>>11568579>write the next MotU comicAs much as I didn't like netflix He-Man, the general story idea of He-Man and Skeletor gone and the resulting power vacuum is really fertile ground.
Without Skeletor leading them on his strange pursuits to enter Grayskull, the Evil Warriors become more like marauding criminals. Venturing into the light side of Eternia to steal your villages crops, try to steal weapons and tech from royal outposts, waiting for opportunities to ambush lone heroes out on missions. Skeletor gave them a purpose and had the power to make them all cooperate.
Trap Jaw and Tri-Kolps would step up to try and keep to keep the whole Snake Mountain thing gang going and "waiting for the boss to get back." Maybe because I think they look mean, but as the leaders of the Evil Warriors both of them become more cruel and petty. Tri-Kolps won't try to summon a demon to help take over Eternia but he will poison the village's well if they don't deliver their tribute. Trap Jaw would go stalk Man-at-Arms and Melaktha as they explore ruins just to kill them not as part of a bigger plan.
Without Skeletor's presence clouding his mind and soul, Mer-Man no longer feels any ill will towards He-Man and Eternos society. He swims away into the ocean. At times he cooperates with the Heroic Masters but never can be quite trusted.
Beast Man is very similar; no Skeletor to goad him into fighting he feels no loyalties to the others and leaves for the Vine Jungle to return to his people. Is he going to be accepted as their leader again or their be challengers from younger, feral members of his tribe?
Scare Glow is freed but lacks a purpose. He drifts around Eternia and sightings are considered bad omens for travelers.
Jitsu leaves as well. He was basically a mercenary and without Skeletor his contract his void.
Stinkor isn't truly a bad guy and was only ever an EW because no other society would have him. After some half-hearted raiding, he to deserts in the night.