Domain changed to archive.palanq.win . Feb 14-25 still awaits import.

Threads by latest replies - Page 21

Civ Thread

ID:fmfV9Smy No.6278460 View ViewReplyOriginalReport
Pick race and location
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Civilization Thread

ID:YZlGfWN9 No.6276909 View ViewReplyOriginalReport
We will make a few choices and then we'll begin.

I will only run sessions on weekends, but I might post throughout the week (no guarantees).
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Adventure Quest

ID:krqNxvFH No.6275045 View ViewReplyLast 50OriginalReport
Growing up hearing stories about adventurers, you always wanted to become one yourself. Their tales of glory and defeating fearsome monsters to acquire riches have always held a great fascination to you. In your sixteenth birthday, once you became an adult, you decided to go out into the world!

Your great grandfather was once a Flame Knight, the order that protects the Emperor. His old sword is still laying around the house, shiny and sharp as ever - perhaps it is even magical!

Your father would never let you take the family heirloom, so one night you just grab it and run away. It would be yours, one day, so why not now?

Besides your prized sword in its scabbard, you only have a backpack with a week worth of food and a dagger.

Where do you wanna head next?

> To the north lands, to test your steel against the barbarians
> To the west port of Mithrail, where you can travel to distant lands
> To the east towards the capital Flamenherz, to seek your destiny
> To the south towards the elven lands, to find worthy companions
> Write in

Also choose gender and name MC.
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Task Force Vanguard, Containment/Expedition Team 04

ID:J/p2TaKz No.6252947 View ViewReplyLast 50OriginalReport
Domestic Security Coordination Council Quest... Cancelled
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<span class="mu-s">Welcome User</span>, please enter in your username and password.
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>Username: ***************
>Password: **************
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Welcome <span class="mu-s">Operator</span>, to <span class="mu-s"><span class="mu-b">Task Force Vanguard</span></span>

While the world and our beloved nation is in crisis, we are the ones who handle the greatest threat to our fellow citizens and perhaps the world.

The <span class="mu-s">Containment Box</span> is fully online in a secure facility with two companies of Marines, a platoon of SF qualified personnel, and a nearby National Guard base on standby. Nothing gets into the underground facility and nothing gets out. The landing spots around the <span class="mu-s">C Box</span> are filled with trained killers, ready to pacify or slaughter anything that lands from other timelines or dimensions.

As long as the Box is running, humming along, our goverment is sale from an assassination team popping into existence in the Capitol. As long we do our jobs, spies and saboteurs can't sneak into our world.

Now then? You are using a placeholder sign-in code that is being shared with multiple people. There isn't any proper documentation yet about if you're going to be a small team or some squad leaders or what. Did you even figure out your call signs yet?

><span class="mu-s">Time to pick</span>

1. Make your decisions as a collective. You might be a small team that coordinates missions together.

2. Make your choices alone. This step is harder and more difficult. Instead of the risk of not agreeing to things, you run the risk of losing interest in doing things by yourself, even if you network with others.

><span class="mu-s">Optional Choice</span>

1. Handholding. This limits you to less options and makes it slower for you to progress as a physical/mental entity. It also means that you get promoted slower.

2. No handholding. You have to enter in a general sense of what branch you come from, and in the future you have to think about your choices.
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Rise Of The Ancient Lich Quest

ID:w2fiJfz6 No.6275574 View ViewReplyOriginalReport
You are Gamma the Lich. The Order of the Sun usually keeps you sealed into a catacomb specially prepared to trap you forever, since they can't figure out a way to get to your phylactery to destroy you, but right now you feel just A-mazinn.

You look around, your awareness of your surroundings starting to become less numb as the many wards the paladins put on you start to fade. You feel a strong tinnitus and can't really hear anything currently, but you see a cultist on top of you babbling something before a sword punctures through his gut. This one will be a close call, it seems. Just the way you're used to.

The paladins love to be flashy so they chained you to the sarcophagus with mithril chains. These chains alone could finance your operations for a decade, let alone the several enfeeblement traps that kept your massive intellect dormant, at below animal level so you can't even cast a spell.

You extend your bony hand as far as manacles allow it, hoping to be able to touch something. The pierced cultist is not quite dead yet, so you manage to touch him and snuff out his lifeforce, consumed in an instant.

With this boost of energy, you negate the enfeeblement traps and your intellect returns, and with it the ability to cast spells, twice as fast as any mortal magician.

So of course you cast Haste, allowing you to cast four spells in the time an ordinary wizard would cast one.

In a split second, you cast your usual suite: Mind Blank, Globe of Invulnerability, Flight and, taking advantage of the spilled stomach acid your dying cultist so graciously provided, you cast a fully maximized corrosion spell on the mithril chain, weakening it enough to bend it and liberate one arm.

The nearest paladin notices your arm is free and hit you with his holy sword. Were you a lesser undead, the merest touch of it would be enough to destroy you. But as you are, it only gives you a mild nuisance.

Confident that you're unkillable, you detach your arm and shoot it away in an arc, pretending the paladin lopped it off.

As the paladins rush to reseal the chamber, your self severed arm explodes, killing and maiming several people, cultists and holy men alike.

You can sense a tiny fragment hitting the invisible wall that keeps you locked there.

You focus your magical power on a fully maximized Breach spell, focuses on a point the size of a pin. With ten thousand tons of magical pressure, you squeeze a needle-like fragment of your exploded limb outside the catacomb. You won.
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Civilization Quest

ID:vd+N744Z No.6274500 View ViewReplyOriginalReport
Pick race and location
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Salvation is The Letter Z, A Gundam Quest #1

ID:I11hf/hT No.6243254 View ViewReplyOriginalReport
It has been 7 years since the end of the One Year War, and an era of relative pass has come and gone as the smoldets of war are slowly returning to full hearted flames. The brutality and terror of the organization known as the Titans have failed to cow the growing resentment of the Spacenoids, only inflating their desire for independence from their tyranny and the Federations apathy.

This has lead to the formation of the AEUG, or the Anti-Earth Union Group in opposition to the Titans with the goal of defeating them and reforming the Earth Federation government. Supported by the Moon, several wealthy politicians and businessmen, along with the all too critical support of the Spacenoids. They go about gathering pilots from the colonies as they develop new mobile suits in preparation for the day they enter open hostilities with the Titans, an eventuality if they ever had the will to achieve their goals.

It is in an black operation that would see your destiny changed forever. But an ordinary teenager, we must determine your place in this altered reality, and the powers you now possess.

>You are an Newtype: But how strong?
- Weak(Unable to use Psycommu)
- Average(Standard ordinary Newtype)
- Strong(Char/Amuro Tier)
- Powerful(Kamille/Judo Tier)

>Your place in this new world?
- Who's Kamille? (You replace Kamille, taking his life and place in the setting)
- My Best Friend Has A Girl's Name(You are born as an ordinary teenager, and the childhood best friend of Kamille alongside Fa.)
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Happy Hunting

ID:mCPi/IpF No.6276931 View ViewReplyOriginalReport
https://www.youtube.com/watch?v=vnst148lyv

#CountedorMadeUpI0z#WithInFiniteZeroOne

Happy Hunting

ID:bVyq6jkr No.6276878 View ViewReplyOriginalReport
https://acb98b3123c1.ngrok-free.app

#bandPassRings#ParAmountEducation
#ArcheTypesScenarios#QueuedPiperInterests

Magical Dynasty Quest

ID:TSc5fHTy No.6273221 View ViewReplyOriginalReport
You live in the world continent of Aletheia. Magic exists, but it is reserved for the truly gifted - even a genius can only learn maybe one or two proper spells in a lifetime. Two of the greatest geniuses used to study together in the tower of their master in the city of Graak. After the city was attacked by demons and their master killed, they couldn't decide who was going to be his successor and so they did battle. Archagoras, a master of the dark arts, blinded his rival, Hekabe, with a curse so potent she couldn't get rid of it with her healing magic. She infused herself with potent life magic and then charged at Archagoras. Wounded, he turned into a shadow and disappeared.

You're Hekabe's apprentice. Her lieutenant Darius the Brave found you in a village called Zorn, which had once been conquered by lizardfolk. You were toiling at the mines when he liberated the village. Something in you caught his eye and he decided to take you to Hekabe. She determined you to have great potential for magic and took you as apprentice.

She let you copy one of her grimoires, though even with this help it will take you a lifetime to master spells at her level. You became a sage, working for her in her library, aiding in research, learning some magic when you can. You learned that she's pursuing a cure for the curse that blinded her, a hex so devilish it continues to crawl under her skin and spread long after it was cast, causing immense pain.

"My worthy apprentice. I might not be long in this world. You will have to defeat Archagoras! If you don't, he will plunge this world into a thousand years of darkness!"

Not too long after that, she was assassinated in her tower by invisible assassins send by Archagoras. In her will, read by Darius, he himself assaulted by the assassins, managing to survive only thanks to a charm Hekabe gave him that reinvigorated him after taking lethal damage, she legated her tower and grimoires to you "on the condition that you find a worthy apprentice within ten years, leave everything to the apprentice in your own will, and instruct them to do the same for perpetuity."

Darius implies that she did not forbid you from having more than one apprentice, though you must choose only one to inherit everything.
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