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!!SbLQkGPnZPO

Halo: Spartan II War Reports. Thread 6: [Tooth&Nail]

!!SbLQkGPnZPO ID:wJOWw9u2 No.6337319 View ViewReplyLast 50OriginalReport
Threads 1, 2, 3, 4, 5: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Halo:%20Spartan%202%20War%20Reports
Active Spartan Roster: https://docs.google.com/spreadsheets/d/12PTTzwcNVbQbIC101lrcrQQZKWhK3myTLWEQ0A1ybj8/edit?gid=0#gid=0
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Sven-033's Qualities: [Special] Giant, [Special] Spartan-II, Maverick, Officer [Lieutenant], Wunderkind, Inspiring.
Sven-033's Advancement Paths: Brawler: Open Hand: 5/10 Bulwark: Unbreakable: 5/10 Grenadier: Plasma Wiz: 5/10 Shotgunner: 1| Diplomat 1/6 Infiltrator 2/6 Scrounger 2/6 Tactician 2 /6| Jotun 1/4
Sub objective Progress: Artificial Artisan 3/?| Blade Breaker 1/?
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UNSC Skidbladnir (Razor Class Prowler)
UNSC Skidbladnir Crew Qualities: Eclectic
UNSC Skidbladnir Officers: Sensor Operator: Ensign Sonar Kobal, COM Officer: Ensign Kon Kiyomi. Navigator: Lieutenant Junior Grade Marisa Deluna, Weapons Controller: Lieutenant Junior Grade Valerie Faure. Pilots: Warrant Officer Bari Cook & Cadet Bernetta Coste
Spartans Aboard: Sven-033, James-005, Jorges-052. Nesta-097, Shika-108, Daisy-023. Naomi-010, Solomon-069, Malcom-059, Anton-044, Illya-077, Cal-141, and Soren-066 (Inactive/ Washout)
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<span class="mu-s"> Current Mission: Mission 5: Operation: HVITSERK....Pending Completion/Result Calculation </span>
<span class="mu-s"> Primary Objective 1: Destroy the Einherjar Fleet and prevent any ships/ systems from falling into Covenant Hands...Success </span>
<span class="mu-s"> Primary Objective 2: Confirm the termination of or Capture and Secure the Einherjar General Codenamed "Whiteshirt"....Success </span>
<span class="mu-s"> Secondary Objective 1: Retrieve UNSC property from Einherjar Hands, if the opportunity presents itself....Success </span>
<span class="mu-s"> Optional Sub Objective 1: Win the battle with minimal friendly casualties (Less than 25% of the Squadron/ 5 ships). 3/5 (UNSC Shinigami, UNSC Dogfish, UNSC Uppercut)....Success </span>
<span class="mu-s"> Secret Objective 1: [File Decrypted] . Capture Whiteshirt's Halcyon & Experimental Exo-Skeleton Power armor </span>
<span class="mu-s"> Secret Objective 2: [File Decrypted] . Reach the Bottom of the [???] Ruins and bring back a souvenir, or several </span>
<span class="mu-s"> War Effort & Personal Rewards + advancements to Preferred Candidate Sven-033's Diplomat, Infiltrator and Tactician Advancement paths pending Mission After Action Report </span>
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The smell of dried blood lingered on your upper lip as you laid flat and prone against the medical table, eyes tracking the numerous programs flashing above your eyes as the AI Rita ran what amounted to a diagnostic scan of your head, checking your brain activity and neural patterns for any abnormalities or damage. Checking yourself and Shika in to the medbay was the first thing you did once you'd been shuttled over from the Lawrence of Arabia to your own ship.
Cont
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!2gxW5JDLSc

40k Minor Xenos

!2gxW5JDLSc ID:Kq7v0wFt No.6361140 View ViewReplyLast 50OriginalReport
Welcome back for the struggle of our species!

The concept of this questline is simple: on the first phasis, (You) evolved the biology of a Xenos species of 40k, the Under Hunter.
Under Hunter current sheet : https://pastebin.com/tKCdQ6Vt
On the second phasis, a few players played their own Civ builder.
https://pastebin.com/LLBm1mjj

Those provide contest but are not mandatory for play. If you want to catch up :
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=40k+Minor+Xenos+Quest

Now, we are back in <span class="mu-s">The Crack</span>... And we'll play an influent individual!

This quest will be about one particlarly influent individual, and her fate that will shape Hunterkind forever :
Easy difficulty - winners of the Tribe Age
>A BurningGrass military leader and her unification of Hunterkind through military conquest
>A Badback editor--in-chief of Peak's High and Crack's Low and the unification of Hunterkind through propaganda
>A Cerulean Headmaster, unification of Hunterkind through common education and upbringings
Medium difficulty
>A Grassgreen's attempt to unify Hunterkinds by imposing the superior culture as the common ground of the species
>A Whitemane's attempt to unify Hunterkind tribes in a great council of tribes
Hard difficulty :
>Ghostclaw's Avatar fighting against Globalism
>A Jupiter's survivor and her fight in the name of Tzeentch
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Swiftarn NRP 8: The Finale

ID:Gmo60xni No.6366149 View ViewReplyOriginalReport
The tale of Pavillion is coming to a close. The forces of unmaking, of erasure and annihilation, those whose stories were not told and condemned to oblivion rise once again. Those closest to the problem wage war, chasing revenge instead of preserving the future, each believing they can handle the problem alone. Time will tell.

> We are not accepting new players at this time

>>6363031
>Habitun Cult
Adamant Runes. The very idea is seen as frankly ridiculous at first. Adamant is quite nearly impossible to effect by any means, magical or physical, even the simple act of carrying it is quite difficult on account of weight. Typical rune work relies on storing magical power within the object itself, a fact that Adamant utterly ignores. Setting aside the difficulty of even carving such runes (requiring a frankly comical in scope supply of fracture blades), the fundamental designs of runework must be completely upended. An adamant rune cannot rely on the magic within it, it must rely entirely on the magic around it, a self assembling spell of tremendous complexity that the adamant rune imprints onto the world. The designs that spring forth call for a number of concessions in the theoretical objects they would create, chief of which is that they must always be in motion, carving paths through the ambient magic of the world. These techniques flow into an ambitious project, one where a Shadow is encased within an adamant frame, etched with a complex design of runes that empower and provide it with a flexible set of shadowy limbs.
For many centuries (or as the Barzans call them, years) the elves of the cult have worked to support and provide aid to their brothers and sisters across the span of “Could have beens”. This tyrn a measure of that debt is repaid, for crates of snarling beasts and manuals of hard earned experience wrangling and managing them is delivered through the portal network. The beasts are settled into their new homes in the dark forests of the Habitun, while a cadre of geists is trained on how to manage them, use them, and perhaps most importantly avoid their predation.
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!!qPZGp5V9sS0

Wayward Cosmos Quest

!!qPZGp5V9sS0 ID:dGIvefmS No.6368309 View ViewReplyLast 50OriginalReport
<span class="mu-s">Smoldering ruins</span> surrounded every inch of this crater. Endless stretches of silver expanse had been laid to waste, never to see the suns again. In dwellings far away, strangers were made absolutely aware of a change in the world. Most ignored it-- some reviled it. None particularly cared enough for its implications to seek out the cause.

Closer to the source of such a shift, some exceptions occurred. Curious organisms sniffed around the fresh boundaries of the forest, familiarizing themselves with this new division between the strange and the ordinary. Many-trunked mice, miniature horses, webbed birds, and all manner of inquiring things found themselves dancing on the edges of this giant pit; none seemed to value their lives highly enough to consider what might happen if they fall within it, nor did many fancy themselves clumsy enough to find out.

Deeper still, at the very core of the newborn crater, lay a glowing anomaly. Something not of this planet, yet belonging to no other. An entire galaxy of thought and emotion whirled within its inner world, feeling clashing with thought; clashing with instinct; clashing with reality, mocking roaring waves against shattering cliff-faces.

Then, in an instant, the turmoil was cut short by a voice-- a voice that the anomaly neither understood nor knew of. It repeated, again, louder-- yet the anomaly was left just as clueless as before.

The creatures surrounding its crater soon began to scatter, making a variety of noises that likely had no inherent meaning beyond alarm. The source of their vanishing wondered if there was any distinction between their vocalizations and the voice's, but quickly put that thought to rest. Somehow, it simply understood that they were not one in the same.

Soon after, silence fell upon the flattened forest. The anomaly was left alone. It heard no sound, nor saw any thing, nor did it find its other senses particularly disturbed.

Estranged from its reality and the world it now found itself in, the anomaly's first thoughts were of...

>Opportunity. It found itself in awe of its surroundings, ready and eager to build itself a new future.

>Acceptance. Despite a lingering sense of loss, the anomaly saw no use in dwelling on it. Whatever came its way, it would greet with open arms.
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The Adlershorst dynasty Quest 7

ID:UMyFE7mT No.6341563 View ViewReplyLast 50OriginalReport
The radiant summer sun shone down upon the verdant sylvan landscape; these fair meadows and groves had an ethereal quality that was, of course, a vestige of the faewild of old. The sight of its remnant had been among the most enchanting things you had ever seen.

And yet, you couldn't help escape the burden that was so heavily laden upon your head; the crown may be kept safely in the vaults under the Albrechtsburg, but its weight never quite left your head. It was among the elder days of the 13th century, the year 1275 to be exact. And the kingdom of Greifswald was at peace. Still, as far as realms were concerned, yours was still young, for it had been but thirteen years since the formal proclamation of the kingdom, though in truth, it has existed as a polity since 1241, though only as a dukedom. 34 years of an Adlershorst upon the throne, though the lineage stretched back further; by the standards of the continent, the royal bloodline was virtually new money.

Now, in the waning years of the 13th century, the king and court are engaged upon a tour of the northern fiefs, solidifying alliances and ensuring the loyalty of vassals. Yet things are not as they should be; monks travel and do not greet their king, and nobles leave their estates and disappear, only for them to resurface in strange and secretive gatherings. It wasn't rebellion, or at least, it hadn't been able to coalesce into one, but your suspicions were brewing.

War you knew; compared to the soldierly simplicity of that life, dealing with the two-faced members of the aristocracy was something you had grown into, but you still perceived the practice with distaste.

It is not that you don't enjoy the pleasure of conversation with some wine and roasted pork, but you would prefer it without the threat of walking yourself into a verbal trap, where you would need to extricate yourself with utmost courtesy.

All in all, the tour has had mixed results; the count of Hoenstein had provided you with some useful information regarding one Oskar von Schmallhausen and a Hedwig von Merckhayn, though what they were up to is a bit of a puzzle. On the other hand, your visit with the burgrave of Dornheim was nothing short of an unmitigated disaster. You said a few things were maybe a tad bit high-handed, he retorted in kind, and you left as soon as you had come, before he would tear up his contract of vassalage to you or do something worse.

The matter left a bitter, though perhaps sour, taste in your mouth, and you didn't really feel like continuing this tour, or at least wanted to speed it up for your sake. If anything, the nobles should come to you; if all of them were in Ritterbach, there would be no more of this. But what was started should be seen through...

General links of varying importance.
Pastebin: https://pastebin.com/u/Adlershorst
DeviantArt: https://www.deviantart.com/adlershorst
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Settler%20Lord%20Quest
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!!g+0C1bc8zbo

Silver Knight Quest #8

!!g+0C1bc8zbo ID:2apz88+p No.6357652 View ViewReplyLast 50OriginalReport
you play as Argia Candente, the silver-haired Hand of Ansàrra. After proving your worth in your darkest hour, your Goddess has blessed you with many gifts. But the door to the Night opens, and the final hour looms…

# # # # # #

Welcome to the <span class="mu-s">eight thread</span> of <span class="mu-b">Argia Candente</span>’s thrilling adventures! Our scatterbrained, silver-haired (sporting a newly-found F-cup, by Ansàrra’s grace) Holy Knight (fully-fledged now!) with a penchant for daydreaming and less plagued by self-doubt after Ansàrra’s own blessings, on a quest to save the world from the resurgent Seven Sisters and their demonic rule..

For tomorrow dawns in darkness, and you may have to bear the light of Her sun upon your very shoulders…

So, without further ado, let’s take a look at where we come from.

<span class="mu-s">And then let’s decide together where we are going.</span>
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!!f3F751D6Was

The 2nd Primarch Quest 44

!!f3F751D6Was ID:4mAdPJbh No.6336684 View ViewReplyLast 50OriginalReport
Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%202nd%20Primarch%20Quest
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You are Lieren of Nothing, philosopher of some renown, Hunter of some skill, Primarch of the 2nd legion of the emperor of mankind's space marines, grand architect and head of the Long-Jian ministry of development, friend of the oppressed, enemy of tyrants and husband of the living ship Kanzeon, among a great many other things, including dabbler of the secrets of the old ones and poet of some skill.

Presently, you are above an uncontacted world of a substrain of humanity, using a mixture of high technology and sheer telekinetic force to create a monument from the debris left behind by the skirmish with an ork fleet, combining together the metal hulls of the ships that were lost in the battle to form a monolith of burnt and sundered still, that Kanzeon is engraving with the names and histories of the crews of the ship. It is to honor their ultimate sacrifice for a cousin of mankind that had not even known they'd been threatened.

A cousin you shall soon meet personally, the envoys that were sent had all agreed that your presence and company would be most welcome as they traveled beneath the frozen surface of the unnamed world to meet with the representatives of the city states, that the aspirants of your legion had, while you and their senior and future astartes brothers waged war against the pirate fleet, had managed to get in contact with the abhuman race. They had taken your challenge to learn how to solve the communication barrier with a society that did not know the sky above their mines existed, yet alone of the worlds beyond their worlds with great gusto and had devised a novel means of breaking that barrier. Which they had done themselves, to prove it'd work. They'd started by sending dummy distress signals near to the surface, which allowed the abhuman miners to realize the source must be coming from beyond their world of rock and stone.

And then followed by sending transmission to the groups that had figured it out, and providing proof of a world beyond their mines. Somehow, this was not met with skepticism or derision by the rest of their societies, but rather a rush to be the first to make contact with the "Uplanders" as the underground dwellers called the aspirants and you supposed everyone else

There was some grumbling, when an Astartes that had been left on the planet to watch over and run the boys through drills had happened upon and discovered what the aspirants were getting up to, but the response from the rulers of the four blocs, which were formed by councils of elders that represented the interests and vendettas of various clans and families, had been one of intrigue and praise for such "Clever little beardlings".
Cont
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!!YL45E0d/iyd

Mass Effect Quest: New Beginnings, ep. 16

!!YL45E0d/iyd ID:NKiixJTQ No.6357366 View ViewReplyOriginalReport
"To Truth and Justice!"

The toast, accompanied by sound of glass striking against glass, has been echoed by a diverse array of voices.

You were not paying much mind to your own, but you've gotten quite appreciative of those of your crew:

The calm barytone of Tufferson Kris, your krogan friend and colleague.

The enthusiastic lilt veiled by synthetic buzz of envirosuit electronics belonging to Lea'Fari, a quarian pilgrim.

Deceptively natural voice that Eve, your synthetic comrade, had chosen as her default one.

And then there was a chorus of voices that you were only recently beginning to familiarize yourself with: those of the O'Riley family and their closest friends, with whom you were currently sharing a celebration in a homely little tavern at the edge of the freshly cleared green zone of the gradually reconstructed city of Klondike.

"...and to memory of those, whose souls may now rest free." One of those voices, an older, more subdued, continued, sobering the mood of the gathering somewhat as the cheer gave way to a moment of reverent silence.

You observed the moment of quiet as the family took this time to reminisce over the loss that had cast a blanket of bitterness over jubilant mood they had shared with rest of the sapient people of the galaxy following defeat of the Reapers. And while the gathered clan members contemplated on their personal memories, your own thoughts drifted towards your own recent hectic past.
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!!hQc0NcKB2TZ

Reborn Grandmaster Quest 1

!!hQc0NcKB2TZ ID:HmBkuLyu No.6364209 View ViewReplyLast 50OriginalReport
The world is flawed.
It is not imperfect though, just purposefully made that way.

Life is full of suffering and conflict, a race where the living fight to find meaning and solace, either by giving themselves and each other meaning, or by taking it from those weaker.

An unwinnable race, a race against time, a race against “The World”.
A losing battle from the moment one is born, the pure soul is slowly drained of its myriad colors, then cast away once it has been consumed.

There exists a gate beyond “The World”, and past that gate is the infinite.
A cold and unfeeling infinity, impartial and silent, an infinity where despite the existence of suffering, you witnessed the radiance of all souls of all ages.

So you, <span class="mu-i">[????]</span>, decided to bring “This World” into the infinite.
Not for anyone in particular, you… don’t exactly have many people you care about to begin with, not out of resentment for the life you had to live, after all that’s just how life in this world is.
Simply because you felt like things should be as they are beyond the Gate.

Another five? joined you out of their own volition, together you worked for millenia to bring the world beyond The Gate, and failed.

The Gatekeeper sent two away, who knows where. Another had to merge with the world and keep it from breaking apart under the immense strain from The Gate… And you’re not sure if the other two even existed.

As for yourself, The Gatekeeper pushed the world away using you. Your cultivation burned away as it set the skies ablaze, your body shattered as it tore through the ocean and the world’s crust, and your soul was fragmented into infinite specks of spiritual energy, leaving nothing behind.

But that doesn’t matter, you reached the gate and went beyond it. You learned things that even The Gatekeeper itself is unaware of. Your existence is perpetual, it will simply resume some indeterminate amount of time in the future. Fate is simply <span class="mu-s">ABSOLUTE</span>, and your destiny is <span class="mu-i">ours</span>

"Next time... I will..."

....
....
....

Axle Era, Year 3266

Your consciousness begins to awaken once more in a mortal’s body, who had been gazing at the stars after a long day’s work in their master’s estate.

You’ll run a check on your “Body” and “Soul”.
>roll a 2d20 for body and soul in that order.

The body is that of
>A male
>A female

You can ask yourself a question to refresh your knowledge about something (optional)
>write in

//If any of the old players from last year end up here, stuff happened and I lost everything noteswise, I will be re-using a few things from that first run, but you can consider this a complete reset for the most part, I can only apologize for not properly backing things up.
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!!2p0hJ22mvEQ

I Woke Up As a Jedi Princess?

!!2p0hJ22mvEQ ID:J9+vDA8I No.6368438 View ViewReplyLast 50OriginalReport
<span class="mu-i">
Love and Lightsabers, or L+L, is an otome game taking place in the High Republic era of the Star Wars setting. The main character is Princess Cady Omega, a novice Force-user who begins attending a Jedi Academy on the remote planet of Amantes.
</span>
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