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Why doesn't FF16 have directional moves and combos, unique non cooldown moves for each eikon, different movesets for each weapon, elemental and weapon weaknesses and resistances, positional advantages, combos with party members, MP management, status effects, weather effects, field effects, individually targetable body parts that affect both enemy stats and drops when destroyed, party management outside of Torgal, character switching, buffs, things to spend your XP on that aren't just more cooldown abilities or upgrades to basic abilities, weapons that have effects other than increasing damage, optional dungeons, minigames, and chocobo breeding?