Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
!!vAeahlOzI/c

TRUST A GOBLIN 16

!!vAeahlOzI/c ID:qqfQCpp6 No.5995074 View ViewReplyOriginalReport
THE BASICS

Your name is Joey Donuts.
You are Grel (half elf, half human}
You are a student wizard. You haven't picked your major and you're not licenced to use magic in areas owned by the Grand Ternion Unity.

You have SIX spells

Blast - Does 6d6+20 energy damage. -MP 20
Draw- Drain 10+2d6 mana from a target, providing they have mana -MP 5
Wrack - DO 10 damage to yourself to gain 12 MP -free
WIZARD HAAAANDS - Manipulate an object you can see but not reach. As strong as you are - MP 10
Douse - Extinguish any fire up to the size of a campfire , includes ignitions from matches and guns - MP 5
Hells Heart - Instantly double the damage of any attack (ranged, magical, or physical) by charging it with magic -MP 16 Joey has improved this skill and can cast it on another party member while still performing an action for 20 mana. He can also cast it on himself and one other person while performing another task for a cost of 41 mana.
Earths Honesty - Tell if someone is lying about the thing they have just said. MP 6

You are the acting CEO of Cold Iron Solutions potion company. Making mutterbottles and mana potions

You solve shit.

Your consigliere and number one is also your girlfriend. An enterprising goblin for hire called HIGHBALL.
You have a company staff.

LUMSDEN -Owner and pilot of your airship
SURREY - Potion brewer
JONES - Staff chef
GILCREST - Custodian
KARL - A private investigator

You have adventuring party members

BURSTOCK - An chill but rebellious healer. A thot with a big heart.
MIKE - A pragmatic hunter, kinder than he looks. Kind of your bro.
RICHTER - A wise muscle wizard, unfamiliar with people.
JORN - A distractible martial artist trying to make up for past crimes.

previous thread for more details:
https://suptg.thisisnotatrueending.com/qstarchive/2023/5563672/

This quest is nice and slow so don't panic.
Here is the wikia that is chock full of info on the characters, locations and mechanics (and misspellings).
https://trust-a-goblin.fandom.com/wiki/Trust_A_Goblin_Wiki
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QTG: Easter Edition

ID:c6bsYK9+ No.5962533 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.
Previous thread
>>5933504

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure

Questionably Useful links:
>QTG discord: https://discord.gg/6s4Xazmv
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/v55Xaaja
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-b">text</span> [ /blue ]
Green: [ green] <span class="mu-g">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice] + [no. of sides in a dice]

Example: dice+1d100 = a 1d100 roll

Spoiler: spoiler or by pressing alt+s in-thread

>QM question:
It's Spring Cleaning time! What are some writing/questing habits you're having trouble shaking?

>Player question:
When clicking on a new quest, what kind of things make you keep reading? What kind of things turn you away?

>General question:
Do you have any plans for spring? Any big shake ups, or business as usual?

>Lurker question:
Would a firmer board culture make your more or less likely to vote?
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!!2IhCLnnO0Db

Forgotten Realms Adventures Vol. XVIII

!!2IhCLnnO0Db ID:oOIOvlC7 No.5996380 View ViewReplyOriginalReport
The year is 1374 DR. Sixteen years have passed since the Time of Troubles, when the gods were made humble, and forced to wander the Realms as mortals. With the ascension of the mad god Cyric, Prince of Lies, and the recent return of the tyrant god Bane, Lord of Darkness, the future of Faerûn seems increasingly uncertain. It falls to bold individuals who possess an abundance of cunning, might, and determination to shape the future... should they be up to the challenge.

The terrain guides you downwards, into the misty valley at the furthest depths of the Silverwood. Here, the thick canopy squelches the sun's last light, although the shadows are no enemies of yours. The heart of the forest is illuminated by numerous motes of fire, carrying the aromas of cooked meals out into the wilderness. This must be where the followers of Mielikki as well as the Eilistraeans have made camp, assuming that you did not arrive here before Luaue and the others.

The journey was not as uneventful as you had hoped, but you are here. What is first on the agenda?
>Before anything else, I should seek out Luaue, and share with her the news of recent developments.
>It has been quite some time since Willow and I have seen one another. She and I could 'shoot at the breeze,' as the surface dwellers say.
>I can chat as much as I'd like come morning. My feet ache, and I am ready to retire for the day.
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!!k8ZbH4xhBG5

Cleaner Quest #5

!!k8ZbH4xhBG5 ID:0WfCnD+i No.5982952 View ViewReplyLast 50OriginalReport
Alas, you are still <span class="mu-s">Nicole Smith</span>, a mentally ill mess of a woman with anomalous abilities. You are a <span class="mu-s">Cleaner</span>, a deniable asset used by massive megacorporations called the <span class="mu-s">Alphabet Companies</span> and anyone else willing to pay you. Such as your <span class="mu-s">Handler</span>, a member of a powerful family who hands you most of your jobs. Mostly so you can clean up messes for him.

The last week has been rough to your psyche and sense of wellbeing. During your tour of an X-Corp military base, you managed to awaken a deep and primordial part of your psyche in the form of antlers growing out of your fucking head. Luckily, you managed to finish the mission by solidifying a deal between E, Q, and X-Corp.

After hanging out with some allies, restocking your supplies, and connecting with corporate representatives, you then spent a solid week at sea. With what? To assist the Captain on it with any and all tasks during the voyage. This so happened to include hunting down an X5 anomaly, one of the most dangerous types of anomalies, called the Admiral's Game.

You managed to hunt down the Admiral's ship and bested him in a game of chess, earning his respect before he passed away. You think. You can't really tell with anomalies this powerful but you swear he's dead. You then managed to reconnect with two of your allies, Maruyama and Kiara, and hung out with them to decompress after your last mission. You noticed that Maruyama had a spark of potential that might blossom into something powerful if you nurtured it.

Your latest mission, which you have just currently started, is hunting down a member of a powerful corporate family by the name of Valentina Vanni. You were tasked with heading down to Abgrund, a small mining town in a section of W-Corp's district, to find out what happened to her. You caught a glimpse of three powerful Alphabet Company administrators on your way in who are also hunting down for her. Things might get hectic if you're not careful.

Though, that's how it is in the <span class="mu-s">City.</span> The only place you've ever truly known. Such a vast and endless stretch of streets, buildings, districts and companies, there's apparently a doppelganger of you out there as well. What her plan is, you don't know.

Your plan? You just want to survive. For you and your allies to be safe. <span class="mu-r">No matter how much blood it takes.</span>

ARCHIVE: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cleaner
PASTEBINS:
MAIN CHARACTER SHEET (has your stats + perks + abilities): https://pastebin.com/3y638TfK
ALLIES (contains their stats, abilities, recruitment costs, and RAPPORT): https://pastebin.com/8gdVZBPe
MECHANICS (contains the explanation of stats, how stat checks work, and some other minor rules): https://pastebin.com/A9nLYWP6
INVENTORY (contains your items, consumables, weapons, etc.): https://pastebin.com/n0MH6M17
CITY INFO (General information about the Alphabet Companies and other notable entities): https://pastebin.com/ZP2JN7mT
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!!UCDxn1yqtzR

The King & Queen of /QST/: Nominations, Qualifications, & Preparations

!!UCDxn1yqtzR ID:y/Z6fnmr No.5961634 View ViewReplyLast 50OriginalReport
Welcome anons, one and all, to the long-overdue /qst/ waifu and husbando tournament(s)... or, as I'm going to call them, The KING & QUEEN OF /QST/! In this and upcoming threads, we're going to decide which character is the best boy and greatest girl in all of our weird little art commune.

>Who died and put you in charge?
Hey, someone's gotta' do it.

>What are the rules?
This is going to be run it as a round robin. It would be 2.5 months at one match-up per thread per day (though I'd probably take a day off now and then), if I run the King and Queen tourneys concurrently in two separate threads.

It will largely be a popularity contest, but each match-up will also have an 'event', and the character who can most persuasively be argued to be advantaged in that event will receive a 1d6-vote bonus, which I'll roll when I tally the votes This will add that vital spice of randomness, excitement, and interactive storytelling that makes these threads actually allowed on the board.

I'm going to take a month or so for a preliminary 'qualification and submission' thread to see which characters participate, and then to commission the initial art. My eligibility criteria would be that a character:

>1. cannot have been a contender in the previous tourneys (though the quest CAN have been; just not that specific character); these can be seen at https://suptg.thisisnotatrueending.com/qstarchive/2021/4999756/ and https://suptg.thisisnotatrueending.com/qstarchive/2022/5090023/
>2. must be from a quest which has either wrapped up OR has at least 3 threads and hasn't been flaked on (yet, kek)
>3. must be an original character, not from an existing multimedia property; Karn is allowed, Son Goku is not
>4. must have some art of them for the commissioned artist to reference; any art is fine, but be aware that the more detailed/accurate, the better your portrait will be (if we raise sufficient funds for portraits)
>5. maximum of one character per tourney for any given quest; you can have one Queen entered and one King entered, but not two Queens or Kings
>6. non-gendered characters can be submitted to either, but only to one or the other, not both
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!!18w+jJB0yVl

ASOIAF: House Duntreow Quest #2

!!18w+jJB0yVl ID:fwJUt1Yn No.5967803 View ViewReplyLast 50OriginalReport
This quest is the story of the rise or demise of House Duntreow as seen through the eyes of two unlikely characters. Lady Gwynfryd Duntreow is the current heir to the keep of Hallowgrove and the Duntreow legacy. Before Robert’s Rebellion, she was sixth in line to her father’s seat. With enemies and rumors lurking in the shadows, the former lady-in-waiting has a long road to overcoming or harnessing burdens now placed upon her. A fateful counter with a Tyroshi sellsword has placed her on the road home. Vaaro Orlios is the second son of a merchant and former paymaster of a dying free company. The cunning and ofttimes duplicitous sellsword has sensed opportunity through the burgeoning future Lady of Hallowgrove. Time will tell if his instincts will be to the house’s benefit or downfall.

Previous threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=House%20Duntreow
Character sheets: https://docs.google.com/document/d/1kWLdiwaUG4Iqr-zOPQJLVp9ug45R8MSO-3Da77fYENg/edit?usp=sharing
House history and important personages: https://docs.google.com/document/d/17z4CFDMRRmtGowj6oSsNi4-xfb-SOzxijLeZSwMmPe8/edit?usp=sharing
Various PDFs that might be of interest: https://drive.google.com/drive/folders/1gieuIrCoHbYbWdm-BNFQQW_ruLlMTdVu
370 posts and 20 images omitted
!!OaQJcww9JgM

Cultural Civ - thread 0

!!OaQJcww9JgM ID:8PiOqfH6 No.5993913 View ViewReplyLast 50OriginalReport
Welcome to Cultural Civ, a civ game where your civilization's culture shifts with time !

players control a civilization through the years and decide its explorations, cultural and technological advancements, and diplomacy.

<span class="mu-s">how to play:</span>
1) choose a civ to play for. change your name to reflect your choice (ex: Bowtie Noble).
2)each turn, your civ has 1 action and a bonus action. You can choose a cultural, technological, or immediate acion, plus one bonus action based on your realms' bonus action(if your realm has a bonus tech action, you can do any action one time per turn, plus a tech action). <span class="mu-s">(this part is subject to change if the game flow isn't right.)</span>
3)discuss with your compatriots which actions you will take. Once you're done, reply to my recap anchor post with the recap of your actions.

Three tribes just landed on this island, for their own reasons. They will have to explore, and find somewhere to settle.

But first, we need to create and populate the tribes. And that's what thread 0 is for.
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!!41PmzC6RLY4

Supreme Space Monke Ruler Quest 11

!!41PmzC6RLY4 ID:QyPWYbUx No.5981751 View ViewReplyLast 50OriginalReport
You are <span class="mu-s">Hass Takar</span>, the <span class="mu-s">Supreme Ruler</span> of the <span class="mu-s">Hegemony</span>. It is the <span class="mu-s">Year 102 of the Resurrection Era</span>. You now stand on <span class="mu-s">Jaxt</span>, the home planet of your empire, the <span class="mu-s">Hegemony</span>. Standing before you are about a hundred Jaxtians, some of the best and brightest in the empire, who look at you bright eyed and expectant.

You raise your hand and backing music begins to play. Without skipping a beat, the Jaxtians raise their voices, and join to sing your Anthem.

https://jmp.sh/s/MNfcnegX92OuFV1thabd
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!a79QlKYWb.

AtlA: Azula grows a conscience

!a79QlKYWb. ID:tISeD5DA No.5964341 View ViewReplyLast 50OriginalReport
The truth is you should be the next Fire Lord.

You are stronger, smarter, more cunning. Uncle Iroh is a coward, Zuzu is weak. And father? He was great, of course he was, but he is lost in his own delusion, too haughty, too proud. You could be more pragmatic, understand how a Fire Lord’s tools can remain useful. Father banished Zuko, you would’ve simply shamed him, then you’d have kept Iroh as well. Iroh was not the Dragon of the West for nothing. Simply removing Zuko’s right to inherit would’ve been enough.

You clench your fist, of course, father would never trust a woman with his birthright. You were always better, you learned first and learned faster, you did everything you could to please him, but it wasn’t enough. You never dared mention it to his face.

“Lady Azula.” A voice says from outside the palanquin. “We have arrived.”

“Good, this journey was getting tiresome.”

You step out and your servants bow. You take the first steps on the palace’s front stairs.

The Fire Lord’s room is blazing hot, as it always is, yet this waiting your father put you through before he turns around and speaks feels cold, as cold as the bloody ice sheets of the water tribes.

“Azula.” He says, not turning to face you. “Dire news have come to my ears. A great surge of power was spotted by a passing ship in the northern arctic seas. I believe this can only mean one thing: The Avatar has returned..”

“The Avatar?” You utter in surprise. A thing of the history books, a person that can master all four elements and brings balance to the world. “The Avatar hasn’t been seen in a hundred years..”

“And yet, no other living being could exude this amount of power .” He continues. “He is roaming the northern ice sheets, likely sheltered by the Northern Water Tribe.”

“Let me lead an expedition there.” You reply. “I’ll finish off the Avatar.” Perhaps Mai and Ty Lee could be of use here, along with a few dozen mooks to clean up whatever waterbenders were hiding this old relic.

“Prince Zuko is on his way already.”

“Prince Zuko?!” Your tone almost shows the anger boiling inside you. “He’s an exile, banished! You can’t trust him to do anything right. Please, father…”

“Silence.” The flames around your father roar, you feel their heat creep close to your face, close to your left eye. “You think I do not have a plan? That I brought you here to hear your counsel?!”

You put your hands to the floor and bow your head. “No, father.” You bite your lower lip. “I would never.”

“You will go with your brother, Azula, and you will make sure he kills the Avatar.” He says.

You bite harder and taste your own blood. “He must be the one to kill the Avatar?”

“Of course.” Father replies. “Though he has failed the Fire Nation once, he would regain his honor by killing the Avatar and assume his position as my heir once more.”

Then he would no longer have to hear the whispers of the generals that say his line ends with him.

Even though you are there, you have always been there.
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Antegrian Occupation Quest #2

ID:QiuAG68l No.5977488 View ViewReplyLast 50OriginalReport
By the authority vested in you through the Law On the Administration of Special Military Districts under the Ministry of Defense, you, Lieutenant Colonel Gennady Nasirovich Liptsov, are the sole and final established authority on civil and military matters within Gordon District. All decisions there are ultimately yours to make.

Since arriving in Gordon, you have made it your main priority to establish contact with the security forces stationed in the region. You now command the 7th Glorian Internal Ministry Company, encamped at a local high school, and are searching for radio equipment that would enable you to contact the 216th Independent Motorized Rifle Battalion, stationed somewhere in the distant countryside north of Vadim-Tepe.
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