice. Or… could feel her anger rising as she looked down at the dry, very flammable thatching beneath her feet. She could burn this house and its occupants to ash and avenge her people and dealing with a considerable portion of the culprits behind the disappearances.
>Hit the road, you’ve got to get back to Kakariko and report your findings. >Double back later and continue your investigation. >Burn this house to the ground. >[Write-In] Anonymous
>>6132471 >Double back later and continue your investigation. Anonymous
>>6132471 >Double back later and continue your investigation. Get info, THEN vengeance.
Anonymous
>>6132471 >Double back later and continue your investigation. Anonymous
>>6132471 >Double back later and continue your investigation. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 31 Oct 2024 16:06:24 No. 6132784 Report >>6132471 >>6132598 >>6132607 >>6132693 >>6132746 Calming herself, Impa pulls her mind away from thoughts of revenge. The investigation comes first and she had made some interesting discoveries before being ambushed. She needed a second look at that house. Moving carefully and cautiously Impa climbs down off the roof. There are no Shadow Beasts in sight and none jump out to attack her when she hits the ground. Feigning a retreat Impa takes off at a run, away from the house, and doesn’t stop until she has several dozen trees and a hill between her and it. Then she pauses and waits a while, scanning for pursuers. When none come, she loops around and comes at the house from the opposite direction.
Finding a hiding spot with a good view of the house, Impa settles in to wait for the strange shadowy creatures to leave. The last few rays of sunlight sink below the horizon and the sky shifts from orange, to red, to purple, to dark blue before finally succumbing to the black, star speckled night sky. Mists begin to roll in and the damp in the air sets a chill in Impa’s bones as she continues to watch the house. Hours pass and there is no sign of movement from the hovel. Doubt starts to gnaw Impa. Those creatures appeared seemingly out of thin air, what is to stop them from simply disappearing in the same manner? If it hadn’t been for Rungin’s warning, you never would have known the monsters were there in the first place. Now that Rungin isn’t here, what is to stop them from sneaking up on you now? That thought makes the hair on the back of her neck stand on end and a shiver runs through her body. Impa’s senses tingle as she becomes acutely aware every sound, smell and dark shape. The night itself seems to close in around her, drowning out the stars, stilling the wind, and making the air around her start to feel heavy and stale. Her heart starts to pound loudly in her chest as fear grips at it. Her muscles itch and ache at being held so tensely. An overwhelming desire to run away threatens to overwhelm her.
>You are a Sheikah damn it. Training to become the next elder and leader of your people, you are STRONGER than this. >Something is off, you’ve never felt this way during a stake out before. Take a deep breath and calm yourself with a meditative exercise. You’re too SMART for something like this to overtake you. >You can not let fear overcome you, you have to continue the mission and make the sacrifices of your team count, for their sake and for the sake of these monster’s other victims, you have to be BRAVE. Anonymous
>>6132784 >Something is off, you’ve never felt this way during a stake out before. Take a deep breath and calm yourself with a meditative exercise. You’re too SMART for something like this to overtake you. Magical fear effect?
Anonymous
>>6132784 >Something is off, you’ve never felt this way during a stake out before. Take a deep breath and calm yourself with a meditative exercise. You’re too SMART for something like this to overtake you. Anonymous
Quoted By:
>>6132784 >You can not let fear overcome you, you have to continue the mission and make the sacrifices of your team count, for their sake and for the sake of these monster’s other victims, you have to be BRAVE. Anonymous
Quoted By:
>>6132784 >>You are a Sheikah damn it. Training to become the next elder and leader of your people, you are STRONGER than this. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 01 Nov 2024 05:37:08 No. 6133221 Report >>6132784 >>6132830 >>6133062 Taking a deep breath Impa goes into a meditative state trying to shake off the strange feelings effecting her.
> Base DC 0(Overwhelming Magic/Non-Triforce Holder) > Impa’s Wisdom + 40 DC > Specially Prepared + 10DC > Total DC 50 > Give me three d100s anons 0 Passes = Impa can’t focus and succumbs to the strange force. 1 Passes = Impa manages to hold her mind steady, but the rest of her is severely effected. 2 Passes = Able to endure the strange sensation, Impa retains all of her faculties. 3 Passes = Impa discovers a strange power within herself. Update to come in 12ish hours
Anonymous
Rolled 71 (1d100) >>6133221 Anonymous
Rolled 36 (1d100) >>6133221 Anonymous
Rolled 97 (1d100) >>6133221 Anonymous
Quoted By:
>>6133224 >>6133240 >>6133280 Well, not a total failure... Seems the dice are on the side of spookiness.
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 01 Nov 2024 19:53:58 No. 6133481 Report >>6133221 >>6133224 >>6133240 >>6133280 The meditations work. As she concentrates Impa’s mind clears and she adopts a detached view of herself. Her heart still pounds rapidly in her chest, her skin clings to her cold and clammy, while her muscles remain tense and twitchy, ready run at the first sign of danger. Over top of those sensations however, is a feeling of insubstantiality. She feels thin, her reactions delayed, every move requiring deliberate focus to complete. Even the jumpy reactions of her strained nerves feels slow. Something is very wrong.
>Impa’s Courage and Power have been reduced to 1. Extending her senses beyond herself, Impa can feel that same wrongness in the world around her. The dead leaves around her don’t crinkle as loud as they should. The air itself seems slow and sluggish. Distant objects blur despite her eye’s clear focus. What ever is causing this must be extremely powerful to affect an area like this.
Suddenly Impa spots movement in the direction of the house. Two figures, strangely distinct compared to everything else walk toward the house. They are humanoid, tall, with a strange two-tone skin of light grey and black. Odd cerulean designs pattern their abdomens and arms. Their faces are somewhat featureless with only slight suggestions of a mouth and nose but their eyes, pupilless orangish red stand out prominently in a world that seems to have lost most of its color.
The two creatures “talk” quietly to each other in a strange, distorted, and clipped tongue that Impa can’t understand. Watching tensely from her hiding spot Impa witness to the two figures approach the house. They pause for a moment at the threshold and peer inside. The two wait for a few more seconds, then step inside the house.
>You’ve seen enough to report on. Time to get out of here and out from under whatever is affecting you. >Hold position and wait for the strange figures to come out, you don’t want to get any closer. Not in your current state at least. >Move up and see what those two creatures are doing in that house. They aren’t like those Shadow Beasts so maybe you can get the drop on them. >[Write In] Anonymous
>>6133481 >Move up and see what those two creatures are doing in that house. They aren’t like those Shadow Beasts so maybe you can get the drop on them. Anonymous
Quoted By:
>>6133481 >>You’ve seen enough to report on. Time to get out of here and out from under whatever is affecting you. Anonymous
>>6133481 >Move up and see what those two creatures are doing in that house. They aren’t like those Shadow Beasts so maybe you can get the drop on them. Anonymous
Quoted By:
>>6133481 >Hold position and wait for the strange figures to come out, you don’t want to get any closer. Not in your current state at least. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sat 02 Nov 2024 23:28:50 No. 6134333 Report >>6133481 >>6133790 >>6133959 Moving closer hoping to find out, Impa leaves her hiding spot and crosses to the house, her heart climbing up her throat all the way there. She briefly considers climbing to the roof to peer in through the hole she had cut, but judging from how weak and sluggish she had felt getting over here, she decides against it, opting instead to eavesdrop beside the open door. Inside she can hear the two figures talking and now that she was closer, she realized that despite their manner of speaking and the distortion with which they spoke, they were speaking a kind of Hylian. As the two talked she could just piece together their conversation.
"...More victims, the beasts have taken them." The first voice said
"They killed one over here." The other one said.
“But it looks like their victims fought back, there is beast blood here and near the door.”
“Do think that is why they left the mirror this time?”
“Maybe, or maybe we beat their cleanup crew this time.”
“Well then let’s get the mirror and get going. I don’t want to be here when they arrive.”
There are sounds of physical exertion from inside the house and Impa pulls away from the door and around the corner.
“We don’t have to carry this thing all the way back, do we?” One of the strange figures says straining under the mirror’s weight.
“No, we just have to get it out into the open. The princess said she’d be watching us and would bring us back.” The other said similarly struggling.
As the two say this, a black and red symbol, similar in design to the ones on the two figure’s abdomens, appears in the sky. A shower of black raindrops falls from the portal and as they land, they fill the air in the shape of several hulking Shadow Beasts and another figure, similar to the two other figures but with the wrong shape. As if it was half way to becoming a Shadow Beast itself. The two figures carrying the mirror drop it and stagger back in fear and surprise as the newcomers appear before them.
“You shouldn’t have come here, minions of the princess. Now you’ll have to disappear like the others who stuck their noses where they shouldn’t have.” The half-Shadow Beast said in a guttural and growling voice. With a gesture, the figure orders the Shadow Beasts to advance. The monsters fan out and begin to encircle the other two figures, closing off their avenues of escape. If Impa wanted to act, now would be the only time left.
>Run, get out of here before you are noticed. >Stay and continue observing >”The enemy of my enemy is my friend” get in there and defend the two mirror carrying strangers. >[Write In] Anonymous
>>6134333 >”The enemy of my enemy is my friend” get in there and defend the two mirror carrying strangers. Anonymous
>>6134333 >>Run, get out of here before you are noticed. Anonymous
>>6134421 My thinking is that we'll get better intel if we can talk to an apparent native of this parallel mirror-realm.
Anonymous
Quoted By:
>>6134422 our courage and power was reduced to 1. I dont want to die here.
Anonymous
>>6134333 >”The enemy of my enemy is my friend” get in there and defend the two mirror carrying strangers. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sun 03 Nov 2024 20:43:03 No. 6134963 Report >>6134333 >>6134337 >>6134560 Taking a breath to fortify herself. Impa in spite of her heart and body's terrified protests, detaches from the side of the house and runs forward. Her mind races telling her every reason why she shouldn't be doing this and reprimanding her for her stupidity, but she shunts those thoughts aside and focuses on what needs to be done.
Getting inside the closing circle of Shadow Beasts, Impa places herself between the twisted stranger and the ones behind her. "Get ready to run." she hisses and readies a dagger with one hand while her other begins inching towards one of her flash nuts. The two strangers look at her in bewilderment, but there is no time to clear up any misunderstandings. At another gesture from the twisted stranger the Shadow Beasts charge. The sight of so many charging monsters makes Impa freeze in an uncharacteristic show of fear. Her arms stop, her heart stops and her mind goes blank in the face of so many. <span class="mu-i">I am going to die</span>. Her mind tells her flatly and she braces herself as the first monster lopes forward to kill her.
Before the first blow comes however, Impa watches in horror as her hand and fingers rapidly blacken and begin to fall up into the sky in small black chunks the effect continues down her arm across her chest and through her entire body. She tries to scream but finds she can’t move, breathe, or blink as her body is rapidly consumed. At last, her eyes blacken and she can see no more…
The first sensation to return to Impa, is touch. Her feet press against something solid below her, her legs, abdomen and arms soon follow feeling the brush of her clothes against her skin and the firmness of the dagger still readied in her hand. Her mouth comes next dry and sandy followed quickly by her nose smelling a strangely scented incense. Lastly her eyes and ears return to her and while her vison is blurry at first the room in which she is now standing quickly comes into focus its walls are made of an oddly texture stone with more softly glowing cerulean designs providing light.
“Who in the light are you?”
The question focuses Impa’s attention to the other person in the room in front of her. A suggestively dressed woman, similar in appearance to the two strangers she had tried to save, but with an air of nobility about her and a more pronounced cascade of orange hair. The woman glares sternly at Impa her expression demanding an answer.
>”I am Impa a Sheikah and servant to the King of Hyrule” answer the woman open and honestly. >”You first, who are you and where am I.” respond cautiously and make sure that you aren’t leaping out of the frying pan and into the fire. >Don’t respond examine the room for exits and prepare to an escape. >[Write In] Anonymous
>>6134963 >”I am Impa a Sheikah and servant to the King of Hyrule” answer the woman open and honestly. Oh, hey Midna. Big fan of your shortstack form. Can I get an autograph? Anonymous
>>6134963 >>”I am Impa a Sheikah and servant to the King of Hyrule” answer the woman open and honestly. Anonymous
>>6134963 >>”I am Impa a Sheikah and servant to the King of Hyrule” answer the woman open and honestly. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 04 Nov 2024 21:21:23 No. 6135686 Report >>6134963 >>6135064 >>6135176 >>6135317 Whether it's her worn down nerves, the sudden shift from death to uncertainty, or the strange woman's air of nobility and command. Impa answers her openly and honestly.
"I am Impa, a Sheikah and servant to the King of Hyrule"
The woman cocks an eyebrow and reexamines Impa with a critical eye "I see, what were you doing at that cottage?" She asks her tone slightly less demanding.
Impa explains about the disappearances springing up all over Hyrule
Whether it's her worn down nerves, the sudden shift from death to uncertainty, or the strange woman's air of nobility and command. Impa answers her openly and honestly. “I am Impa, a Sheikah and servant to the King of Hyrule”
The woman cocks an eyebrow and reexamines Impa with a critical eye "I see, what were you doing at that cottage?" She asks her tone slightly less demanding.
Impa explains about the disappearances springing up all over Hyrule and how she and her team arrived at the cottage to hopefully catch the culprits. “We succeeded and found our culprits, but they were stronger than I’d thought and I lost all of my men.” She’d tried to ignore it in the moment, but saying the words out loud stung Impa more than she’d have liked.
The strange woman’s brow furrows in thought for a moment before saying “That doesn’t explain why you jumped in to defend my servants?” while gesturing to the two servants who had been standing at attention behind Impa this whole time.
“They seemed to know something about the disappearances and I needed information. That and those Shadow Beasts to wanted to kill them so I needed them to live.”
“Well, that was stupid.” The woman mocks “Especially for a light worlder inside Twilight. I’m surprised that we’re even having this conversation without you cowering in the corner.”
I was true. Even as they spoke Impa still felt scared and insubstantial, but her sharp mind held her together.
The woman grows thoughtful for a moment saying, “Maybe I can use that.”
Before the conversation can continue however there is a sudden nock at the door. “Midna.” A stern voice calls out from the other side, “I need to speak with you.”
(1/2)
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 04 Nov 2024 21:23:06 No. 6135687 Report >>6135686 The composed and slightly haughty Midna changes in an instant to a panic-stricken youth as she calls out. “One moment father. Hide her!” she hisses to her servants under her breath and Impa is hastily ushered into a wardrobe lining one of the rooms walls. Safely tucked inside, Impa stealthily cracks the wardrobe door a hair and peers out to watch as Midna opens the door to her room. “What is it father?” she asks sounding slightly nervous while trying to nonchalantly block the door.
“I thought I felt someone using magic in here. What were you doing?”
“I was just practicing some spells, keeping myself sharp.” Midna answers her father.
“I see, may I come in?” the rather unconvinced voice of her father says and after telling pause. Midna sighs defeatedly and steps to the side.
The man walks into the room and Impa watches as the older more regally garbed man scrutinizes the room intently. Impa freezes daring not to move as his gaze passes over her hiding spot. Thankfully he doesn’t look long as he quickly fixes his gaze upon the two servants standing as solidly as statues. “Midna, I told you not to summon your servants by teleporting them to your room. It is impolite and unbecoming of a princess.” The man chides his daughter.
Midna visibly relaxes and she adopts an appropriately ashamed and contrite posture. “I was in a hurry and forgot, sorry.”
“You need to be more mindful Midna,” the man says with a sigh. “You are a princess and my daughter. What you do not only affects you, but also me and the whole kingdom. Careless and callous use of magic is what doomed our people in the past and I would hate to see you repeat their mistakes.”
“I’m sorry father, I will do better.” Midna responds with a practiced response she no doubt used dozens of times.
“Good,” the man says his face and voice softening. “Now get dressed, I want you by my side in court today. It would do our people good to see you and it would be good for you to get used to the court functions.
“Okay,” Midna says dejectedly as her father pats her shoulder with a “That’s my girl,” before departing the room.
(2/3)
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 04 Nov 2024 21:24:06 No. 6135688 Report >>6135687 Silence reigns in the room as Midna waits for her father’s footsteps to fade before reassuming the regal air she had held before. “You can come out.” She says stepping over to the wardrobe. “Listen I don’t have time to deal with you right now as I must attend to my subjects. Wait here and I will help you with your investigation when I return.” Midna says as her servants help her change into a more formal gown. “And for your own safety and mine. Do not leave this room. I will be back as soon as I am able.” She says on her way out the door with her servants. The room falls silent once more as the door closes and the strangers’ footsteps hurry on beyond the door.
>Wait in the room as instructed. >Slip out of the room and explore… where ever this is. >Follow after Midna and her entourage. It would be good to find out more about your captor. >[Write In] ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 04 Nov 2024 21:25:57 No. 6135690 Report >>6135064 I was always more partial to her true form Anonymous
>>6135688 >Wait in the room as instructed. We should sleep. Goddesses above, we could use the rest.
>>6135690 It's not bad either. Anonymous
>>6135688 >>Wait in the room as instructed. Anonymous
>>6135688 >Wait in the room as instructed. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 05 Nov 2024 15:37:30 No. 6136125 Report >>6135688 >>6135692 >>6135906 >>6135951 Impa briefly considers sneaking out after Midna to scout out this new place, but the protest from her body finally come to the fore. No, the best thing now would be to not push her luck and instead recuperate and prepare herself for what will come next. Sitting down on the floor Impa enters back into a meditative state, this time to trying to get her body to calm down and rest while it has the chance.
> Base DC 0(Overwhelming Magic/Non-Triforce Holder) > Impa’s Wisdom + 40 DC > Specially Prepared + 10 DC > Acclimating to the Magic + 10 DC > Freed Mind + 10 DC > Total DC 70 > Give me three d100s anons 0 Passes = No matter how much she tries Impa just can’t seem to bring her body back into line. 1 Passes = Through meticulous and trying meditation Impa is able to restore herself somewhat. 2 Passes = Impa’s strength returns and she is able to operate at her best once again. 3 Passes = Impa shrugs off her former fatigue and discovers how to better resist such effects. Anonymous
Rolled 4 (1d100) >>6136125 Anonymous
Rolled 13 (1d100) >>6136125 Anonymous
Rolled 87 (1d100) >>6136125 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 07 Nov 2024 03:55:26 No. 6136975 Report >>6136125 >>6136492 >>6136536 >>6136542 Whether it's from fatigue, or being in a safer place this time. Impa finally gets her heart to stop pounding. Her muscles relax and her body starts to feel whole again. Impa begins easing back on her mind, now that it doesn't have to focus so hard on holding her together. Her meditation deepens and she begins to search for the source of her inability. No natural force could have shaken her so. Looking deep down inside herself Impa finds nothing, no unnatural force or feeling manipulating her from the inside. Expanding her search outward, she finds something, yes there, that hollow, insubstantial, and unstable feeling. Like she is but a shadow of her former self. The dampening effect is coming from the world around her, like she is intruding upon a place hostile to her very existence. Pulling away from that feeling, lest she be taken in by it again. Impa enters into a more restful meditation. She would have time before Midna returned and some rest would do her good now, that she had her senses back.
>Impa's stats have returned to normal Time passes around Impa in the silent room as she gets some rest. It does not last long however as eventually, Impa’s ears pick up footsteps outside the door. Only one set this time and moving with uncertainty judging by their gait. The footfalls stop outside the door, and there is a long pause before the key is inserted and the lock turned. The door is pushed open slowly and silently. Impa opens her eyes and watches as a face, not Midna’s peeks into the room. The stranger locks eyes with Impa for a moment, starting with wide eyed disbelief before hurriedly slamming the door and running off.
> Chase down the stranger, Midna told you not to leave the room but that was presumably to keep you from being discovered and its too late for that now. > You’ve been discovered so much for staying out of sight in Midna’s room. Oh well, now you have no choice but to leave the room and explore/hide. > Midna told you to stay in the room until she returned and stay you shall. >[Write In] Anonymous
>>6136975 > Chase down the stranger, Midna told you not to leave the room but that was presumably to keep you from being discovered and its too late for that now. Anonymous
>>6136975 >Chase down the stranger, Midna told you not to leave the room but that was presumably to keep you from being discovered and its too late for that now. Anonymous
Quoted By:
>>6136975 > Midna told you to stay in the room until she returned and stay you shall. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 07 Nov 2024 17:54:18 No. 6137195 Report >>6136975 >>6137009 >>6137030 Impa is up and out the door in a heartbeat. The stranger is already far down the oddly textured stone hallway as Impa takes off after them but she quickly gains on them. Dressed in formal robes of similar design to what Midna had left in only less ostentatious, the stranger flails doing their best to escape in the long and heavy robes, but it is clearly a losing battle. The stranger lets out a terrified scream as Impa closes and pounces on them. The two tumble to the ground, Impa on top and there is a brief struggle as the stranger tries to pull free but Impa soon has them flat on their back, her dagger to their throat.
“Who are you?” Impa growls threateningly. The figure, panicking, stares down at Impa’s dagger not answering. Impa presses the point of the dagger under her captive’s chin and forces them to look up as she repeats her question.
“Z-Zant,” the stranger says through quivering lips.
“What were you doing in Midna’s room?”
Zant swallows, hesitant to answer. Impa presses the point of her dagger harder into Zant’s chin, drawing a small bead of purplish red blood that rolls down his neck. “I was looking for evidence.” Zant sputters.
“Evidence of what?”
“E-Experiments, everyone knows the princess performs dangerous magic. I was looking for proof.”
“Why?”
“To disgrace her.” Zant growls, anger flashing across his face.
It would appear that this princess Midna has enemies and that she could be more dangerous that she would have Impa believe.
>Press him for more, you want to know everything about this Midna. >These court politics are none of your concern. Get him to tell you the way out of here. >If this person is an enemy of Midna, perhaps you could get in her good graces by delivering him to her. >Any additional questions for Zant?[Write In] Anonymous
>>6137195 >Press him for more, you want to know everything about this Midna. What kind of experiments? Is it related to the Shadow Beasts?
Anonymous
>>6137195 >Press him for more, you want to know everything about this Midna. Anonymous
>>6137195 >Press him for more, you want to know everything about this Midna. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 08 Nov 2024 17:48:56 No. 6137858 Report >>6137195 >>6137224 >>6137314 >>6137650 "What kind of experiments?" Impa asks her curiosity piqued.
"Dangerous ones, the kind the king has forbidden." Zant says lowering his voice some. "She has been bringing Twilight into your world of light. She brings things of Twilight to the light and takes things of light to the Twilight. You are proof of her misdeeds light worlder."
"What about the Shadow Beasts are they the things of Twilight she brings into my world."
Zant frowns confused. "I've never heard of these Shadow Beasts, but then again I don't know everything the princess does behind closed doors," Zant says pondering the question for a bit longer before looking excitedly back up at Impa. "But we can find out. Quick while we still have time, we can go back to Midna's room and look for more evidence, then take you and anything we find to the king and uncover everything Midna has been up to."
The offer is tempting. Bypass the princess and go straight to the king. If what this Zant is saying is true then it’s possible that Midna is behind the disappearances afflicting Hyrule.
>Take Zant up on his offer and go back to investigate Midna’s room >You don’t trust Zant he could just be lying to save his skin, take him captive and wait for Midna’s return, then you can question them both at once. >[Write In] Anonymous
>>6137858 >Take Zant up on his offer and go back to investigate Midna’s room This should prove interesting...
Anonymous
>>6137858 >Take Zant up on his offer and go back to investigate Midna’s room Anonymous
Quoted By:
>>6137858 >You don’t trust Zant he could just be lying to save his skin, take him captive and wait for Midna’s return, then you can question them both at once. Anonymous
>>6137858 >Take Zant up on his offer and go back to investigate Midna’s room ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sat 09 Nov 2024 18:33:29 No. 6138348 Report >>6137858 >>6137864 >>6138015 >>6138220 Removing her dagger from Zant’s throat, Impa stands “Get up,” she barks. While she did not trust him fully Zant had made some good points. Could she trust Midna? It was time to find out.
Back in Midna’s room Impa quickly began rifling through the dressers, wardrobes, desks, and drawers, while Zant assisted by reading the strange text on any documents that were found. Drawer after drawer is pulled open, every fold, frill, and pocket checked. The sides and bottom of every piece of furniture is patted down and pressed looking for secret compartments and hiding places. “Making any progress over there?” Impa asks Zant as she searches through the last of the dressers.
“No, not unless books on Twilight geography, history, and treatise on rule count on progress. I did find out she has a taste for adventure and lurid romance novels.” He says with a slight smirk. “Oh and there is a note here saying <span class="mu-i">If you’re reading this get out!</span>”
“Keep looking and hope that you find something because if I find out yo-” Impa stops as a jolt of pain shoots up her fingers as they brush up against something cold and hard at the bottom of the drawer she’s searching. Moving more carefully, Impa shifts aside some small clothes to find a piece of patterned stone, with a visible dark aura around it. Impa calls Zant over and he nearly falls over himself in shock as soon as he lays eyes on the object. “What is it?” Impa demands.
“T-That’s a piece of the Fused Shadow,” he stammers, “A part of the crowned helmet that our ancient kings wore. It is said to contain great and terrible power. With this Midna could perform all sorts of powerful and dangerous magic.”
“Could she make shadow beasts with it?” Impa asks.
“That and so much more,” Zant says licking his lips. With eyes wide and a slightly quivering hand Zant reaches for the object, but stops himself just shy of touching it and pulls away. “This is extremely damming evidence. Now all we have to do is take you and this piece of the fused shadow to the king and we can put that little imp in her place.” Zant cackles gleefully.
Zant was right, with this Impa very likely could got to the King, uncover Midna’s plans, get some official support and stop skulking around in princess’s bedrooms, but she could also use this as blackmail and get Midna to reveal everything she knows and maybe somethings she wouldn’t have told her father.
>Take the evidence to the king >See what Midna has to say for herself. >[Write In] Anonymous
>>6138348 >Take the evidence to the king Anonymous
Quoted By:
>>6138348 >See what Midna has to say for herself. Anonymous
>>6138348 >>Take the evidence to the king ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sun 10 Nov 2024 19:13:02 No. 6138994 Report >>6138348 >>6138422 >>6138795 “Let’s see the king, I’m tired of skulking in a princess’s bedroom.”
Wrapping the Fused Shadow in a cloth, Zant and Impa exit Midna’s bedroom and begin making your way through the halls of the palace. Zant hums a tune to himself and positively skips as the two arrive at a door being flanked by two guards. They cross their oddly forked spears and block the way forward, but hesitate in shock as they catch sight of Impa.
“Let us through,” Zant orders in a commanding voice “We have evidence of a heinous crime the King must be informed of.”
The two guards stare dumbfounded at Impa for a moment before having a quick, hushed conversation at the end of which a guard says “One moment, I’ll see if the king is available.” Before darting inside.
The wait isn’t long, soon after he disappears, the guard reappears and motions for Zant and Impa to come inside. The room is similar in design to Midna’s, but with slightly more opulence and glowing cerulean sigils. As they enter from one door, another one on the far side of the room opens and admits the man Impa had seen before, chiding Midna.
The king takes one look at Impa and halts eyes growing wide and his face muscles tightening. “Zant what have you done!” The king nearly shouts.
“I-It was not I who did this your majesty” Zant stumbles struck hard by the king’s fury. “It was your daughter, I found this light worlder captive inside her room, along with this.” He says with a flourish, removing the cloth and showing off the fused shadow.
Shock overrides all the building anger in the king’s face and as Impa watches, the already older king seems to age significantly his face gains more folds and he seems to shrink in on himself.
“I don’t think I need to tell you what this implies your majesty.” Zant gloats, building steam “Your daughter, heir apparent and darling of the high council, A breaker of the greatest taboos. What will people think. Can someone such as her continue to be the heir to such a lawful and noble kingdom? I think not. This calls for a reevaluation of heir, Midna is no long fit to rule this kingdom. I Zant the revealer of this heinous crime should be-“
“Shut up Zant.” The kings tone is cold, low, and dangerous. I know what this means, far better than you do. It means you sneaky little thief. It means that you trespassed in my daughter’s room, rifled through her belongings, and now with no witness but yourself claimed to have found this damning evidence.” Zant shrinks back all his bravado gone. “I should have your lying tongue cut out and your thieving hands removed.”
(1/3)
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sun 10 Nov 2024 19:14:13 No. 6138997 Report >>6138994 “B-but b-but,” Zant stutters in disbelief.
The king snatches the piece of the Fuse Shadow from Zant’s numb hands. “Get out of here, and pray that I don’t give the order to have you conniving little mind scooped out of your thick skull.”
Zant staggers back and begins to scramble for the door and if you ever tell a living soul about what you saw, I will ensure that the rest of your brief life will be spent in unbearable agony!” The door slams open pushed by an unseen force and Zant is hurled out of it before the door slams closed again.
As soon as the echo from the slamming door quiets, the king, in a very tired voice orders one of his guards to cancel the rest of today’s court, and to fetch his daughter. The king then stares at his hands for long while before, straightening up and addressing Impa. “I king Nagiza, Lord of Twilight and I apologize on behalf of my daughter.” The king gives Impa a gracious bow. I hope my daughter has not been unkind to you?”
“That would depend on whether or not she is behind the recent disappearances of my people.” The king frowns as Impa goes on to explain all that had led her to this moment. By the time she finishes, Nagiza had sunken into a chair and was starring blankly at the floor deep in thought.
When Midna enters the room however, he quickly rises to his feet and stares sternly at his daughter.
“Father what is go-” Midna freezes when she catches sight of Impa, her gaze flicks to her father who examines the Fused Shadow in his hand for a moment before locking eyes with Midna. “Dad I can explain.” Midna begins, but her father cuts her off.
“Explain what? That you’ve been lying to me, that you’ve been breaking our strictest laws and taboos. You used the Fused Shadow to violate the Curtain of Twilight and bring a person from the world of light here. Why? I thought I taught you better than that.
“Dad I-I” Midna begins to speak, tears starting to run down her cheeks. Only now seeing her sob before her father does Impa realize that the girl she had seen as a woman on the first meeting was nothing more than a child. Looking closer at her features she can see clearly now that this girl is no more than an adolescent, trying to wear the mantle of adulthood and nearly succeeding.
“You are a princess Midna, stop sobbing and explain yourself.” Nagiza demands, a twinge of emotion disturbing his own voice.
(2/3)
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sun 10 Nov 2024 19:15:23 No. 6138998 Report >>6138997 “I did it because I can’t stand this place anymore.” Midna says trying to rein in her emotions. “All this darkness and half light I’ve lived with it all my life, so I wanted something new something different. I wanted to see what this world of light that had been oppressing us was like. So I used the Fused Shadow and its power to go there. It was beautiful,” Midna says admiringly. “But the light hurt so I had to remain incorporeal and in shadow. It wasn’t enough. I didn’t just want see the world of light I wanted to experience it. So, I tried to see if I could mix the light and twilight. I couldn’t bring light here, so I brought twilight there. Under Curtains of Twilight I was able to bring twilight to the light, but the things of light twisted under twilight and nothing was the same as it was in the light. I was trying to preserve the things of light under twilight, but then I noticed… no I felt others under my Curtains of Twilight, and then strange things started to happen. I felt others creating Curtains of Twilight and I saw strange twisted creature in them. They captured light worlders under the curtains and took them away. I thought it was my fault, I was trying to stop them but…” tears began flowing down Midna’s cheeks uncontrollably. “They found me, threaten to kill me and you if I interfered dad. They said I need to help them if we were ever going to through off the shackles of twilight the light worlders had placed on us. I didn’t want any of this to happen I-I’m sorry.” Midna can speak no further as her apologies turn into tears and she falls into her father’s arms.
Nagiza sighs heavily and embraces his daughter comfortingly. “Oh Midna, why didn’t you just tell me? I could have helped.” Nagiza looks up from his daughter and turns to look at Impa “I believe I know who is causing your disappearances light worlder. Give me a moment with my daughter then I can explain.”
Impa gives the king a slight bow before leaving the room and giving the two some privacy.
(3/4)
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sun 10 Nov 2024 19:16:24 No. 6139000 Report >>6138998 After a while Impa is called back in and Nagiza explains that in his kingdom there is a faction that still retains a deep hatred of the light world. “They still believe it is the light world’s fault for imprisoning us here and not the misdeeds of our ancestors. They seek to strike back at your world and punish it for punishing us. I initially thought them to be just bitter old timers stuck in the past unable to move on. But now I see that they are far more dangerous than I initially thought. I will do what I can to put a stop to these outlaws but it will likely take time to fully uncover their operations. In the meantime, I suggest you return to your own world. Twilight is no place for you though you seem to bear it well. Let us handle the investigation and we will inform you of what we discover. Hopefully we can soon put these matters to rest.”
>Accept King Nagiza’s help and return to your world. There is much that you need to report. >Request to stay and aid the investigation, you owe it to your people to not rest until this matter has been resolved. >[Write In] Anonymous
>>6139000 >>Accept King Nagiza’s help and return to your world. There is much that you need to report. Anonymous
>>6139000 >Accept King Nagiza’s help and return to your world. There is much that you need to report. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 11 Nov 2024 19:51:13 No. 6139543 Report >>6139000 >>6139013 >>6139264 “Your aid is greatly appreciated, King Nagiza. I will return to my world and explain things to my master. How will you keep us informed of your investigation’s progress?”
“I believe my daughter brought you here with a mirror did she not? Take it with you. When we discover something important the mirror will let you know.” Nagiza sends Impa back, much the same way she had arrived. A sudden disintegration followed by a reintegration elsewhere, the sensation just as disturbing as the first time.
Looking around Impa finds herself back at the peasant cottage, with the large silvery mirror laying beside her. She was home, in a sense. Back to her own world free of the oppressiveness of twilight. She takes a moment to drink in the fresh air and lightening sky as the sun begins to crawl back up over the horizon, before turning to the task at hand. Dragging this large mirror back home with her.
Thankfully Impa doesn’t have to drag the mirror back all by herself. It doesn’t take her too long to contact other Sheikah and have them handle the mirror while she goes on back to report to Iphath. The Sheikah Elder doesn’t seem all that surprised by what Impa reports and as Impa finishes, Iphath simply sighs “I should have known it was the denizens of twilight that were behind this. I should not have sent you out so blind and unprepared, from the sound of it we are lucky that you are standing here at all.”
“You should not shoulder the blame elder. I should have been more cautious.”
Iphath smiles a little at Impa “Thank you child,” she says before changing the subject “It’s good to hear the king of twilight appears to be of sound mind and judgement. It would seem that he and his people have come to understand the reason for their imprisonment.”
“If I might ask elder, why are they imprisoned, who are they, what are they, what is the twilight?” Impa asks.
“That is a long story child, one for another day. For now, you should rest. I will reveal all tomorrow and begin teaching how to survive the twilight.”
The next few weeks of Impa’s life remind her of her days as a novice, physical exercise during the day and mental training during the night. Followed by mental exercise during the day and physical training during the night, but by the time King Nagiza contacts the Sheikah, she is well prepared.
>Impa is now immune to the standard effects of twilight. Select one extra ability:
> Impa gains an increased ability to see in the dark, low to no light environments (including magically created ones) no longer hinder her. > Impa gains total mastery of her mind and body. Enemy skills that lower Impa’s stats will always fail. > Impa boosts her companion’s wisdom half the difference between her wisdom and theirs. (Sheikah Companions will have their wisdom raised to Impa’s level) This applies both in and out of formation so long as Impa is nearby. Anonymous
Quoted By:
>>6139543 > Impa boosts her companion’s wisdom half the difference between her wisdom and theirs. (Sheikah Companions will have their wisdom raised to Impa’s level) This applies both in and out of formation so long as Impa is nearby. Anonymous
Quoted By:
>>6139543 > Impa boosts her companion’s wisdom half the difference between her wisdom and theirs. (Sheikah Companions will have their wisdom raised to Impa’s level) This applies both in and out of formation so long as Impa is nearby. Let's not lose a second squad, eh?
Anonymous
Quoted By:
>>6139543 >Impa boosts her companion’s wisdom half the difference between her wisdom and theirs. (Sheikah Companions will have their wisdom raised to Impa’s level) This applies both in and out of formation so long as Impa is nearby. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 12 Nov 2024 19:43:35 No. 6140244 Report >>6139543 Coming back from one of her training sessions with her new team, an acolyte stops Impa and informs her that the Elder wishes to speak with her. Impa finds the Elder alone in her audience hall, the windows closed and shaded, and all the lights extinguished save for a single candle placed by the Elder’s side. Impa enters and closes the door behind her, deepening the room’s darkness. As her eyes adjust, Impa can just make out the indistinct outline of another person sitting across from the Elder.
“Ah, Impa, this is Ditz,” Iphath says gesturing to the shadow “A messenger from King Nagiza. He’s been informing me about what the Twili have discovered.”
“Pleased to make you acquaintance Sheikah Impa.” The shadow says in a hollow sounding voice while giving Impa a nod. Looking closely Impa can just make out a pair of dimly glowing eyes in the shadow. “The King bid me thank you again for your understanding and aid in uncovering the conspiracy within our kingdom.
Impa gives a respectful bow, “It was my pleasure.”
“He will be gladdened to hear that, but now I believe you will want to hear what we have found.” Ditz straightens up and begins speaking in a more formal tone, despite the hollowness to his voice it is free of the other odd distortions of Twili speech. “After much searching and investigating we have uncovered quite the conspiracy within our realm. The court is in an uproar and disarray as several of its members were party to the conspiracy to break some of our most fundamental laws and traditions, under great scrutiny some of the guilty revealed the location of a secret hideout used by the conspirators. Normally we would have just taken care of this hideout by ourselves and been done with it, but the location of this hideout has made things difficult. You see this hideout is not in our world, but yours. From what the conspirators told us it is a defensible place, sheltered under a Curtain of Twilight, guarded at all hours by ferocious beasts, and protected by a spell that prevents us from teleporting in.” Ditz stops for a moment and looks as earnestly as a shadow can from Iphath to Impa. “That is why the King has sent me to you, we must ask for your help in finishing this matter. With our uncovering of the conspiracy its members have started to scatter, if we don’t attack this hideout now, they will simply pack it up and move elsewhere. We need your assistance if we are to catch them before they flee.”
“What do you need of us?” Iphath asks.
(1/2)
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 12 Nov 2024 19:44:36 No. 6140245 Report >>6140244 “It is simple, we need you to find the source of the spell or magic, or whatever it is that is preventing us from teleporting into the hideout and destroy it, with it gone we can bring in our soldiers and clear the place out.”
“How much time do we have?” Impa asks mind already working.
“Not long I suggest you leave as soon as possible.”
“You will have to take your new team,” Iphath adds “None of the other Sheikah have yet been trained in how to withstand the effects of Twilight. I will send others, but they will only be able to support you from the outside.”
“Do you know where this hideout is in our world?”
Yes, it is in the place you call…
>The Pagos Wilds, the hideout will likely make use of the swampy and hostile terrain to impair you. >The Corvash Crags, the hideout will likely be on one of the many peaks or set into a canyon wall giving the enemy great visibility and limit your approaches. > Fort Deya, The hideout will make use of the defenses already prepared their to make any infiltration of fight a difficult one. Anonymous
Quoted By:
>>6140245 > Fort Deya, The hideout will make use of the defenses already prepared their to make any infiltration of fight a difficult one. Anonymous
>>6140245 >The Pagos Wilds, the hideout will likely make use of the swampy and hostile terrain to impair you. Spooky swamp adventure is go.
Anonymous
>>6140245 >>The Pagos Wilds, the hideout will likely make use of the swampy and hostile terrain to impair you. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 13 Nov 2024 17:40:20 No. 6140800 Report >>6140245 >>6140254 >>6140307 “The wilds are a dangerous place, beyond the borders of Hyrule and of civilized lands.” Impa muses already envisioning the hostile terrain.
“What better place to hide uncivilized acts than beyond the borders of civilization.” Ditz responds.
“If this attack is time sensitive then I will gather my team and leave immediately,” Impa resolves. “The wilds are far from here and it will take some time to reach them, even for us.”
“That will be fine, there are some things to work out on our end as well.” Ditz adds.
“How should I let you know that the anti-teleportation spell is down?”
“You won’t need to. We are monitoring the place and will know as soon as its down and will send in our soldiers. Stop the spell and we will handle the rest.”
Impa nods then exchanges departing pleasantries before quickly leaving the audience hall and going to prepare her team.
<span class="mu-s">Several days later on the edge of the Pagos Wilds</span>
“Report Sotrea.” Impa orders her new scout.
“The terrain is getting worse. Its more water than dirt up ahead, but there’s still a good path to that local village we saw on the way in. Other than that, we spotted a few animal trails leading further in although they are pretty thin and overgrown.”
“Any sightings our target?”
“No, although a few of the locals said that the wilds have been more wild as of late. Hunters gone missing, traps broken and empty and “bad vibes” all around. I couldn’t get them to say more than that, they were pretty wary of outsiders.”
“I see.” Impa says mulling over her options for traversing this hostile land.
>Talk to the locals see if you can’t get a guide to help you, or at least someone to point you in the right direction. >Lean on your seers, this close they can likely sense the magic coming off of the Curtain of Twilight. It will be on your people to navigate the swampy terrain. >[Write In] Anonymous
Quoted By:
>>6140800 >>Talk to the locals see if you can’t get a guide to help you, or at least someone to point you in the right direction. Anonymous
>>6140800 >Lean on your seers, this close they can likely sense the magic coming off of the Curtain of Twilight. It will be on your people to navigate the swampy terrain. Anonymous
>>6140800 >Lean on your seers, this close they can likely sense the magic coming off of the Curtain of Twilight. It will be on your people to navigate the swampy terrain. Anonymous
>>6140800 >Lean on your seers, this close they can likely sense the magic coming off of the Curtain of Twilight. It will be on your people to navigate the swampy terrain. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 14 Nov 2024 17:31:46 No. 6141346 Report >>6140800 >>6140823 >>6140825 >>6141149 “Get the seers, and tell them I wish to see them. All of them. Then assemble the rest of the scouts and prepare to head deeper in.”
“Yes mistress,” Sotrea says, unable to keep her lack of enthusiasm out of her voice.
The seers put their heads together, and after a lot of meditation and talisman drawing and placing. The seers are able to sense a hint of twilight magic coming from deeper in the wilds. Following their directions the Sheikah set out into the wilds.
This roll is to see how good your scouts are and how difficult your journey will be.
> Base DC 20 (Untamed Land/Unfamiliar Environment) > Sheikah Wisdom + 40 DC (Boosted from 30 thanks to your perk) > Sheikah Scout’s Pathfinder Training + 5 DC (Reduced due to lack of experience with this specific terrain) > Total DC 65 > Give me three d100s anons 0 Passes = While the seers keep you on course. You end up trudging through the worst the wilds have to offer. 1 Passes = While the trip could have be worse, you do face many trials and tribulations. 2 Passes = Only marginally worse than the standard survival training all Sheikah undergo. These are still the Pagos Wilds you’re walking through. 3 Passes = High and dry, the Sheikah scouts manage to find a decent route through the wilds making some of its common difficulties a little less dangerous. Anonymous
Rolled 64 (1d100) >>6141346 Anonymous
Rolled 92 (1d100) >>6141346 Rolling!
>>6141470 Whew, close call.
Anonymous
Rolled 28 (1d100) >>6141346 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sat 16 Nov 2024 01:46:02 No. 6142217 Report >>6141346 >>6141470 >>6141544 >>6141630 The paths through the Pagos Wilds are much just as Sotrea reported, thin animal tracks that meander seemingly illogically through the thick vegetation. The Sheikah cope with it well though, slashing through the thick underbrush and keeping on the thin paths towards their destination. Occasionally the soft ground will give way on a Sheikah and plunge their foot or sometimes their whole leg into murky water. Thankfully this is more embarrassing and annoying than dangerous and the team makes good time on the journey.
Sometime around mid-day during a brief lunch break, one of the scouts approaches Impa. "Mistress there is a problem, the path ahead is blocked. The tracks we are following disappear into a large patch of thick brambles. Their stems are proving to be extremely tough and their thorns large and very sharp. It will take much time to cut through them."
"What are our alternatives?" Impa asks tersely.
"There are some large trees nearby whose roots twist and rise above and around the brambles out over the water. It would be difficult going but would likely be faster than going through the bramble. We could also just cut across the water. We tested it and it looks to be about knee high in most places. Though we don't know how deep it gets further across."
Impa ponders this predicament for a moment before making her decision.
>Stick to the trail and cut a path through the bramble >Circumvent the bramble by detouring around on the tree roots >Risk a trip across the murky waters and take the physically shortest route. >Double back and look for a different path. Who knows how long that will take, but it is the safer option. Anonymous
Quoted By:
>>6142217 >Risk a trip across the murky waters and take the physically shortest route. Anonymous
Quoted By:
>>6142217 >Circumvent the bramble by detouring around on the tree roots Anonymous
>>6142217 >Stick to the trail and cut a path through the bramble Anonymous
>>6142217 >>Stick to the trail and cut a path through the bramble ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sun 17 Nov 2024 05:13:26 No. 6142867 Report >>6142217 >>6142387 >>6142565 Unwilling to risk a trek along slick and moss-covered roots or slosh through murky water of unknown depths, Impa orders the expedition to cut through the tough, thorn laden brambles across their path.
Hacking, chopping, pulling, and occasionally swearing when they are pricked, the Sheikah clear the bramble out of the way. As the outer layers of bramble are cleared, the stiff and sharp branches give way to softer, more supple vines. Tough, leathery bulbs protrude from the vines, varying in size from as small as an acorn to as large as a human head. All the bulbs however, emit a sickly-sweet fragrance with undertones of rotting meat. Thick syrupy nectar drips down from the bulbs increasing the intensity of the smell. More vines fall away and larger bulbs are found. Growing sick of the smell, one of the Sheikah swings their blade at a bulb. The weapon sinks in deep with a hollow *thunk*. As the man goes to pull his weapon free though, the bulb splits open revealing a hollow inside, save for a tongue and a row of razor sharp "teeth". The man jumps back with a yelp, abandoning his weapon as the bulb snaps at him. Soon all the bulbs, great and small split open to reveal their teeth and begin biting at the nearest Sheikah.
Dodging back as a particularly large bulb snaps at her head, Impa quickly pirouettes and cuts the bulb off at its base. The snapping bulb falling lifelessly to the ground. All around bulbs snap and bite and vines shift and twist, beginning to seal off their retreat.
>Form up and clear the bulbs, the last thing you want is to get strung out or separated >Fall back and cut your way out of the closing encirclement. >Press on and keep clearing the path, your people can handle these carnivorous bulbs. >[Write In] Anonymous
>>6142867 >Form up and clear the bulbs, the last thing you want is to get strung out or separated Anonymous
>>6142867 >Form up and clear the bulbs, the last thing you want is to get strung out or separated Anonymous
>>6142867 >>Form up and clear the bulbs, the last thing you want is to get strung out or separated Anonymous
>>6142867 >Form up and clear the bulbs, the last thing you want is to get strung out or separated Unanimity? You love to see it.
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 18 Nov 2024 03:19:46 No. 6143484 Report >>6142867 >>6142877 >>6142879 >>6143191 >>6143392 At a word from Impa, the Sheikah close up, entering into a defensive formation. The bulbs press forward but are easily dispatched. Severed bulbs quickly litter the ground and the nearby bramble is soon devoid of bulbs.
>The bulbs too weak to even make this a fight. No casualties sustained. Area secured, Impa takes stock. None of the Sheikah had sustained significant injuries and everyone had performed well and kept the formation. Glancing back however Impa notices that the bramble had sealed off their retreat and there were ominous creaking noises coming from all around. Then someone spots it, rising slowly above the bramble ahead of them is huge bulb easily large enough to swallow a person whole. The bulb sways in the air for a moment, its opening turning to face them, something peeks out of the bulb for just a moment then one, two, three more bulbs just like it rise above the bramble. Finally with a horrible creaking, groaning noise, a fifth humongous head capable of snapping up several men climbs into the sky above the trapped Sheikah. It too hangs in the air for a moment before its bulb splits open and lets out a deafening roar. The Sheikah recoil in fear and even Impa’s blood runs cold at the sight and sound of the monster.
Faced with this new threat Impa:
>Orders a retreat. There is no way to face this thing surrounded as you are. >Launches an attack. Hemmed in by bramble, the only way is forward. Anonymous
>>6143484 >Launches an attack. Hemmed in by bramble, the only way is forward. I'd retreat if we could, but I don't think we can... And it would leave our backs vulnerable while we clear a path.
Anonymous
>>6143484 >Launches an attack. Hemmed in by bramble, the only way is forward. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 18 Nov 2024 16:31:03 No. 6143687 Report >>6143484 >>6143530 >>6143550 looks like we're staying and fighting pick your formation.
Your Formation Stats:
<span class="mu-r">Power: 4</span> <span class="mu-b">Wisdom: 6</span> <span class="mu-g">Courage: 4</span> Morale: 64/64
CHOOSE YOUR FORMATION:
OFFENSIVE:
>Focused Assault: Forces enemy to use single unit’s stats and negates enemy’s formation unless *COUNTERED* >Building Storm: Doubles momentum gain this round, lets you increase your momentum over 3 to 6 MANEUVER:
>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED* >Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus DEFENSIVE:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack) >Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack. Anonymous
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 18 Nov 2024 18:30:58 No. 6143724 Report >>6143687 Whoops forgot your Wisdom should be 8 not six (Impa is sharing her wisdom.)
Anonymous
>>6143724 >Shifting Mist EVEN MORE now Anonymous
>>6143687 >>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack) ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 19 Nov 2024 02:35:56 No. 6143930 Report >>6143687 >>6143727 >>6143747 Your Formation Stats:
<span class="mu-r">Power: 4</span> <span class="mu-b">Wisdom: 8</span> <span class="mu-g">Courage: 4</span> Morale: 64/64 + (Equal Forces - No bonus)
Formation:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack) Momentum: 0
Attack: 1d8+10
>”Power”: 8 (Base: 8 + Momentum: 0) >Attack Bonus: 14 (“Power”:8 + Decent Weapons: 2) Defense: 1d8+17
> “Courage”: 8 (Base: 8) > Defense Bonus: 17 (“Courage”: 8 + Full Counter Wisdom Bonus 8 + Lightly Armored: 1) Massive Man-Eating Plant stats:
<span class="mu-r">Power: 8</span> <span class="mu-b">Wisdom: 2</span> <span class="mu-g">Courage: 6</span> Health: ???
Stance:
> *COUNTERED* (Opponent receives Full Wisdom Bonus) Huge Bestial Bites: Any unblocked damage is doubled. (When countering an enemy they will be swallowed restricting their actions next round.) Momentum: 1
Attack: (1d9+10)
>Power: 9 (Base: 8 + Momentum: 1) >Attack Bonus: 10 (Power: 9 + Wisdom Bonus: 1) Defense: 1d6+6
> Courage: 6 (Base: 6) > Defense Bonus: 6 (Courage: 6) Okay anons give me:
1d8+10 for your attack
and
1d8+17 for your defense
Anonymous
Rolled 6 + 10 (1d8 + 10) >>6143930 Attack
Anonymous
Rolled 5 + 17 (1d8 + 17) >>6143930 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 19 Nov 2024 16:14:27 No. 6144217 Report Rolled 2 + 6 (1d6 + 6) >>6143930 Your defense is too good this time. Rolling enemy defense.
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 19 Nov 2024 16:16:33 No. 6144219 Report >>6143930 >>6144030 >>6144049 >>6144217 “Hold Position!” Impa barks to her frightened men. “Stay in formation, do not let it separate you.”
The first of the large bulbs strikes. Its maw wide attempting to pick off some of the Sheikah on the outside of the formation. The men duck out of the way as the bulb snaps shut just barely able to avoid getting bitten.
“Don’t bunch up so tight.” Impa calls to the scrambling men “Stay loose, stay moving, don’t give it an easy target.” As she says this the other bulbs move in and begin attacking.
Following her advice, the Sheikah manage to avoid getting eaten by the bulbs and manage to get in a few hits, scoring the outsides of the bulb’s tough leathery hides with numerous cuts.
With her people taken care of Impa looks to the huge center bulb just in time to see it rear up to strike. The center bulb splits open, its maw dripping nectar, when Impa sees it. In the center of the bulb waggling around on a fleshy tongue like stalk is one large eye. The eye locks gazes with Impa for a moment, then the huge bulb lashes out aiming its bite directly for her. Trusting her instincts Impa’s hand reaches down and grabs one of her throwing darts. In one swift motion she hurls the dart, aiming directly for the eye. The blade sails into the plant’s maw, missing the eye, but hitting its stalk.
The creature halts its attack and recoils in pain at the injury. It would seem Impa has found a weak spot.
>8 Damage inflicted CHOOSE YOUR FORMATION:
OFFENSIVE:
>Focused Assault: Forces enemy to use single unit’s stats and negates enemy’s formation unless *COUNTERED* >Building Storm: Doubles momentum gain this round, lets you increase your momentum over 3 to 6 MANEUVER:
>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED* >Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus DEFENSIVE:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack) >Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack. Anonymous
>>6144219 >Building Storm: Doubles momentum gain this round, lets you increase your momentum over 3 to 6 Anonymous
>>6144219 >Building Storm: Doubles momentum gain this round, lets you increase your momentum over 3 to 6 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 20 Nov 2024 02:29:52 No. 6144499 Report >>6144219 >>6144282 >>6144294 Your Formation Stats:
<span class="mu-r">Power: 4</span> <span class="mu-b">Wisdom: 8</span> <span class="mu-g">Courage: 4</span> Morale: 64/64 + (Equal Forces - No bonus)
Formation:
>*COUNTERED*Building Storm: Doubles momentum gain this round. Allows you to increase your momentum over 3 to 6 Momentum: 2
Attack: 1d6+12
>Power: 6 (Base: 4 + Momentum Bonus: 2) >Attack Bonus: 12 (Power:6 + Wisdom Bonus: 4 + Decent Weapons: 2) Defense: 1d4+5
> Courage: 4 (Base: 4) > Defense Bonus: 5 (Courage: 4 + Lightly Armored: 1) Massive Man-Eating Plant stats:
<span class="mu-r">Power: 8</span> <span class="mu-b">Wisdom: 2</span> <span class="mu-g">Courage: 6</span> Health: ???
Stance:
>Defensive - Bramble Barrier: Increases Armor Bonus by 1. Any remaining defense over what is need to deflect enemy attack is added to your attack. Momentum: 0
Attack: (1d9+10)
>Power: 9 (Base: 8 + Momentum: 0) >Attack Bonus: 9 (Power: 9) Defense: 1d6+9
> Courage: 6 (Base: 6) > Defense Bonus: 9 (Courage: 6 + Full Counter Wisdom Bonus: 2 + Hardened Bramble: 1) ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 20 Nov 2024 02:31:17 No. 6144501 Report >>6144499 Give me:
1d6+12
and
1d4+5
Anonymous
Rolled 2 + 12 (1d6 + 12) >>6144501 Anonymous
Rolled 3 + 5 (1d4 + 5) >>6144501 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 20 Nov 2024 05:47:57 No. 6144573 Report Rolled 5 + 10 (1d9 + 10) >>6144501 Enemy Attack
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 20 Nov 2024 05:48:58 No. 6144574 Report Rolled 5 + 9 (1d6 + 9) >>6144501 Enemy Defense
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 20 Nov 2024 06:11:40 No. 6144585 Report >>6144499 >>6144520 >>6144529 >>6144573 >>6144574 All of the plant’s bulbs recoil, ending the incessant assault. A respite gained, Impa orders an attack. “Don’t give it time to recover keep on it!” she shouts and begins relaying instructions as if she were on the practice ground “Guardian keep the pressure on cut through the vines. Scouts, Assassins watch the Guardian’s backs and look for openings.” She looks back to give orders to the seers, but they are already grouped up mutter to each other and scribbling furiously on their talismans. Impa didn’t know what they were doing, but she knew better than to interrupt them, even at a time like this.
Impa turns back to the fight just in time to hear a loud *snap* followed by a shouted warning and a grunt of pain as a Sheikah is sent flying back by a thorny vine that had suddenly lashed out from the dense tangle around them. The bramble barrier seemed to be hardening, growing thornier, and pressing in tighter, warding the Sheikah away from the recovering plant. As Impa glares up at the massive bulb it parts just enough to reveal the gleaming eye deep within its leathery petals. The eye seems to glare at Impa with just as much venom as she is.
>0 Damage inflicted 7 damage sustained. 57 Morale remaining CHOOSE YOUR FORMATION:
OFFENSIVE:
>Focused Assault: Forces enemy to use single unit’s stats and negates enemy’s formation unless *COUNTERED* >Building Storm: Doubles momentum gain this round, lets you increase your momentum over 3 to 6 MANEUVER:
>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED* >Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus DEFENSIVE:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack) >Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack. Anonymous
>>6144585 >Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED* Go for the eye!
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 20 Nov 2024 22:24:38 No. 6144908 Report >>6144591 Infiltration and one-on-one fighting it is select your stance.
STANCES:
Offensive
>Killing Blow: If your opponent’s combined Power, Wisdom, and Courage are less than your Wisdom and you are not *COUNTERED* kills your target instantly. >Close Combat: Negates enemy equipment bonuses, and forces them to use Power for their Defense instead of Courage. >Unrelenting Flurry: Doubles Momentum Bonus this round increases cap from 3 to 6 >Focused Blows: Doubles unblocked damage Maneuver
>Precision Strike: Weaken – Halves enemy Power for the rest of the fight (unless COUNTERED) >Precision Strike: Immobilize - Halves enemy Wisdom for the rest of the fight (unless COUNTERED) >Precision Strike: Crush Guard - Halves enemy Courage for the rest of the fight (unless COUNTERED) >Chain Bind: Immobilizes opponent with chains until they break free, or this stance is COUNTERED >Shifting Shadow: Ignores enemies equipment bonuses, forces enemy to use Wisdom for their Defense instead of Courage. Defensive
>Flash Nut Disengage: User does no damage this round, User breaks contact with the enemy and be allowed to flee combat next round. If Enemy is COUNTERED, they will be blinded for one round. >Guardian Stance: Protects selected character, nullifying their combat round and forcing the user to take two attacks that round. (Specify the character you wish to protect with your vote) >Misty Stance: Uses Wisdom instead of Courage for Defense (When user COUNTERS the enemy uses Wisdom instead of Power for the user’s Attack) Anonymous
>>6144908 >Misty Stance: Uses Wisdom instead of Courage for Defense (When user COUNTERS the enemy uses Wisdom instead of Power for the user’s Attack) Anonymous
Anonymous
>>6144908 >Precision Strike: Weaken – Halves enemy Power for the rest of the fight (unless COUNTERED) ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 21 Nov 2024 19:19:22 No. 6145268 Report ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 21 Nov 2024 19:39:02 No. 6145279 Report >>6145268 >>Focused Blows: Doubles unblocked damage Impa’s Stats:
<span class="mu-r">Power: 4</span> <span class="mu-b">Wisdom: 8</span> <span class="mu-g">Courage: 6</span> Health: 24/24 + (Equal Forces - No bonus)
Formation:
>Focused Blows: Doubles unblocked damage Momentum: 3
Attack: 1d8+18
>Power: 8 (Base: 4 + Momentum Bonus: 4) >Attack Bonus: 18 (Power:8 + Wisdom Bonus: 8 + Decent Weapons: 2) Defense: 1d6+7
> Courage: 6 (Base: 6) > Defense Bonus: 7 (Courage: 6 + Lightly Armored: 1) Massive Man-Eating Plant stats:
<span class="mu-r">Power: 8</span> <span class="mu-b">Wisdom: 2</span> <span class="mu-g">Courage: 6</span> Health: ???
Stance:
> *COUNTERED* Poison Breath: Lowers all enemy stats by 1. On *COUNTERING* enemy, poisons them dealing 1 damage every round for the duration of the fight. Momentum: 0
Attack: (1d8+8)
>Power: 8 (Base: 8 + Momentum: 0) >Attack Bonus: 8 (Power: 8) Defense: 1d6+7
> Courage: 6 (Base: 6) > Defense Bonus: 7 (Courage: 6 + Hardened Bramble: 1) Right folks give me
1d8+18 for your attack
1d6+7 for your defense
Anonymous
Rolled 4 + 18 (1d8 + 18) >>6145279 Attack
Anonymous
Rolled 4 + 7 (1d6 + 7) >>6145279 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 22 Nov 2024 06:59:26 No. 6145595 Report Rolled 5 + 8 (1d8 + 8) >>6145279 enemy attack
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 22 Nov 2024 07:04:24 No. 6145597 Report Rolled 1 + 7 (1d6 + 7) >>6145595 Enemy defense
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 22 Nov 2024 07:10:50 No. 6145598 Report >>6145565 >>6145568 >>6145595 >>6145597 Ouch 28 points of damage, Update in 10ish hours it's gotten pretty late for me.
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 22 Nov 2024 18:51:30 No. 6145751 Report >>6145598 “Keep it busy!” Impa shouts, not breaking eye contact with the monster. She dashes forward heading straight for the wall of bramble “Give me a boost!” she calls to one of the Guardians who immediately cups his hands in a stirrup for her. Without slowing she puts her foot into the stirrup and pushes off as the Guardian heaves her up and over his head. The assisted jump carries her clear over the wall of bramble and past the distracted smaller bulbs. Glancing down she sees a dense mass of moving, twisting vines. The vines thankfully hold her weight, but she nearly falls as the vines shift beneath her. Pushing forward to maintain her balance and momentum she closes on the massive bulb and its extremely thick stem.
The bulb turns to track Impa's approach, eye still glaring at her, when it parts its petals and convulses. Purple mist spews from the bulb nearly engulfing Impa but she simply moves too quick. Dashing in an evasive zig-zag she reaches the stalk and sinks her dagger into it. The dagger pierces the leathery material but it draws no reaction from the creature as it angles to breath the mist directly down on her. With a grunt of frustration Impa puts her foot on top of the dagger and using it as a foothold launches herself up the trunk. Scrambling with determination she claws her way up the creature’s body until she is face to face with it. Knowing just what to aim for, she plunges her hand into the purple mist and seizes hold of the eye stalk. The mist burns her hand, but she doesn’t care. Yanking hard on the stalk she pulls the eye out of the mist. The eye looks at her in a panic and tries to wriggle free, but Impa holds firm. With one of her remaining daggers, she stabs at the eye repeatedly. The eye’s wriggling prevents her from getting an impaling stab, but she scores the eye with many slashes before the whole bulb lurching, flailing, and belching purple mist dislodges Impa. Eyes, nose, and throat burning from the mist spraying all around, Impa loses her grip and drops away. Through teary eyes and with a persisting cough she finds her way back to the formation.
Behind her the creature still stands but keeps its bulb shut tight.
>28 Damage inflicted, Impa suffers 2 damage (22/24) and has her stats lowered by 1. CHOOSE YOUR FORMATION:
OFFENSIVE:
>Focused Assault: Forces enemy to use single unit’s stats and negates enemy’s formation unless *COUNTERED* >Building Storm: Doubles momentum gain this round, lets you increase your momentum over 3 to 6 MANEUVER:
>Infiltrate: Negates current combat round and forces one-on-one fights for a round unless *COUNTERED* >Overwhelming Skill: Negates enemy equipment bonuses doubles wisdom bonus DEFENSIVE:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When this formation COUNTERS the enemy formation uses Wisdom instead of Power for your Attack) >Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack. Anonymous
>>6145751 >Shifting Mist: Uses Wisdom instead of Courage for Defense (When this formation COUNTERS the enemy formation uses Wisdom instead of Power for your Attack) We have our own mist too.
Anonymous
>>6145751 >Shifting Mist: Uses Wisdom instead of Courage for Defense (When this formation COUNTERS the enemy formation uses Wisdom instead of Power for your Attack) Anonymous
Quoted By:
>>6145751 >Bladed Bulwark: Any remaining defense over what is need to deflect enemy attack is added to your attack. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sat 23 Nov 2024 17:48:57 No. 6146118 Report >>6145751 >>6145811 >>6145962 Impa’s Stats:
<span class="mu-r">Power: 4</span> <span class="mu-b">Wisdom: 7</span> <span class="mu-g">Courage: 4</span> Morale: 57/64
Formation:
>Shifting Mist: Uses Wisdom instead of Courage for Defense (When countering enemy formation uses Wisdom instead of Power for Attack) Momentum: 2
Attack: 1d6+8
>Power: 6 (Base: 4 + Momentum Bonus: 2) >Attack Bonus: 8 (Power:6 + Decent Weapons: 2) Defense: 1d7+12
> “Courage”: 7 (Base: 7) > Defense Bonus: 12 (Courage: 7 + Wisdom bonus: 4 + Lightly Armored: 1) Massive Man-Eating Plant stats:
<span class="mu-r">Power: 8</span> <span class="mu-b">Wisdom: 2</span> <span class="mu-g">Courage: 6</span> Health: ???
Stance:
> Burrow: Enemy inflicts no damage this round. If not *COUNTERED* will be able to freely flee or fight next round. Momentum: 0
Attack: (1d8+8) Negated due to formation
>Power: 8 (Base: 8 + Momentum: 0) >Attack Bonus: 8 (Power: 8) Defense: 1d6+8
> Courage: 6 (Base: 6) > Defense Bonus: 8 (Courage: 6 + Wisdom bonus: 1 Hardened Bramble: 1) Okay people give me
1d6+8 for your attack
1d7+12 for your defense.
Anonymous
Rolled 4 + 8 (1d6 + 8) >>6146118 Anonymous
Anonymous
Rolled 1 + 12 (1d7 + 12) >>6146379 >>6146118 Not sure what I did wrong. Trying again!
Anonymous
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sun 24 Nov 2024 02:51:52 No. 6146415 Report Rolled 2 + 8 (1d6 + 8) No attack from your enemy due to their stance, so here's their defense
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sun 24 Nov 2024 03:25:28 No. 6146431 Report >>6146118 >>6146415 >>6146329 Eyes watery and still coughing from the poison, Impa orders her people into a defensive formation, to prepare for a counter attack. It does not come however, instead the swaying creature begins to sink down, withdrawing beneath the earth and bramble. It’s smaller bulbs also withdraw leaving the Sheikah unscathed as they too retreat. Some of the Sheikah hurl throwing knifes at the retreating plants, causing minimal damage but hastening the monster’s retreat.
>2 Damage inflicted The bulbs disappear underground and as the sound of their burrowing dissipates, the wilds around them fall silent. All around the group, the ground is littered with dead foliage and severed bulbs and while the bramble barrier remains, it is silent and unmoving as plants should be. The Sheikah remain in formation unsure if the creature is truly gone, or just hiding. A few heads turn to Impa looking for instruction.
>Hold position, you don’t want to move until you are certain the monster is dead, or gone. >Move cautiously, proceed with the mission but maintain an ample guard. It will slow you, but better safe than sorry. >The creature is gone time to get back on mission. What direction do you head?
>Whether or not the creature is truly gone, you’ve got to push on through the bramble. >This bramble is an annoying death trap head back and try a different route. Anonymous
>>6146431 >Move cautiously, proceed with the mission but maintain an ample guard. It will slow you, but better safe than sorry. >Whether or not the creature is truly gone, you’ve got to push on through the bramble. Anonymous
Quoted By:
>>6146431 >Look all around the stone and the pond, particularly peeping through the hole. >Whether or not the creature is truly gone, you’ve got to push on through the bramble. Anonymous
>>6146431 >Move cautiously, proceed with the mission but maintain an ample guard. It will slow you, but better safe than sorry. Whether or not the creature is truly gone, you’ve got to push on through the bramble.
Anonymous
>>6146431 >>6146442 >>6146510 After posting an ample guard, Impa orders the resumption of their journey through the bramble. Blades cut and chop the way forward, the supple green vines and branches proving much easier to cut now that they aren't trying to kill their assailants. Eventually the Sheikah clear their way onto freshly churned ground and more than a few of the guards stab their weapons into the ground not totally sure the monster is gone. When there is no response, the clearing work resumes, but no one breathes easy until they are past the upturned dirt.
When last branch of obstructing bramble is cleared and the path is at last open. The day is almost over. The last golden rays filter in through clouds above and wisps of fog begin forming in the lower areas.
Time was lost clearing the bramble and fighting the monster and according to the seers, while the group is closer the source of the Twilight magic, it is still distant. Impa could order a night march to make up for lost time or end the day here and prepare for a night in the Wilds. Either way night is approaching and it must be faced.
>Bed down for the night. The time you could gain isn't worth the risk. >Steal a night march and make up for lost time. Your people can handle whatever might appear. >[Write In] ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sun 24 Nov 2024 19:52:29 No. 6146758 Report Quoted By:
>>6146756 Whoops forgot my name, yes this is me.
Anonymous
>>6146756 >Bed down for the night. The time you could gain isn't worth the risk. We are lone, small unit in hostile terra incognita. Let's hunker down and rest.
Anonymous
>>6146756 >>Bed down for the night. The time you could gain isn't worth the risk. Anonymous
Quoted By:
>>6146756 >Steal a night march and make up for lost time. Your people can handle whatever might appear. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 25 Nov 2024 00:44:21 No. 6146921 Report Rolled 9 (1d10) >>6146763 >>6146766 1-3
>Undisturbed rest 4-6
>Minor hazard 7-9
>Dangers stalk the Wilds 10
>The Wilds send their worst. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 25 Nov 2024 02:07:23 No. 6146993 Report >>6146921 With the remaining daylight Impa’s scouts find a decent spot to set up camp. The ground is dry and firm, if a bit rooty and the little vegetation is easily cleared away to improve lines of sight. The murky swamp water does lap up close to the outsides of the camp, but beggars can’t be choosers this close to dark. When night does fall, the camp is ready and Impa joins the first watch. The night is alive with sound. Bugs, bats, and some birds, all chirping, screeching, squealing, and droning. While the smoke from the campfires does ward off the biting insects somewhat, there is always the occasional curse or slap of a bug finding flesh among the Sheikah.
Unknown to the Sheikah however, there is something else in the dark hungering for human flesh.
> Base DC 40 (Night) > Impa’s Wisdom + 40 DC > Enemy Wisdom - 20 DC > Natural Camouflage - 10 DC > Total DC 50 > Give me three d100s anons 0 Passes = No one sees the oncoming danger. 1 Passes = The attack is sudden and only a shouted warning saves the victim form total suprise. 2 Passes = The danger is spotted in time and the surprise is lost./spoiler]3 Passes = Counter ambush. Anonymous
Rolled 18 (1d100) >>6146993 Anonymous
Rolled 9 (1d100) >>6146993 Anonymous
Rolled 18 (1d100) >>6146993 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 25 Nov 2024 17:48:34 No. 6147255 Report >>6146993 >>6147003 >>6147077 >>6147113 As the night drags on, Impa reflects on the day's events. On the mistakes made and on the correct calls that pulled her and her people through. While her mind wanders eyes and ears remain open and as they observe, something moves in the water. It is subtle and slow, moving very carefully under the surface so as to not make ripples or sound.
In a casual tone Impa orders the watch to remain calm but be prepared for an attack from the water. "Something is moving out there, but it doesn't know it's been seen."
The guards follow her order perfectly. Subtly putting their weapons into their hands and turning their bodies to face the water. With a fake yawn and stretch Impa rises and moves into camp. She warns the other guards the doubles back, coming at the water from a different angle. The creature had moved closer to the shore now, where the water was clearer. The creature had a long scaly body and large triangular head. It had powerful looking arms and legs with webbed fingers and toes, each ending in sharp claws. As Impa watches the creature reaches the water’s edge digging its hands and into the muck and preparing to pounce. With its attention focused on her people on the shore, Impa creeps closer coming from the creature’s side. When she sees the monster's muscles tense in preparation, she leaps forward pouncing on the creature first.
>Give me 1d5+15 for your attack Anonymous
Rolled 5 + 15 (1d5 + 15) >>6147255 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 26 Nov 2024 02:47:44 No. 6147493 Report >>6147255 >>6147262 Water splashes as the creature rises from the water, huge jaws opening wide prepared to bite down on the first thing to enter its range. Unfortunately for the creature, the first thing to enter its range is Impa. Already on the thing as it rises up, Impa slides in under its head and thrusts her dagger up under the jaw and toward the creature’s neck. To her surprise the creature is wearing crude bone armor on its underbelly, her blade deflects off a bone, but slides past burying itself in the monster’s throat. The creature’s charge halts and its clawed hands scrabble at the dagger, but Impa gives the monster no time to process what is happening as she drives her weapon in deeper and drags it to the side. The monster topples over taking her with it and the two roll violently in the mud and shallow water, as the creature, acting on instinct tries to free itself. Impa holds firm however and eventually the monster lies still, a huge bloody gash in its neck spilling blood into the water.
>You lucky bastards rolled just high enough to kill it in one blow. Breathing hard from the struggle, Impa stands up, disentangling herself from the body. As she returns to her people there is a loud and low growl from out on the water. In the torchlight several more scaly heads rise up from the murky water. Impa orders her men into formation preparing for an attack, but the creatures seem content to sit and growl at them. After a tense moment of staring, one the heads moves forward and bites down on the corpse of its companion, then disappears into the murky water. Its friends soon follow and the sounds of the night time wilds return.
>Order the camp to move, this location clearly isn’t a safe place to sleep. >Have the monsters followed, you’re curious to see where they go. >You have proven your strength, its unlikely the creatures will return tonight. Double the next watch, but remain in place, your people need their rest. >[Write In] Anonymous
>>6147493 >>Have the monsters followed, you’re curious to see where they go. Anonymous
>>6147493 >Have the monsters followed, you’re curious to see where they go. Anonymous
>>6147493 >>Have the monsters followed, you’re curious to see where they go. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 26 Nov 2024 18:35:22 No. 6147842 Report >>6147493 >>6147498 >>6147580 >>6147603 Impa spits, wiping away the muck that had gotten on her mouth. “Tail those creatures, I want to know where they go.” She orders her scouts and they dutifully follow dashing out into the night following the creatures from the banks.
> Base DC 30 (Night/Hostile Terrain) > Scout’s (Boosted) Wisdom + 40 DC > Enemy Wisdom - 20 DC > Natural Camouflage - 10 DC > Total DC 40 > Give me three d100s anons 0 Passes = The creatures slip away and the scouts can’t find them. 1 Passes = Your scouts follow the enemy into a large murky delta, but loses sight of them. 2 Passes = Gatorfol nest found./spoiler]3 Passes = Nest found and a new and better trail is blazed. Anonymous
Rolled 35 (1d100) >>6147842 Anonymous
Rolled 2 (1d100) >>6147842 Anonymous
Rolled 35 (1d100) >>6147842 Anonymous
Anonymous
>>6148138 The dice have been absolutely on fire the last three updates
Anonymous
>>6148154 We can't stop winning!
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 27 Nov 2024 18:54:07 No. 6148511 Report >>6147842 >>6148062 >>6148070 >>6148132 It is slow going for the scouts initially. The Gatorfols move swiftly and silently through the muddy water making it hard to follow their movements and the tree and reed clogged shore makes the job even harder. The scouts persevere however and eventually stumble upon an animal trail that runs along the water. On the much easier path, the scouts easily follow Gatorfols to their destination, a marshy delta with crude huts set up on its many islands. The creatures surface there and drag body of their own into one of the huts and disappear. All of this the scouts report to Impa and after a brief consultation with the seers it is revealed that the river flowing through the Gatorfol village, flows in the direction of the Twilight magic.
>Continue on your current path it might be rougher, but there is less chance of you bumping into more Gatorfols >Follow the course of the river, it is an easier path, and your people can handle the Gatorfols should they make another attack. >[Write In] Anonymous
>>6148511 >Follow the course of the river, it is an easier path, and your people can handle the Gatorfols should they make another attack. Fortuitous!
Anonymous
>>6148511 >>Follow the course of the river, it is an easier path, and your people can handle the Gatorfols should they make another attack. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 28 Nov 2024 02:00:13 No. 6148705 Report >>6148511 >>6148513 >>6148521 The following morning, the Sheikah set out, following the new trail blazed last night. Sticking to the river shore the group wends their way through the wilds all the time keeping an eye on the water. The occasional Gatorfol, or other creature is spotted watching from the water, tracking their progress, but none make an attempt to attack. Thus, the day passes with no major incidents. There is a brief commotion when a large snake, easily big enough to swallow a person whole, exits the river in front of the group and slithers across their path. It gives the Sheikah a passing glance sizing them up, but decides against a fight and continues on its way, leaving the Sheikah to go about theirs.
“We’re getting closer,” a seer reports to Impa as the expedition stops for the day. “The Twilight magic is very strong ahead, but we’ve also detected traces of it all around here. It’s as if the Twilight is bleeding out into the surrounding land. Look at this.” The seer says showing Impa a black, wilted looking plant. “It looks dead right? Now watch what happens when I put it in shadow.” Using a blanket, seer shades the plant and it almost immediately perks up. Faint red lines pulse to life on its surface and the plant itself seems to exude an aura very reminiscent of being in Twilight. “And have you noticed that as we’ve walked there has been much less wildlife?”
Impa had noticed a significant decrease in the normal sights and sounds of the wilds. Fewer birds and small animals had crossed their path in the daylight and now as the sun set when biting insects should be most active there are far fewer than on the previous night.
“I suspect we may see more effects of this bleeding of Twilight magic as we close in on its source Mistress.”
“Noted, keep your senses attuned to this Twilight magic seer and inform me of any changes in its intensity.” Impa says dismissing the seer.
>Twilight dangers increased, the nights will become more hazardous. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 28 Nov 2024 02:02:53 No. 6148708 Report Rolled 5 (1d10) >>6148705 1-2
>Undisturbed rest 3-5
>Minor hazard 6-8
>Dangers stalk the Wilds 9-10
>The Wilds send their worst. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 28 Nov 2024 02:24:33 No. 6148720 Report >>6148708 As darkness fully engulfs the Sheikah camp and Impa beds down for the night a shiver runs through her body. Not a cold shiver, the air in wilds was quite warm, but something else something, familiar. Then it strikes her, Twilight magic. The mind and body sapping weight of the Twilight realm, but lesser. Exiting her tent Impa finds the whole camp shivering and shaking, all except her and her team who’s intense training prevent such effects from having much impact. Despite her initial fears of an attack by Shadow Beasts, the seers sense nothing of the sort, just a substantial increase in the presence of Twilight magic around them. Impa and her team do their best to coach the others through the effects of the magic, but there is only so much they can do.
> Base DC 30 (Weak Magic) > Sheikah Courage + 20 DC > Impa’s Team’s Coaching + 10 DC > Total DC 60 > Give me three d100s anons 0 Passes = Night of nightmares, none of the Sheikah get a wink of sleep and are much impaired come morning. 1 Passes = Bad night’s sleep, everyone wakes up groggy and yawning from bad sleep. 2 Passes = Another night in the wilds, the Sheikah manage to rest well enough to continue unaffected for now. 3 Passes = Heavy Sleepers, the night passes to the snores and quiet slumbers of the Sheikah, sleep through this and you can sleep through anything. Anonymous
Rolled 64 (1d100) >>6148720 Anonymous
Rolled 85 (1d100) >>6148720 Anonymous
Anonymous
Rolled 54 (1d100) >>6148720 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 28 Nov 2024 17:04:11 No. 6149051 Report >>6148720 >>6148838 >>6148849 >>6148860 When the dawning light finally banishes the night, the Twilight magic goes with it. Sheikah get groggily to their feet and after a night spent tossing and turning and go about their tasks yawning and trying to wake up. Even Impa and her companions feel tired have tried seemingly in vain to help the others through the effects of Twilight. Looking over the sluggish camp, Impa considers whether a change in tactics is required.
What do you do today?
>Let the camp get some rest and recover from the bad night, >Continue on as normal >Quicken the pace, the sooner you can take care of this Twilight magic, the better. Going forward…
>Sleep during the day to avoid Twilight effects at night, but possibly face greater terrors on your travel. >Continue to sleep at night, your people will just have to get used to the Twilight. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 28 Nov 2024 17:05:14 No. 6149053 Report That is going to be all from me today. Have a happy Thanksgiving my fellow burgers.
Anonymous
>>6149051 >Quicken the pace, the sooner you can take care of this Twilight magic, the better. >Sleep during the day to avoid Twilight effects at night, but possibly face greater terrors on your travel. >>6149053 Happy Thanksgiving, QM!
Anonymous
>>6149051 >Quicken the pace, the sooner you can take care of this Twilight magic, the better. >Sleep during the day to avoid Twilight effects at night, but possibly face greater terrors on your travel. Anonymous
>>6149051 >Let the camp get some rest and recover from the bad night, >Sleep during the day to avoid Twilight effects at night, but possibly face greater terrors on your travel. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 29 Nov 2024 19:10:53 No. 6149491 Report >>6149051 >>6149223 >>6149308 >>6149319 Despite the weariness of her people, Impa orders them up and marching, doubling the pace and urging them to the finish. This of course puts extra strain on the scouts and pathfinders as they hurriedly sweep the path forward trying to find decent routes and avoid danger.
> Base DC 40 (Corrupted Wilds/De-hazarded Daylight) > Sheikah (Boosted Wisdom) + 40 DC > Increased Pace - 10 DC > Bad Sleep - 5 DC > Total DC 65 > Give me three d100s anons 0 Passes = The Scouts miss crucial details and run the group headlong into danger. 1 Passes = The hurried pace forces you to take suboptimal routes, hampering your progress. 2 Passes = Another day, another mile. The scouts lead you true. 3 Passes = Shortcuts, the scouts manage to find good paths that allow for even greater speed. Anonymous
Rolled 67 (1d100) >>6149491 Anonymous
Rolled 13 (1d100) >>6149491 gotta pay back all that luck now
Anonymous
Rolled 17 (1d100) >>6149491 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sat 30 Nov 2024 18:22:13 No. 6150075 Report >>6149491 >>6149545 >>6149547 >>6149754 The scouts lead the column true all day and with some encouragement from Impa, the Sheikah march quickly down river. As the distance to their destination decreases, the landscape shifts plants grow more shriveled, animals fewer and further between and the ones that are seen are twisted by Twilight magic. Many of the Sheikah make note of the shift, but the pace keeps their mouths shut and their eyes on the next step. Evening comes, but the march does not stop, night is no longer a time for rest. As the sun finally falls below the horizon and darkness blankets the land, the shriveled Twilight touched plants blossom to life. A strange and almost beautiful sight, marred only by the fact that the newly strengthened foliage must now be cut through to clear the path. Torches are light to push back the night and hearten the men, but waves of Twilight magic seep through chilling their courage and numbing their minds and bodies.
“Stay alert,” Impa warns the column “Now, is when the journey will be most dangerous.” As if to punctuate her point, strange animal calls pierce the night air making the column flinch and tighten formation involuntarily.
> Base DC 25 (Corrupted Wilds/Twilight Strengthened Darkness) > Sheikah (Boosted Wisdom) + 40 DC > Increased Pace - 10 DC > Exhaustion - 10 DC > Total DC 45 > Give me three more d100s anons 0 Passes = Dangers, unseen or unknown by your Scouts, surprise the march. 1 Passes = The corrupted Wilds seek to slow you and succeed. 2 Passes = Darkness does not stop you and neither will its occupants. 3 Passes = Quick as if you were moving in daylight the Sheikah find their way. Anonymous
Rolled 14 (1d100) >>6150075 Anonymous
Rolled 40 (1d100) >>6150075 Anonymous
Rolled 88 (1d100) >>6150075 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 02 Dec 2024 03:10:28 No. 6151003 Report Rolled 4 (1d10) >>6150075 >>6150136 >>6150159 >>6150454 Despite their exhaustion, the terrors of the night drive the Sheikah to quicken their step. Staying along the river, or as close as the terrain will let them, the scouts blaze the trail ahead. Dangers do stalk the night, but bearing light and moving in force dissuades any direct attempts on the column. That does not stop them from shadowing the Sheikah however, waiting for any opportunity to strike, or for someone to fall out of the march. This equilibrium lasts the night and it is only when the first rays of the sun pierce the trees that Impa stops seeing shapes and shadows stalking them. With the safety of daylight finally here. She calls for a halt and the Sheikah collapse where they stand thankful for the rest, only paltry accommodations are made, but Impa makes sure a guard is set before sleep is allowed.
The day passes without incident, thankfully, and the Sheikah are able to rest undisturbed by nightmares.
“We have made great progress Mistress, the source of the Twilight is near,” A seer reports.
“How far?” Impa says curtly
“Not much further, a day or two at most, although…” The seer turns away from the river and faces inland, toward the heart of the Wilds. “We’ll have to leave the river behind us and face the perils of the Wilds once more.”
As darkness falls once more, the march resumes anew. Running straight into the Wilds this time the Sheikah hope this is the last leg of their journey into the wilds.
1
>Straight Shot to your Goal 2-3
>Minor Hazard 4-7
>Dangers stalk the Wilds 8-10
>The Wilds send their worst. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 02 Dec 2024 03:40:17 No. 6151019 Report >>6151003 Back in the depths of the Wilds, the pace is lessened as ground itself becomes almost hostile to your presence gnarled roots tangle feet, ground the looks solid being soupy mud or quicksand. To make matters worse, the pervasive weight of the Twilight magic weighs down every step and distracts or befuddles the mind with terror. Making easy prey for the monsters dogging the march.
> Base DC 20 (Corrupted Wilds/Twilight Strengthened Darkness) > Sheikah (Boosted Wisdom) + 40 DC > Enemy Wisdom - 20 DC > Patient Hunter – 10 DC > Total DC 30 > Give me what should be the last three d100s anons 0 Passes = Missing people, gone without a trace. 1 Passes = The enemy gets the drop on you, but at least those attacked are given a fighting chance. 2 Passes = Your enemies will have to be quicker and smarter to catch your people off guard. 3 Passes = Disaster averted, hazard avoided, march unhampered. Anonymous
Rolled 11 (1d100) >>6151019 Anonymous
Rolled 61 (1d100) >>6151019 Anonymous
Rolled 69 (1d100) >>6151019 Anonymous
Quoted By:
>>6151099 Well, thank the Goddesses for this roll, at least.
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 03 Dec 2024 00:41:48 No. 6151459 Report >>6151019 >>6151099 >>6151177 >>6151310 The attack is sudden and comes not from sides, rear, or even the front but rather from above. There is almost no warning before, dropping down from the trees, are creatures that resemble giant disembodied hands. Several Sheikah are knocked down as the monsters pounce on them and wrap their gnarled finger/legs around them, before beginning to ascend back up into the canopy.
Impa will have to act fast in order to save those attacked, but the commotion from their pursuers is growing louder, the monsters stalking them sensing weakness and distraction. A chance to claim victims of their own.
>Run and leave those taken to their fate, it is a hard decision, but you can’t get bogged down now and threaten the success of the mission. >Rescue those trapped and hope you are fast enough to prevent your tail from pouncing. >Dig in and fight. It’s not ideal, but it will save those captured and keep your people from getting spread out. >[Write In] Anonymous
>>6151459 >Rescue those trapped and hope you are fast enough to prevent your tail from pouncing. Anonymous
>>6151459 >Rescue those trapped and hope you are fast enough to prevent your tail from pouncing. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 03 Dec 2024 20:27:02 No. 6151923 Report >>6151459 >>6151462 >>6151629 “Cut them loose!” Impa shouts, changing directions and beelining for the nearest grabbed Sheikah.
> Base DC 50 > Sheikah Power + 20 DC > Outnumbers Advantage (briefly) + 20 DC > Enemy Courage - 20 DC > Supernatural Barrier - 10 DC > Total DC 60 >More dice anons, three d100s 0 Passes = You can’t seem to break your break your people free and the effort leaves you vulnerable as the other creatures of the wilds make their own attacks. 1 Passes = Only some of your people can be freed before the circling monsters pounce . 2 Passes = Close call, you free the captured Sheikah and slip away before a concerted attack can be made. 3 Passes = You quickly free your people and manage to delay your pursuers. Anonymous
Rolled 18 (1d100) >>6151923 Anonymous
Rolled 19 (1d100) >>6151923 Anonymous
Rolled 52 (1d100) >>6151923 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 04 Dec 2024 18:38:19 No. 6152385 Report >>6151923 >>6151929 >>6152164 >>6152240 Moving swiftly Impa leaps upon the nearest hand and brings her dagger down upon its carapace. The creatures body starts to shimmer green and Impa’s dagger fails to penetrate hand. Undaunted she slides her blade down the beast’s body until her blade catches at the hand’s thumb joint, at a break in the carapace. Still locked tightly around its prey, the hand continues to ascend heedless of Impa’s attacks. Clambering atop the monster, she rides the hand up as it ascends, continuing to pry at the thumb joint. Before the hand can rise perilously high, Impa finally succeeds in wedging her dagger between the break in the carapace. Lifting her off hand high, she slams her palm onto her dagger’s pommel and drives the point deep into the thumb joint. The creature halts its ascent finally reacting to the pain. Impa doesn’t let up, leveraging her legs she prys at the joint until, with a tearing of flesh and a sickening pop, the thumb comes free. The monster lets out a chittering squeal and drops back to the ground. It stops shining and releases its victim, attempting to roll and writhe away. It doesn’t get far though as several other Sheikah leap onto it and drive their blades through its carapace killing it.
All around other Sheikah are attempting to free their friends, either weighing the creatures down with their bodies, slowing their ascent, or in one case wrapping a rope around one of the hands and tying it to a nearby tree. “Aim for the breaks in the carapace, at the finger joints!” Impa shouts. “Dismember them.” What follows is a horrible cacophony of shrieking monsters and the pops of dislocated and severed fingers. Hauling their injured friends to their feet, Impa orders everyone to move on, pressing on from the ambush. As they escape Impa braces for the surrounding monsters to pounce, but no subsequent attack comes. Instead Impa witnesses the myriad shapes and shadows pounce on the slain and grievously injured hand monsters. It would seem that these monsters care not what or where their meal comes from.
The rest of the journey passes in only mild terror, while the pursuit is no longer braying for their blood, A few shadows still follow after them, watching and waiting until the light of the morning sun chases them away.
“By the Goddesses, what it that.” A scout swears.
Now in the light of day, it can be seen clearly. Lying directly in front of the column is a large square of pure darkness stretching almost to the limits of vision. “That is our destination,” Impa says “The Barrier of Twilight.”
You have finally arrived, what do you do?
>Take your team and go in now, before the enemy has a chance to detect your presence. If they haven’t already. >Perform some preliminary scouting and rest, your strike team. needs sometime to rest and prepare for what comes next >[Write In] Anonymous
>>6152385 >>Perform some preliminary scouting and rest, your strike team. needs sometime to rest and prepare for what comes next Anonymous
>>6152385 >>Perform some preliminary scouting and rest, your strike team. needs sometime to rest and prepare for what comes next Anonymous
>>6152385 >Perform some preliminary scouting and rest, your strike team. needs sometime to rest and prepare for what comes next Anonymous
>>6152385 >Perform some preliminary scouting and rest, your strike team. needs sometime to rest and prepare for what comes next ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 05 Dec 2024 18:58:41 No. 6152894 Report >>6152385 >>6152498 >>6152514 >>6152675 >>6152680 “Scouts, take a look around.” Impa orders “I want to know how big this thing is. Don’t get too close though, you’re not trained to handle the Twilight.” The scouts depart, splitting in two to cover both sides.
“Infiltration team you’re with me, we’re going to scout inside the Twilight.” Impa’s squad quickly assembles ready to move out.
“The rest of you set up camp. Remember the mission is only half done, so don’t get sloppy now!” The remaining Sheikah set down their burdens and begin following Impa’s orders.
Following in the wake of the Scouts, Impa’s team approaches the Barrier of Twilight. This close, the Twilight magic doesn’t need darkness to affect its surroundings. The closer the team gets, the dimmer and less clear the world becomes and all the special training shows its worth as the magic presses hard against them, but their senses remain largely uneffected.
At last, Impa stands before the barrier, its surface as black as obsidian and just as solid too, as it resists all attempts to push through.
“Open it up Femi.” Impa orders and her new seer steps forward, pressing a talisman against barrier. At the talisman’s touch, the barrier lights up with orangish gold patterns and the once solid surface shifts and move like ink.
“Stay close and keep on your guard. The Twilight is far more dangerous than any place in this world.” Impa gives her team one last warning before plunging into the inky darkness of the barrier.
It’s like plunging into ice water Impa thinks to herself as she pushes through the barrier. The unpleasantly familiar weight of the Twilight settles around her once more and she has to pause for a moment to shake off the weight and adjust to her new surroundings. As the world comes into focus around her, she immediately realizes the ground before her is bare. No trees, no grass, and no stones bigger than her foot are anywhere to be seen. The only large object she can see is a squat looking structure in the distance. The realization suddenly hits Impa that this clearing of obstructions is deliberate, and she quickly lays flat on the ground. Sotrea, her scout, stumbles through the barrier behind her and Impa immediately reaches up and pulls the girl to the ground beside her.
(1/2)
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 05 Dec 2024 18:59:41 No. 6152895 Report >>6152894 “What th-“ Impa stifles Sotrea’s curse with her hand and hisses into her ear “They’ve cleared sight lines all the way to the edge of the barrier. Stay down and warn the others as they come through.” Still bewildered and acclimatizing to the Twilight, Sotrea sluggishly follows Impa’s order pulling down and warning the rest of the team. Soon all four Sheikah are lying the dirt staring off the distant structure, trying to get their bearings.
“The Twilight is messing with my vision. I can’t see too far.” Sotrea grumbles rubbing at her eyes.
“Mine as well,” Impa whispers. “Femi can you do something?”
“A moment Mistress.” The seer says scribbling on a talisman. After a tense wait, he mutters an incantation and presses the talisman to his forehead. The slip of paper begins to glow softly and then turns translucent. “Look through this.” He says, handing the slip to Impa.
Looking through the talisman, the blur and some of the dimness of Twilight disappears and Impa can see clearly the ruins of a fort in the distance. Squat, dark, and old as it might be, the fort still serves its purpose, its stone walls hosting strange looking guards atop its battlements.
“What the hell is a fort like that doing all the way out here?” Sotrea asks peering through the talisman at Impa’s side. “It doesn’t look Twilighty.”
“It was likely here before the Twili came.” Femi answers. “Although we didn’t see any on the way in. It is said that the Wilds contain the ruins of a civilization long since passed. Some scholars speculate that they could be our ancestors and that Hylians once inhabited these lands.”
“Right, thanks for the history lesson, what do you do about it though?” Sotrea asks “When I heard this Twilight base was in the Wilds, I was expecting more wooden palisades than stone forts. I also thought there’d be more cover on the approach.”
“Less whining and more scouting, what do you see Sotrea?” Impa chastises.
Sotrea sighs and looks through the talisman with Impa “Guards on the walls, patrols going around the base. The walls are short and look crumbly in places, but they’re still pretty sheer.” She pauses looking closer “There is an entrance on this side with what looks like a wooden door, guards station outside it.”
“How many guards do you think they have?” your guardian Shamel asks.
“Dunno, but based on how many I can see right now, I’d say a lot, definitely more men than we brought.
“Any other ways in, besides the front door?”
“Maybe up the walls? if we can find a good spot, but I’d have to get closer for that and I don’t know how close I’m allowed to get. Mistress?” Sotrea looks to Impa for orders.
>Stay back you just wanted safe look. >Move in close and get good look at the outer defenses. >Prepare for some light infiltration. You want to breach the defenses to make sure you can get in when it counts. >[Write In] Anonymous
>>6152895 >Prepare for some light infiltration. You want to breach the defenses to make sure you can get in when it counts. Risk it for the biscuit.
Anonymous
>>6152895 >Prepare for some light infiltration. You want to breach the defenses to make sure you can get in when it counts. We need to take out whateve ris preventing Twili crown agents from teleporting in, right?
Anonymous
>>6152895 >Prepare for some light infiltration. You want to breach the defenses to make sure you can get in when it counts. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sat 07 Dec 2024 02:19:42 No. 6153468 Report >>6152895 >>6152966 >>6153009 >>6153144 “Prepare for infiltration,” Impa says staring hard at the fort. “I want a guaranteed entry point and a thorough assessment of their defenses.”
“You got it Mistress,” Sotrea says with a resigned sigh, before skittering off on all fours, staying low to the ground. The rest of the team follows after her at a slower pace, circling around the fort. Finding a good spot to close in, Sotrea stops skittering and begins to slowly inch her way forward, moving carefully and deliberately toward the fort. The team follows her lead, moving and stopping as she does. After a long, tense crawl everyone arrives at the edge of one of the patrol routes. A squad of corrupted Twili armed and armored for a fight trail behind a lumbering Shadow Beast as they make their rounds. Everyone lies flat and still as the patrol passes by, the group of guards oddly silent as they march. No so much as breathes until the patrol turns out of sight around the fort and Sotrea starts to move and move she does. Leaping into a crouch she dashes forward and plasters herself flat against the fort wall. Everyone else follows suit hugging tightly to the stone.
They pause listening closely for any sign they’ve been spotted, but the eerie silence and stillness of the Twilight remains unbroken. Undetected thus far, Sotrea begins to run her hands over the surface of the stone until she finds what she’s looking for. With a hard yank, she pulls free a part of the dead remnants of a vine that had grown in a snaking groove up the wall of the fort. Following the groove, she pulls more up vine, the action making a tearing, snapping sound. Impa’s hand shoots out and stops Sotrea, as she strains her ears listening for… The soft taping of hard soled boots upon stone comes from the wall above them and the stones are illuminated by a soft light. With little time to react Impa…
>Orders a retreat, you’ll have to content yourself with the knowledge gained thus far. In exchange for remaining undetected. >Hides and hopes that the guard fails to spot them. >Attempts to take out the guard before detect their presence. >[Write In] Anonymous
>>6153468 >Orders a retreat, you’ll have to content yourself with the knowledge gained thus far. In exchange for remaining undetected. Anonymous
Quoted By:
>>6153468 >Hides and hopes that the guard fails to spot them. Anonymous
>>6153468 >>Orders a retreat, you’ll have to content yourself with the knowledge gained thus far. In exchange for remaining undetected. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sun 08 Dec 2024 06:11:06 No. 6154168 Report >>6153468 >>6153505 >>6153556 “Fall back.” Impa whispers as loudly as she dares, before dashing away from the wall. Her team follows after her, staying as low as they can. When they reach the outer edge of the patrol routes, Impa slides to a halt and lies flat against the ground. Looking back up at the fort, she watches as the sentry peers over the wall where they had been standing and holds aloft an orb that gives off a pale blueish white light, akin to that of a full moon. He scrutinizes the area carefully and calls out to a patrol as it passes. Everyone holds their breath as the patrol investigates the base of the wall for a while before exchanging a few more words with the sentry. Then they all return to their posts, nothing seeming a miss.
Everyone lets out their breath and Impa leads them carefully back out of the Twilight. Returning to the world of light they are nearly blinded by the mid-morning sun, but its warmth is very welcome after the strange chill of Twilight. Impa and her team meet up with the other scouts and discuss their findings.
The Twilight covers a very large area in an almost perfect square. It does not deviate and according to the scouts the barrier is of uniform color and texture the whole way round. Other than that, there is a slight dead zone projecting a few feet out from the barrier, but no other abnormalities besides that. As for what was gathered from inside the Twilight, its clear that the people who set up the base did a professional job. Removal of obstructions all the way to the barrier, timely patrols and alert sentries stationed around the outside, and from Sotrea’s observations, there is likely a sizeable garrison inside. As for infiltration routes, there’s scaling the wall at the point Sotrea found, although if there’s vines in one spot, there are likely more, and there is also the guarded and likely barred front door. Not too many options there, but better than none. As the planning is done many ideas are shot down, discussed, and expanded upon. In the end though a few plans are laid out.
>Go in quiet and try to avoid any fighting until the teleportation blocker is found and destroyed. >Create a diversion and draw off as much of the garrison as possible allowing an infiltration of the fort with a hopefully reduced garrison. >Go for a surprise assault, kick down the front door and use the shock of your entry to destroy your target before a response can be rallied. Anonymous
>>6154168 >Go in quiet and try to avoid any fighting until the teleportation blocker is found and destroyed. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 09 Dec 2024 03:41:46 No. 6154607 Report >>6154168 >>6154185 “We go in quiet. We need time to find our objective and the quiet approach will give us that.” There is a general murmur of agreement to Impa’s words as the plan begins to solidify. Other questions and concerns arise, but all are taken care of in their course.
Duties of the rest of the Sheikah:
>Remain outside of the Barrier and take care of anyone who might flee or reinforcements that might come from the outside. >Keep eyes on the fort. Should an alarm be raised they are to come in as reinforcements and a distraction. The seers can craft two powerful spells (get out of jail free cards) for your use. What should they make:
>Two powerful combat magic spells >Two spells to aid your infiltration. >One of each Last minute drill:
>Run some combat drills with your team to improve their coordination in battle >Put your team through some stealth drills to better your odds of getting in undetected. >Let them prepare in their own ways (increase their individual abilities) Anonymous
>>6154607 >Keep eyes on the fort. Should an alarm be raised they are to come in as reinforcements and a distraction. >One of each >Let them prepare in their own ways (increase their individual abilities) Anonymous
>>6154607 >Keep eyes on the fort. Should an alarm be raised they are to come in as reinforcements and a distraction. >One of each >Put your team through some stealth drills to better your odds of getting in undetected. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 10 Dec 2024 02:44:35 No. 6155084 Report Rolled 2 (1d2) >>6154607 1
>Put your team through some stealth drills to better your odds of getting in undetected. 2
>Let them prepare in their own ways (increase their individual abilities) ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 10 Dec 2024 05:24:01 No. 6155117 Report >>6154607 >>6154665 >>6154668 >>6155084 Final preparations in place Impa orders her team to check their gear and prepare themselves for the infiltration. Impa herself takes some time to meditate, check her own equipment, and do some stretches and light exercise before finally retiring for some rest. Maybe it’s being so close to the Twilight, or maybe it’s just pre-mission jitters, but Impa finds rest illusive.
Walking out of her tent, she finds she is not the only one having trouble sleeping. Her whole team is outside in the waning daylight. Sotrea paces nervously, muttering to herself. She occasionally stops, drawing her dagger and performing strokes, before returning it to its sheath and resuming her pacing and muttering.
Shamel sits near the fire, sharpening his sword over and over. He stops to test its edge before shaking his head and resuming his sharpening. Despite his calm, methodical exterior Impa can see his jaw clenched tight and his brow furrowed, deep in thought.
Lastly her seer, Femi sits in the middle of a circle of talismans eyes closed in meditation. Periodically he opens his eyes, picks up a talisman and inspects it closely, before making a mark on it before replacing it in the circle and returning to his meditation. His bouncing foot betraying his nerves the whole while.
Impa walks forward and joins Shamel by the fire. She stares into the flames losing herself in thought. Iphath had always said she was a good commander. Giving orders came naturally to her, but the Sheikah Elder had also said she lacked warmth. "To be a great leader one must be feared by their enemies, respected by their subordinates, and beloved by their people." She had said and now Impa felt that in a time like this she needed to show "warmth", but how would she do that? Friendliness and joviality had never been her strong suits or any of her suits really. Maybe she should...
(1/2)
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 10 Dec 2024 05:25:02 No. 6155118 Report >>6155117 Before Impa can think of an approach. Sotrea sits down next her and saves her the trouble "Gah, this wait is killing me." she complains she says stretching. "Why can't we just go in now get this over with?"
"Because some of us need to rest and prepare yet." Femi answers, from his circle of talismans.
"Yeah, but every second you spend resting and preparing, I get more restless and unprepared."
"Take a breath, calm your mind and relax yourself." Shamel says examining his sword’s edge
"I tried that shit, it does work for me. I'm a doer. This sit and wait and see stuff doesn't work for me."
"That's a funny attitude for a scout to have." Femi says marking one of his talismans, "isn't half your job watching and waiting?"
"Yeah, but that's different, there I’m watching and waiting to see what my target will do next, predicting their next move, shifting to a better position, or holding very still so that I'm not spotted. This is just plain waiting, being the one who has to make the next move, but unable to do so. I can't stand it makes me... nervous." Sotrea finally admits and the conversation dies as everyone else realizes that they too are nervous.
>"You want something to do? That can be arranged." >"Meditation isn't so different from a scouting or spying mission. The difference is the person you're watching is yourself." >"I'm nervous too. More than any of you realize." >[Write In] Anonymous
>>6155118 >"Meditation isn't so different from a scouting or spying mission. The difference is the person you're watching is yourself." Anonymous
>>6155118 >>"Meditation isn't so different from a scouting or spying mission. The difference is the person you're watching is yourself." Anonymous
>>6155118 >"Meditation isn't so different from a scouting or spying mission. The difference is the person you're watching is yourself." ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Tue 10 Dec 2024 20:53:51 No. 6155483 Report >>6155118 >>6155133 >>6155240 >>6155358 "Meditation isn't so different from a scouting or spying mission. The difference is the person you're watching is yourself." Impa says breaking the silence.
Sotrea looks at Impa with a mix of surprise, that she had spoken, and confusion at her words. “What?”
“Picture yourself in your mind, what do you see?”
Humoring Impa, Sotrea closes her eyes. “Nothing, blackness.”
“Why?”
“Because I can’t concentrate right now.”
“Why?”
“Because I’m nervous, tense, I can’t stop thinking about the mission”
“Where are you feeling that tension.”
“In my chest.” Sotrea sighs growing impatient.
“How is your heartbeat?”
“Racing.”
“Your breathing?”
“A little quick.”
“Skin?
“Sweaty.”
“Okay, your target is obviously nervous, how do you calm them down?”
“I slow down their breathing.”
“Good, what else.”
“Calm their heart. Relax their muscles. Take their mind off of… Hey, it’s working, kind of.” Sotrea says opening her eyes.
“Mhm, keep it up. Your mission isn’t complete until your target is completely tranquil.”
Sotrea closes her eyes again and Impa can see as she begins to visibly calm. Looking around she can see that both Shamel and Femi had stopped their own rituals to partake. Closing her own eyes Impa slips into a meditative state and finally finds some rest.
When she opens her eyes again, Shamel and Femi had resumed their preparations without the nervous ticks this time and Sotrea had fallen asleep sitting down and was snoring slightly. The sun was completely out of sight now, the purple western horizon, the only reminder of its presence. Soon the other seers arrive spells in tow and deliver them to Femi. “Ready?” Impa asks.
“Yeah,” Femi nods gathering up his other talismans. “Let’s go, I don’t like hanging on to things any longer than I have to.” He says carefully tucking the two gifted talismans away in a special box.
After waking up Sotrea, the rest of the Sheikah are brought into position and Impa’s team prepare to enter the Twilight. Doing one last check on herself, her team, and the plan, Impa walks through the Barrier
<span class="mu-s">Infiltration Part I: Over the Wall</span>
> Base DC 50 > Impa’s Team’s Wisdom + 40 DC > Prepared Entry Point/Pre-Planning + 15 DC > Enemy Wisdom - 20 DC > Defensive Works - 15 DC > Total DC 70 > Give me three d100s anons 0 Passes = Spotted before you even reach the walls. 1 Passes = Loud entry, spoils your ascent up the walls. 2 Passes = You’re in the team makes it safely and undetected up the walls. 3 Passes = Luck is on your side, a lax guard allows you a quick and safe entry point inside the fort itself. Anonymous
Rolled 56 (1d100) >>6155483 Anonymous
Rolled 16 (1d100) >>6155483 Anonymous
Rolled 44 (1d100) >>6155483 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 11 Dec 2024 20:11:20 No. 6156026 Report >>6155483 >>6155756 >>6155763 >>6155767 Again, Impa's team stealthily approaches the walls of the fort. Nothing about the defenses appears to have changed, so they return to the same spot with the half removed dead vine. This time Sotrea carefully removes the vines, using her knife to silently pry away the debris. When she finishes, she quickly scrambles up the wall using the crevice created by the vine for hand and foot holds. When she reaches the top Sotrea slowly peeks over the stone crenellations, but quickly ducks back down, signaling that there is a guard above her. Not waiting for direction, she shimmies along the wall until she peeks up again, then pulls herself over. She disappears from sight for a tense few moments before reappearing directly above them and letting down a length of rope.
Impa is the first up the rope and when she reaches the top Sotrea whispers to her to remain quiet, pointing to a guard standing only a few feet away. Impa almost chastises Sotrea for her reckless behavior, but a second glance at the guard reveals the truth. Leaning heavily on his spear, the guard draws slow and steady breaths, asleep on watch. The rest of the team soon joins Impa and Sotrea atop the wall and at Sotrea's direction, they all descend into the fort itself through a nearby hatch in the roof.
The interior of the fort is similar to the exterior. Aged stone, dead moss make up the walls and the place has musty smell to it. The layout is dark and cramped, with the Twili only having placed a few luminescent orbs on the wall sconces to provide some pale light. "Femi any idea where our target is?" Impa asks.
Femi shrugs "We're close, that's all I know. If I had to give a direction, maybe down?" He says closing his eyes and concentrating. "Or maybe not down? I don't know there's so much Twilight magic in here it's hard to tell."
"We'll have to do this the old-fashioned way then."
>See if you can "coerce" a guard into giving you some directions. >Split up and search floor by floor, room by room >Something like the teleportation jammer is likely to be heavily protected, so start at the deepest most protected place in the fort. Anonymous
>>6156026 >Something like the teleportation jammer is likely to be heavily protected, so start at the deepest most protected place in the fort. Anonymous
>>6156026 >See if you can "coerce" a guard into giving you some directions. Anonymous
>>6156026 >Split up and search floor by floor, room by room ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 13 Dec 2024 03:14:01 No. 6156765 Report ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 13 Dec 2024 03:40:34 No. 6156782 Report >>6156026 >>6156765 “We’re going to go further in and go where they least want us to.” Impa directs and they set off down and deeper into the fort. It is smooth going at first. The upper floor is mostly devoid of guards, but after descending a flight of stairs, the amount of wall lights and guards increases.
<span class="mu-s">Infiltration Part II: The Heart of Darkness</span>
> Base DC 50 > Impa’s Team’s Wisdom + 40 DC > Enemy Wisdom - 20 DC > Layout Unknown - 10 DC > Total DC 60 > Give me three d100s anons 0 Passes = Your team is caught in one of the halls and a warning is shouted. 1 Passes = A wrong turn leads to a close encounter. 2 Passes = One step closer to your target. 3 Passes = Your luck holds it would appear that the roof guard isn’t the only lax one. Anonymous
Rolled 83 (1d100) >>6156782 Anonymous
Rolled 87 (1d100) >>6156782 Anonymous
Rolled 5 (1d100) >>6156782 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 13 Dec 2024 04:10:49 No. 6156797 Report >>6156784 >>6156785 >>6156794 >1 Success Do you wish to use your infiltration spell to overcome this?
>Yes >No Anonymous
Anonymous
Anonymous
Anonymous
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 13 Dec 2024 18:28:56 No. 6157037 Report >>6156797 >>6156800 >>6156842 >>6156924 >>6157005 Slinking through the lower halls of the fort, Impa's team wends their way forward. Reaching the end of a corridor they find it to be a dead end. They turn around just in time to see another guard exit a side room into the hall and begin making his way towards them. Pointing to a nearby door Impa silently orders everyone through it. Piling everyone into the shadowed doorway, Sotrea pushes on the sturdy wooden door to no avail.
"It's locked" she hisses.
Pulling her to the side Shamel throws his weight against the door. It creaks slightly, but does not budge. The guard moves closer now, the light of his carried orb peeling away the concealing dark.
"Femi, the talisman." Impa whispers.
Nodding gravely, Femi takes out the special talisman and begins to quietly recite an incantation. Gradually his whispered words fade as does all sound around the group. The shadows too around them seem to darken fighting back the growing light. Using hand signals Impa and Shamel try the door together. Slamming their combined weight against the door causes the age worn wood to give and the latch holding the door shut to tear silently free. Hurrying everyone inside Impa closes the broken door.
(1/2)
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 13 Dec 2024 18:29:57 No. 6157039 Report >>6157037 In the dim light of a few wall lights, Impa can see iron cages filling the room. Squinting in the low light, she sees that many of them are empty. In a few lay unmoving or shivering human shapes, spindly and gaunt. The air is foul and heavy with the scent of unwashed and uncared for multitudes. Taking an illuminating orb out of one of the wall sconces, Impa holds it up casting its dim light over one of the bodies. The body is unmistakably Hylian, but horribly distorted, with its limbs grotesquely enlarged and elongated, it's skin blackened and its hair hanging loosely around its head in thick tendrils.
"Oh Goddesses." Sotrea says trying and eventually failing to not wretch.
"It almost looks like one of those Shadow Beasts" Femi says stepping closer.
"That's because it is," a weak voice says from another cage.
Walking over to the cage, Impa shines light on its occupant and is greeted by a familiar face "Naza?"
"Mistress." He responds, giving back a weak smile.
"You're alive." Impa says surprise and relief washing over her.
"Only just, you'll have to forgive me for not rising to greet you, I'm afraid I don't have the strength to stand." He says, his much-diminished form sitting crossed legged in a meditative stance at the back of his cage.
"What did they do to you?"
"Not much thankfully. They provide me with little food and water and I am loath to trust it. Not after what they did to the others."
"What did they do to the others? Where is the rest of the team?"
"They're gone. Dragged off by the guards." Naza turns to gaze at the deformed corpse. "Some they bring back deformed and broken. Most don't survive the day, if they do, they're taken away again and so far, no one's come back from a second trip."
"Where do they take them?"
"Through there," Naza says gesturing to a door on the far side of the room. "They drag them in there and soon after, the screaming starts. Sometimes screaming stops soon after it starts and there's merciful silence, but more often the screams turn to inhuman howls and the next thing that walks out that door isn't human." Naza finishes his breath growing heavy as if the act of speaking was tiring him.
Impa's gaze drifts to the door Naza had indicated, a morbid curiosity and desire to know more about the Shadow Beasts drawing her toward it.
>Investigate the Changing Room perhaps it will tell you more about the Shadow Beasts and just what was going on here. >Stick to the mission. Do you free Naza?
>Leave him in his current state he'd only be a liability. >Free him, you lost him once you don't want to lose him again. Anonymous
>>6157039 >Stick to the mission. >Free him, you lost him once you don't want to lose him again. Save who we can, sure, but end the threat first and foremost. Don't get distracted.
Anonymous
>>6157039 >>Stick to the mission. >Free him, you lost him once you don't want to lose him again. Anonymous
>>6157039 >Stick to the mission. >Free him, you lost him once you don't want to lose him again. Anonymous
Quoted By:
>>6157039 >Investigate the Changing Room perhaps it will tell you more about the Shadow Beasts and just what was going on here. >Free him, you lost him once you don't want to lose him again. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sat 14 Dec 2024 20:02:18 No. 6157806 Report >>6157039 >>6157043 >>6157329 >>6157434 No, the mission comes first Impa says to herself, turning back to Naza. “Naza we’re here to destroy the source of a Twili teleportation blocker. Have you seen anything that looked important to your captors?”
“When we first got here, we were in a large room, there was an odd-looking obelisk inside. Before they dragged us out of the room a person in big metal helmet touched it and the thing lit up with a bunch of odd symbols.”
“Do you remember where this room is?”
“Yes, its out the door and-”
“Good, you can show us the way then.” Impa cuts him off “Shamel help me get this door open.”
“Mistress I-”
“No arguments Naza.”
With Shamel help Impa breaks the lock off the cage and hauls Naza out. A brief search of the other cages reveals no one in as good of shape as Naza, the remainder either dead, half changed, or too weak to reach out for help. Shamel tends to Naza giving him some more food and water, while Femi tacks a talisman Naza’s back that seems to lend him strength enough to hobble along with aid. After a brief check out the door to see the guard had left, Impa’s team resumes their journey, following Naza’s directions to the room with the obelisk. A room whose entrance is blocked by a pair of guards.
>Assault the guards and hopefully take them out before they can call for aid. >See if you can distract them, pull them away from the door. >Wipe them out with the Combat Magic Talisman. >[Write in] Anonymous
>>6157806 >Wipe them out with the Combat Magic Talisman. Anonymous
>>6157806 >Wipe them out with the Combat Magic Talisman. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 16 Dec 2024 01:12:27 No. 6158649 Report >>6157806 >>6158198 >>6158224 "Femi, the other talisman, get rid of them. Quietly if you can." Impa orders her seer.
"Mistress, for talismans like this, there is no such thing as quiet, but I will try." Femi says taking the talisman gently out of its special box. He begins to whisper to it and cup his hands around it as the talisman curls and blackens like kindling until all that is left is a small ember. Opening his hands, Femi finishes his incantation and gently blows on the ember sending it drifting down the hall towards the door guards.
Like a firefly, the ember meanders its way towards its target, swaying back and forth as it flies. One guard perks up, noticing the ember. Extending out his hand, he reaches for the glowing mote. The ember settles on to his hand and he stares at it for moment. Then the glowing mote expands in massive burst of flame that consumes both guards in an instant. There is a *fwoosh* as the flames blast down the hall and past the Sheikah, reaching all the way to the far wall. The heat and light nearly blind and scorch the waiting Sheikah, but it fades quickly leaving an only slightly singed Femi and a cooling hallway with two blackened bodies lying in front of a charred door.
"Move." Impa says taking the lead past the bodies and through the door. On the other side, she finds a high-ceilinged workshop or storeroom filled with shelves of boxes, jars, and barrels. In the center of the room, surrounded by a wooden platform is the black, stone obelisk, glowing with Twili symbols. Rushing up the platform Impa hurries to the obelisk only to be stopped by an almost translucent barrier around the base. The barrier is interwoven with more Twili symbols and sparks when she tests it with her knife.
"Another damned obstacle." Sotrea curses as Impa orders Femi forward to take a look.
"Powerful magic Mistress I don't know if I can dispel it." Femi says holding up a talisman to the barrier. "But give me some time and I'll see what I can do."
Voices start sounding in the hall outside and Sotrea calls from the door that company is coming. Someone must have seen the fireball, or its aftermath.
>Barricade the door and buy Femi some time. >Send out a decoy force to draw attention and troops away from the room. >Hide and see if you can avoid the initial search. >[Write In] Anonymous
>>6158649 >>Barricade the door and buy Femi some time. Anonymous
>>6158649 >Barricade the door and buy Femi some time. Just a little more time...
Anonymous
>>6158649 >Barricade the door and buy Femi some time. Anonymous
>>6158649 >>Barricade the door and buy Femi some time. ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Mon 16 Dec 2024 19:41:48 No. 6159092 Report >>6158649 >>6158660 >>6158699 >>6158835 >>6158845 “Barricade the door!” Impa shouts, closing the charred door and hauling a nearby barrel in front of it. Not soon after there is a pounding at the door and a voice calls a out to open it. After a response of “No” from Sotrea as she slides a crate into place, the pounding turns to battering as the enemy tries to break in. More stuff is piled in front of the door and the tell tale *thunk* of axes on wood is heard from beyond the pile. Although, this sound becomes muffled as Shamel, Impa, and Sotrea tip an entire shelf full of boxes onto their already substantial barricade.
Resting her back against barricade, Sotrea pauses for breath. “That should hold them for a while.” Just as she finishes speaking there is an ominous boom from underneath the pile and the whole barricade shudders. There are several more booms and the sound of splintering wood. “Me and my big mouth.” Sotrea curses, moving to stack more stuff on the barricade.
“Femi, how much longer?” Impa calls to the seer.
“I don’t know Mistress? This barrier I can’t force it, it’s not an enclosed spell. It’s being powered externally.”
“So, find what’s powering it and destroy it.”
“But it could be anything and anywhere Mistress. It could even be out there.” Femi says pointing at the door. “I have no idea wh-”
“Hey, is this it?” Shamel says shifting aside a box to reveal a glowing, symbol covered staff of wood. Not waiting for a response Shamel takes the staff and snaps it over his knee. The barrier shimmers and becomes slightly more opaque, but remains in place.
“Yes!” Femi shouts excitedly, “There must be more, find and destroy them and then we- Mistress behind you!”
Impa spins in time to see black drops falling on the ground behind her, building up, and taking the shape of a Shadow Beast.
“I thought these things couldn’t teleport in here?” Shamel says dropping a barrel and unsheathing his sword.
“Apparently not.” Sotrea says throwing more stuff onto the barricade as the booms from under the pile grow louder and more frequent.
<span class="mu-s">Division of Manpower</span>
Three Tasks: Shore up Barricade, Fend off Shadow Beasts, Find and Destroy Barrier Power Sources.
Select one task for each of your crew (Naza will be automatically assigned to finding power sources as he is too weak to do anything else.)
Who does what?
Impa
>task Sotrea
>task Femi
>task Shamel
>task Anonymous
>>6159092 >Femi: Find and Destroy Barrier Power Sources >Sotrea: Find and Destroy Barrier Power Sources >Shamel: Shore up Barricade Let me solo her
>Impa: Fend off Shadow Beasts Anonymous
>>6159092 >Femi: Find and Destroy Barrier Power Sources >Sotrea: Find and Destroy Barrier Power Sources >Shamel: Fend off Shadow Beasts >Impa: Fend off Shadow Beasts ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 18 Dec 2024 04:14:16 No. 6159969 Report Rolled 1 (1d2) >>6159092 1
>>6159261 >Shamel: Shore up Barricade 2
>>6159376 >Shamel: Fend off Shadow Beasts ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 18 Dec 2024 04:17:58 No. 6159972 Report >>6159969 Sorry folks, but I don't have the energy for a proper update tonight. So, select your stance and we'll get to fighting tomorrow.
Offensive
>Killing Blow: If your opponent’s combined Power, Wisdom, and Courage are less than your Wisdom and you are not *COUNTERED* kills your target instantly. >Close Combat: Negates enemy equipment bonuses, and forces them to use Power for their Defense instead of Courage. >Unrelenting Flurry: Doubles Momentum Bonus this round increases cap from 3 to 6 >Focused Blows: Doubles unblocked damage Maneuver
>Precision Strike: Weaken – Halves enemy Power for the rest of the fight (unless COUNTERED) >Precision Strike: Immobilize - Halves enemy Wisdom for the rest of the fight (unless COUNTERED) >Precision Strike: Crush Guard - Halves enemy Courage for the rest of the fight (unless COUNTERED) >Chain Bind: Immobilizes opponent with chains until they break free, or this stance is COUNTERED >Shifting Shadow: Ignores enemies equipment bonuses, forces enemy to use Wisdom for their Defense instead of Courage. Defensive
>Flash Nut Disengage: User does no damage this round, User breaks contact with the enemy and be allowed to flee combat next round. If Enemy is COUNTERED, they will be blinded for one round. >Guardian Stance: Protects selected character, nullifying their combat round and forcing the user to take two attacks that round. (Specify the character you wish to protect with your vote) >Misty Stance: Uses Wisdom instead of Courage for Defense (When user COUNTERS the enemy uses Wisdom instead of Power for the user’s Attack) Anonymous
>>6159972 >Killing Blow: If your opponent’s combined Power, Wisdom, and Courage are less than your Wisdom and you are not *COUNTERED* kills your target instantly. Anonymous
>>6159972 >Focused Blows: Doubles unblocked damage Anonymous
>>6159972 >Chain Bind: Immobilizes opponent with chains until they break free, or this stance is COUNTERED ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 18 Dec 2024 19:47:34 No. 6160474 Report ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 18 Dec 2024 20:10:54 No. 6160502 Report >>6160474 Impa’s Stats:
<span class="mu-r">Power: 4</span> <span class="mu-b">Wisdom: 8</span> <span class="mu-g">Courage: 6</span> Morale: 24/24
Stance:
>Maneuver - Chain Bind: Immobilizes opponent with chains until they break free, or this stance is COUNTERED Momentum: 0
Attack: 1d4+8
>Power: 4 (Base: 4) >Attack Bonus: 8 (Power: 4 + Wisdom Bonus: 2 + Decent Weapons: 2) Defense: 1d6+9
> Courage: 6 (Base: 6) > Defense Bonus: 9 (Courage: 6 + Wisdom Bonus: 2 + Lightly Armored: 1) Elite Shadow Beast stats:
<span class="mu-r">Power: 7</span> <span class="mu-b">Wisdom: 4</span> <span class="mu-g">Courage: 6</span> Health: ???
Stance:
> Maneuver – Reposition (High Ground): Unless COUNTERED enemy gains a defensive high ground bonus until they enter an offensive stance Momentum: 0
Attack: 1d7+8
>Power: 7 (Base: 7 + Momentum: 0) >Attack Bonus: 8 (Power: 7 + Wisdom Bonus: 1) Defense: 1d6+9
> Courage: 6 (Base: 6) > Defense Bonus: 9 (Courage: 6 + Wisdom bonus: 1 + Shield Mask: 2) ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Wed 18 Dec 2024 20:12:12 No. 6160503 Report >>6160502 Give me:
>1d4+8 for your attack >1d6+9 for your defense Anonymous
Rolled 4 + 8 (1d4 + 8) >>6160503 Anonymous
Rolled 3 + 9 (1d6 + 9) >>6160623 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 19 Dec 2024 01:39:01 No. 6160671 Report Rolled 7 + 8 (1d7 + 8) >>6160502 Shadow Beast Attack
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 19 Dec 2024 01:40:02 No. 6160672 Report Rolled 5 + 9 (1d6 + 9) >>6160502 Shadow Beast Defense
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 19 Dec 2024 02:04:57 No. 6160685 Report >>6160502 >>6160623 >>6160661 >>6160671 >>6160672 “Femi, Naza, Sotrea, destroy those staffs maintaining the barrier. Shamel shore up the barricade, make sure nothing gets through. I will take care of the Shadow Beasts.” Impa orders and the team splits. Shamel grabbing another box to add to the pile and the rest scouring the room for more staffs.
Across from Impa the Shadow Beast finishes taking form. Similar in appearance to the other beasts, this one appears to be slightly larger and its mask rather than being stone is a large well-polished shield of metal. Ignoring Impa the beast heads for the barricade.
“No you don’t.” Impa growls pulling out a thin length of chain and throwing it about the beast. The chain wraps around the beast’s right wrist and neck, and with a sharp pull Impa pins the beast hand to its face and causes it to teeter back as it ascends the barricade. Using its free hand the beast hurls a box from the barricade back at Impa. Still attempting to restrain the beast, she fails to wholly dodge the attack and the box strikes a glancing blow off her shoulder, making her grunt in pain and allowing the beast to finish its ascent.
>Impa suffers 3 damage, 21/24 HP remains Recovering from the blow Impa hooks her chain around the shelf they’d toppled onto the barricade, and using her leverage yanks the beasts head down pining it to the barricade. The beast thrashes trying to free itself, but Impa holds firm keeping it in place.
Select your Stance.
STANCES:
Offensive
>Killing Blow: If your opponent’s combined Power, Wisdom, and Courage are less than your Wisdom and you are not *COUNTERED* kills your target instantly. >Close Combat: Negates enemy equipment bonuses, and forces them to use Power for their Defense instead of Courage. >Unrelenting Flurry: Doubles Momentum Bonus this round increases cap from 3 to 6 >Focused Blows: Doubles unblocked damage Maneuver
>Precision Strike: Weaken – Halves enemy Power for the rest of the fight (unless COUNTERED) >Precision Strike: Immobilize - Halves enemy Wisdom for the rest of the fight (unless COUNTERED) >Precision Strike: Crush Guard - Halves enemy Courage for the rest of the fight (unless COUNTERED) >Chain Bind: Immobilizes opponent with chains until they break free, or this stance is COUNTERED >Shifting Shadow: Ignores enemies equipment bonuses, forces enemy to use Wisdom for their Defense instead of Courage. Defensive
>Flash Nut Disengage: User does no damage this round, User breaks contact with the enemy and be allowed to flee combat next round. If Enemy is COUNTERED, they will be blinded for one round. >Guardian Stance: Protects selected character, nullifying their combat round and forcing the user to take two attacks that round. (Specify the character you wish to protect with your vote) >Misty Stance: Uses Wisdom instead of Courage for Defense (When user COUNTERS the enemy uses Wisdom instead of Power for the user’s Attack) Anonymous
>>6160685 >Killing Blow: If your opponent’s combined Power, Wisdom, and Courage are less than your Wisdom and you are not *COUNTERED* kills your target instantly. Anonymous
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 19 Dec 2024 18:12:46 No. 6161106 Report Quoted By:
Rolled 46, 3, 93 = 142 (3d100) >>6160810 >>6160813 The Shadow Beast is going to try to free himself. Should he fail, your Killing Blow will insta-kill
>Shadow Beast DC to stay under: 55 ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 19 Dec 2024 18:41:11 No. 6161116 Report Impa’s Stats: <span class="mu-r">Power: 4</span> <span class="mu-b">Wisdom: 8</span> <span class="mu-g">Courage: 6</span> Health: 21/24 Stance:>Offensive - Killing Blow: If your opponent’s combined Power, Wisdom, and Courage are less than your Wisdom and you are not *COUNTERED* kills your target instantly. Momentum: 1 Attack: 1d5+15>Power: 5 (Base: 4 + Momentum: 1) >Attack Bonus: 15 (Power: 5 + Full Counter Wisdom Bonus: 8 + Decent Weapons: 2) Defense: 1d6+7> Courage: 6 (Base: 6) > Defense Bonus: 7 (Courage: 6 + Wisdom Bonus: 0 + Lightly Armored: 1) Elite Shadow Beast stats: <span class="mu-r">Power: 7</span> <span class="mu-b">Wisdom: 4</span> <span class="mu-g">Courage: 6</span> Health: ??? Stance:> Maneuver – Escape Bonds: User attempts to free itself from its restraints. Momentum: 0 Attack: 1d7+8>Power: 7 (Base: 7 + Momentum: 0) >Attack Bonus: 8 (Power: 7 + Wisdom Bonus: 1) Defense: 1d6+9> Courage: 6 (Base: 6) > Defense Bonus: 9 (Courage: 6 + Wisdom bonus: 1 + Shield Mask: 2)
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Thu 19 Dec 2024 18:42:35 No. 6161117 Report >>6161116 Give me:
>1d5+15 for your attack >1d6+7 for your defense Anonymous
Rolled 2 + 15 (1d5 + 15) >>6161117 Anonymous
Rolled 1 + 7 (1d6 + 7) >>6161117 Anonymous
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 20 Dec 2024 01:51:33 No. 6161278 Report Rolled 1 + 8 (1d7 + 8) >>6161116 Shadow Beast attack
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 20 Dec 2024 01:52:38 No. 6161281 Report Rolled 6 + 9 (1d6 + 9) >>6161116 Shadow Beast defense
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 20 Dec 2024 01:57:16 No. 6161289 Report Rolled 31, 99, 13 = 143 (3d100) >>6161116 Door Breachers DC to stay under: 30
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Fri 20 Dec 2024 02:16:55 No. 6161305 Report >>6161117 >>6161128 >>6161206 >>6161278 >>6161281 >>6161289 Rapidly reeling in her chain, Impa closes on the pinned Shadow Beast. The monster struggles desperately as she readies her dagger and takes aim for a vital spot on the beast, going for a <span class="mu-r">Killing Blow</span>. The beast roars lashing out with its free hand, unable to dodge on the uneven ground of the barricade, Impa redirects her attack to the beast’s hand scoring its flesh as the forceful blow connects through her attack and shoves her off the pile. She manages to land gracefully, but loses her grip on her chain allowing the monster to free itself of her bind.
>Impa inflicts 2 damage, suffers 1 damage 20/24 Health remaining. The Shadow beast is no longer restrained. Just then there is another loud boom followed by more splintering wood. The barricade shudders, but holds firm as Shamel shoves another barrel in place.
“Found it!” Sotrea cries in triumph as she holds up another staff, before promptly smashing it against a shelf, snapping it, and causing the barrier to flicker, but remain. Impa takes a breath steadying herself, things are okay she thinks. Until, out of the corner of her eye, she spots more hulking dark shapes taking form out of a rain of black droplets.
STANCES:
Offensive
>Killing Blow: If your opponent’s combined Power, Wisdom, and Courage are less than your Wisdom and you are not *COUNTERED* kills your target instantly. >Close Combat: Negates enemy equipment bonuses, and forces them to use Power for their Defense instead of Courage. >Unrelenting Flurry: Doubles Momentum Bonus this round increases cap from 3 to 6 >Focused Blows: Doubles unblocked damage Maneuver
>Precision Strike: Weaken – Halves enemy Power for the rest of the fight (unless COUNTERED) >Precision Strike: Immobilize - Halves enemy Wisdom for the rest of the fight (unless COUNTERED) >Precision Strike: Crush Guard - Halves enemy Courage for the rest of the fight (unless COUNTERED) >Chain Bind: Immobilizes opponent with chains until they break free, or this stance is COUNTERED >Shifting Shadow: Ignores enemies equipment bonuses, forces enemy to use Wisdom for their Defense instead of Courage. Defensive
>Flash Nut Disengage: User does no damage this round, User breaks contact with the enemy and be allowed to flee combat next round. If Enemy is COUNTERED, they will be blinded for one round. >Guardian Stance: Protects selected character, nullifying their combat round and forcing the user to take two attacks that round. (Specify the character you wish to protect with your vote) >Misty Stance: Uses Wisdom instead of Courage for Defense (When user COUNTERS the enemy uses Wisdom instead of Power for the user’s Attack) Anonymous
>>6161305 >Unrelenting Flurry: Doubles Momentum Bonus this round increases cap from 3 to 6 Anonymous
>>6161305 >Guardian Stance: Protects selected character, nullifying their combat round and forcing the user to take two attacks that round. (Specify the character you wish to protect with your vote) Specifying Sotrea. She's almost taken out the main target!
ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sat 21 Dec 2024 07:32:22 No. 6162057 Report ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sat 21 Dec 2024 07:36:34 No. 6162062 Report >>6162057 Impa’s Stats:
<span class="mu-r">Power: 4</span> <span class="mu-b">Wisdom: 8</span> <span class="mu-g">Courage: 6</span> Health: 20/24
Stance:
>Offensive - Unrelenting Flurry: Doubles Momentum Bonus this round increases cap from 3 to 6 Momentum: 3
Attack: 1d7+15
>Power: 7 (Base: 4 + Momentum: 3) >Attack Bonus: 17 (Power: 7 + Full Counter Wisdom Bonus: 8 + Decent Weapons: 2) Defense: 1d6+7
> Courage: 6 (Base: 6) > Defense Bonus: 7 (Courage: 6 + Wisdom Bonus: 0 + Lightly Armored: 1) Elite Shadow Beast stats:
<span class="mu-r">Power: 7</span> <span class="mu-b">Wisdom: 4</span> <span class="mu-g">Courage: 6</span> Health: ???
Stance:
> Maneuver – Dismantle Barricade: Assists in destroying the barricade this round. Momentum: 0
Attack: 1d7+8
>Power: 7 (Base: 7 + Momentum: 0) >Attack Bonus: 8 (Power: 7 + Wisdom Bonus: 1) Defense: 1d6+11
> Courage: 6 (Base: 6) > Defense Bonus: 11 (Courage: 6 + Wisdom bonus: 1 + Shield Mask: 2 + High Ground: 2) ContinuousQM !!lVJpPHWlL0z
ContinuousQM !!lVJpPHWlL0z ID:JiH++GlT Sat 21 Dec 2024 07:38:03 No. 6162064 Report >>6162062 Okay Anons
>1d7+15 for your attack >1d6+7 for your defense Anonymous
Quoted By:
Rolled 7 + 15 (1d7 + 15) >>6162064 Anonymous
Quoted By:
Rolled 5 + 7 (1d6 + 7) >>6162064