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Sage Sunday: Who Up Edition

!FsYhNzwJOw No.34301268 View ViewReplyOriginalReport
Wiki: http://capx.wikia.com/wiki/CAPX_wiki
2.0 Demo: http://capx.wikia.com/wiki/Demo

Good tidings and happy holidays from the /vpmagg/ aka Pokemon Sage team! To help bring /vp/ into the festive season, we're bringing you a brand new update thread chock full of the last 5 months of development that we definitely haven't been too lazy post. Since 2.0's release, diving into Urobos's southern hemisphere has been laborous but exciting. Below you'll find a list of the best and most important content that we want to share with the board. As always, Sage is first and foremost a /vp/ game, so feel free to leave requests for content not posted here, feedback, suggestions, or questions.

If you want to post feedback on the recently released 2.0 demo, which covers the game through the third gym, please consider filling out the 2.0 Demo feedback survey, which can be found on the Demo wiki page instead.

If you have any interest in working on the project, the invitation to join is always extended to any anon of /vp/. Mention you're interested in thread and someone will get in contact.

Content Slate:
Tremol Coal Mine deeper levels concept
Dronia Sewers concept
Cycling Road Distro table
Vivace Distro table
Team Aurum HQ
Route 12 Distro table
Route 12 WIP tiles
Route 13 map
Stacatto Cliffs concept
Stacatto Cliffs gym concept
Stacatto Psy/Fi gym leaders concept art
Monk Concept Art
Stacatto Badlands concept
HM Progression
Apricorns
New sprites