>>49856945Well, no rulebooks, it's mostly just free-form text based stuff for me. Basically how it works is that each player takes their turn by writing out what their character does, and their reasoning for why it might work and how they're exactly doing it, then the other players do so as well, one by one. If there's a contest between one persons actions and another person's actions, its usually decided by how plausible the actions were.
For an example, if I decided to write that my character punched your character, then maybe I'll write "my character steps forward, then attempts a light jab at your OCs face, then follows it up with a cross." Then on their turn, knowing that I attempted two blows up high, they might decide to go for a dodge and counter for now, exploiting the lack of reasoning given to my first attack in order to take some liberties with interpretation, so they might write that they "duck down with a crouch and step forward then go for a hard and fast hook to your OC's liver. Since your OC stepped in for a jab, they're likely within firing range for return fire when I step in turn, and committing to the punches likely mean they'll be open for fires in return. If this lands, it's unlikely your OC would be able to return cohesive fire back due to the shock people go into, after getting hit with sufficient force in the liver." Then, the turn passes. And so on and so forth. It gets a bit rules lawyer like, but it's pretty fun.
In addition to that, I do recommend ye does their research and imagery work in addition to CRP practice. Look up actual MMA(Mixed Martial Arts) fights, HEMA(historical European martial arts) fights, IRL gunfights, action movies, comic books, manga, and anime, then break down and analyze their fight scenes to get a better idea of chereography and other fine details. You can also get a good idea of writing from any action webnovels or books online that are similar to the kind of genres you want to write action about.
I find that it's also good to help visualize combat. Go mime out the moves irl if it helps. If you need props, pick up some sticks from the local park to act as weapons, you can clean them off by using some water, and shave off their ancilliary bits with some elbow grease and knifework. Do some sketching as well in stick art of your characters in combat, don't need to be fancy, just needs to be enough for you to figure out how the fight looks. Maybe add some basic arrow directions for vectors and speed and other whatnot elements and you should be solid.
And in addition to that, also study the actual fundamentals of the kinds of combat, such as boxing online, or something if you really want to get into it. Learn some interesting bits and pieces of anatomy. Read up on psychology and dark alter egos and how actual grizzled veterans act in combat to get an idea of how people act in action. Read up on parkour in order to get an idea how to properly convey maneuver. Read up on warfare to get an idea of what war is actually like from a scientific standpoint (r/warcollege is a good one, but there are other sources).
Write down profiles for the environment and for the players in the fight, and refer back to it if ye's confused on the scene.
I'm currently busy with stuff, but I'm fine taking someone under my wing long-term for this, anon. I'm admittedly not done actual dedicated stories before, more of a worldbuilder and CRPer and reader....but a guy can try, no? Though...I kinda don't know how I would contact ye though.