<span class="mu-i">The sun barely shone through the smoke which rose from the earth. Where once sat the centre of a large tropical island with a few small reinforced buildings built into the ground, there are now no signs of visible life. All plant life has been killed, the place looks like a warzone... and there is a crater which is at least a few miles wide and several miles deep. Buried underneath scorched metal and chunks of rubble now rest the remnants of a vast, underground facility... One can even see the remaining underground structures, which are now exposed to the outside world... And in the centre of the crater, sits a large, newly installed structure clearly built to contain something, protected by soldiers...</span>
<span class="mu-i">The thousands of people who worked here are either dead or buried somewhere underneath all of this rubble... they may think their worst day has already past, but things are only going to get worse from here. Far, far worse.</span>
Alpha Copernicus is a mostly oceanic planet with various volcanic islands. One of these small, remote islands hosts the Valulori Research Centre for Monster Girl Subjects (often referred to as simply the Valulori Monster Girl Centre or VMGC). This facility is one of a few known, yet still secretive, research centres for genetic modification run by the government. It has focused on creating monster girls for usage around the galaxy.
Monster girl creation is quite a new sector, one which isn't well known to the public. The main goal of the sector has been to craft efficient and highly intelligent creatures who use a mixture of organic- and nanotech-based to do various tasks. These tasks range from simple menial labour, to more dangerous and high risk tasks in hazardous environments. There have even been confirmed cases of subjects being created for military purposes...
Of course, given how new this sector of genetic modification is, the ethics surrounding monster girl creation has not been addressed very well. What is known about Valulori is that treatment of monster girls in the facility was... acceptable at best and an abuse of basic human rights at worst. Despite that, the government kept sending money and material to the facility to ensure work continued.
Because of the unknowns of the sector, the secrecy and the lack of ethics, it was unsurprising that a disaster like this would eventually occur... Details are sparse, especially given the planet's status as a closed-off research planet. But reports have slipped through the cracks, indicating that a huge blast occurred after a skirmish with a rogue subject. Few have seemed to survive, and the rogue subject has allegedly been terminated. However, due to a classified ability she was designed to have, any and all staff and subjects who are still left in the ruins are now deemed security threats to the government. Death Squads have thus been called in to cleanse the place before rebuilding can be done.
This is a test. A challenge issued by the remains of an elder hunter's bones, peeking through the forest's grass and loam. A trial given to the mistborn hunter from the behorned veteran of countless celestial chases and pursuits, issued by the last lingering testament and breath of the progenitor of all Aeldari kind. In front of you stands a shade of dead Kurnous, one rack of his majestic antlers snapped off from your last clash with the shadow spun from a dying great spirit's last hopes as he vanished and was snuffed out in the maw of the lilac scaled serpent of fleeting satisfactions and brief delights. A bruise mars his magnificent chest, muscles chiseled as if worked from stone, wrapped with tattoos inked with green pigment indicitive of his status as guardian and groom to nature and plenty itself, as embodied by the mother of the Aeldari, caged Isha.
In his callused hands, he holds two spears, one summoned from the woods spun from the dreams of the spirits of Ulthwe's infinity circuit, and one taken from your own memories and hands, as alike in craftmanship as they are in purpose. And presently both are flying your way, the last in a sequence of relentless thrusts and stabs, as the elder hunter or his memory at least shifts his stance and the grip with which he holds his twin spears, to change their range and the manner of which he stabs at your heart. One approach, he is holding two daggers, the next he is leaning forward extending both of his arms as far as they will go and forcing you to dance swiftly backwards, shifting one foot behind the other as he never allows any distance you make between him and yourself to remain. Relentless but not tireless. His impact to the ground and your dirty trick that allowed you to lift him from the ground and throw him over you back to begin with, have marginally slowed his reactions and hindered the assault that before even you, born blessed and strong even before you wrought your body and further improved it through proper diet and exercise, struggled to keep up with.
Too the crowd of watching seers, prying novices and dreaming dead, it might seem as if you were on the backfoot and at a disadvantage. But while the exertion of fighting the last breath of a great man had wetted your temple with sweat and made your lungs burn to keep your blood pumping and muscles contracting as swiftly as you required to keep pace with the shadow of distant past, you had already decided on your next move.
Every dodge, sidestep and lunge away from his spear, every time you blocked, brushed them away with the back of your hands or deflected and altered their trajectory with a trust of your palm, was purposeful. Every move you took was made to reposition yourself so you could reach down, dodging the latest heart seeking blow by crouching as you knelt down to scoop up a piece of discarded bone. Cont
Your memories have flown back to you thanks to the great help of your partner Philonune! The history between you and Vera has become “Shady Hotdog Stand Mayonnaise” clear. And now, you must stop her before she deletes these wonderful memories again!
You’re at your Fan Club’s headquarters, Liu is having a hiccup fit due to Vera’s teasing, and with the cord in her hands, it’s just a matter of seconds before Vera wipes your memories!
<span class="mu-s">What will be the first words you spout with your memories back?!</span>
>“Vera! I remember! I remember everything! Your strange eyes! Your squeaking! Your ratty behavior! Everything! YOU’RE A RAT!” Have the epiphany to stop this! >“Man, I can’t believe all that only happened because I was gonna complain about all the annoying noise you were making!” Reveal to Vera for the first time. >“Look! Vera! I can carry you now! I don’t have Noodle arms anymore!” Pick Vera up with gleeful stupidity. >“Wait, we had SEX?!” Shout without any consideration. >"How's Cat Lawyer? Where's my precious boy!" You NEED to see him! >"You know, after re-experiencing all that, how the hell didn't you recognize me through this disguise?" Call her out. >"Okay, what the hell is up with the hair?!" It's too lame to be magic, but it's impossible enough to be stupid. >"Just cause I didn't say ‘What's Good™?’ doesn't mean that it isn't my catchphrase! I just hold back to keep it special!" You're still not over this. >"Vera, I still can't believe it... I STILL CAN'T BELIEVE YOU FOUND OUT WHAT HAPPENED TO MY VAN!" You've got your priorities straight! >"Hey, didn't you say that you would never hurt me? You attacked me with poor Cat Lawyer!" And totally unjustified you might add. >"Man, that Alien Guy was so nice. Guess I was right. You should never judge a book by its look." You have selective memory. Also, Wilvy taught you well. >“I can’t believe I helped progress Man and Kangaroo relations so much.” You’re a hero to both species. >“I wonder what happened to Carol at the end there…” You saw reality shift! Vera was on fire! Blake was also there! And the MILF Tomatoes! And the Alien! And, uh, others! What an event! >“Wait, Mama Bodil didn’t receive our message?” Get really sad. You thought she’d be able to find you! Stupid Vera, you should’ve keyed the car… >“Vera, is Eddie okay?!” Get your priorities REALLY straight. >“Hold on a moment, the girl at the arcade that my Sorangeda dropped on was Susie! What a loser!” Have a sensible chuckle. >“I need to have a stern conversation with Sewel! He’s too deep into too much stuff and I can’t ignore it anymore.” Cross your arms. Wait, your memories are still going to be wiped…! >"I hope Ms. Bombshell did end up spilling hot coffee on him..." It would be funny. >"Wait, Kangaroo man's friend was Crossbill?!" A fearful alliance between the species…
PRELUDE - They watched the stillness Of slaughtered stars, and gave sacrifice In Lightless Fire loomed engines From a depthless siege of thoughts, illuminated In the woven vault of heaven, and when They leapt into the silent ravage of sky - The Abyss fell upon them.
You are Ben Parker, super-powered criminal and thief extraordinaire. After being bitten by a radioactive spider, you underwent a miraculous change, and adopted the identity of "The Huntsman"! But it's not all bad! Your clone brother, Abel Parker, works to protect the city, and potentially help clean up some of your messes. <span class="mu-i">He</span> goes by the name of "Spider-Man"!
Last time: The Huntsman split up with Cindy Moon as he went to investigate an attack on ESU. Little did he know, the Unstoppable Squirrel Girl was already on the scene, and she’d already found the culprit behind the Pixel Punks’ creation. After a thrilling team-up, both of them managed to subdue Ember Quade and convince her to help them take down a common enemy: Arcade.
But unfortunately for them, Doctor Doom’s hellbent on making sure that Arcade’s new invention doesn’t fall into the hands of anyone other than himself! And he’s willing to raze the city to the ground to make that happen!
Now, Ben must use every resource at his disposal to save the city. Hero, villain, and everything in between. But can he manage to avoid losing anyone precious to him in the upcoming battle?
Find out more in the latest issue of…<span class="mu-s"><span class="mu-r">MAXIMUM SPIDER QUEST!</span></span>
Rules: Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used(Usually +10 or -10). Crit successes and crit fails apply. Crit fails can be overridden by crit successes, but crit failures cannot override crit successes.
How to Roll: To roll dice, type “dice+1d100” in the options field without the quotations. To roll dice with positive modifiers, type “dice+1d100+modifier number” in the options field without quotations, and with an actual modifier number. To roll dice with negative modifiers, type “dice+1d100+-modifier number” in the options field without quotations, and with an actual modifier number.
Who can play? Anyone, newggers welcome be at least somewhat autistic though What is the setting? Vaguely medieval, go wild What is banned? 1. flying 2. players can start (and develop themselves) magic around one theme 3. no 'construct building actions
In the game 1 action does one thing. You declare what you want your nation to accomplish and I decide the infrastructure (or character) that pops out to support that.
Wars are done based on argumentation. Participants submit 1 warpost publically each then one rebuttal each in DMs argumenting why they should win. QM decides, if you bitch about the outcome you will be called racial slurs like you deserve to.
Discord it takes place in: F2Patcf (you don't need to join but makes life easier)
nation submission template will be in reply #1
Updates will be Saturday, Turn 0 is evaluated saturday. Don';t think about your nation too much.
The world was changed. Everyone knew this. They couldn’t help but see it, and recognize it, and only the vainest or most desperate would deny it. There were mountains in the mountains, demons in the darkness. The men of the South were gathering in their masses, their leaders politicking to build alliances of war and commerce. Dragons and their scaly servants rattled with and ululated with ecstatic joy for the fall of the Age of Man, in their bottomless and abyssal caves, allied with their black men and blacker elves, with joy in their pitch-black hearts. The shining city on the hill, Hawksong, was now the sick man of the continent—literally beset by a plague, with its Paladin King dead and his young daughter smothered by his shadow.
After centuries of peace and plenty, all the old horrors were back… But not ONLY horrors.
What most people didn’t know, in those days, was that it was not just an Age of Darkness, or of Dragons, or of Monsters, or of Chaos. This was an Age of Wonders, and Age of Miracles, and Age of Opportunity.
You just weren’t yet sure which side of the scale YOU fell on. You, and Izirina Henzler, and poor Costella Fanucci.
You three, who had journeyed beyond the Realm Material and into the plane-between-planes, who had beheld the Elemental Plane of Fire on your right and the Elemental Plane of Air on your left, and who had allowed them to bleed into your very being even as you swirled into one another. You who had returned to your world changed, not just in body but in soul.
For the past dozen or so sleep cycles, you've been having the same dream: a jade-handled sword flies at you and you catch it, dark figures gather outside the door of your hab box, a woman with crimson eyes offers you something that makes the world itself shudder.
Which are all things that are going to happen in the near future. It's something your mentor had always resented: the very literal nature of your dreams. To her, prophetic visions were supposed to be steeped in allegory and mysticism, all dragons devouring suns and phoenixes weeping blood, requiring days or weeks of meditation and introspective reflection to decipher.
Your off-hand remark that you're simply made different did not make her any happier. And she was secretly glad that you ultimately failed to make any meaningful progress down the path of Omen, despite her outward commiserations and sympathy.
That said, you did figure out that when those kinds of dreams came, they did have a deeper meaning. Because whenever they happened, they always marked a time of change and upheaval. A time to abandon your current path and find another.
Rules are simple: Votes are tallied every hour, with whatever course of action being the most popular being the course of action taken. Write ins are encouraged and non-mutually exclusive votes will be combined if possible.
When a roll is called for, roll however many D100 are specified. 5- is a 'crit fail' and generally means something bad is about to happen. 95+ is a 'crit success' and generally means something good just happened. a 'crit success' trumps a crit fail. User input on both will be taken into consideration.
You are Alex. A newly minted trainer and camping enthusiast just starting out on your journey at the age of seventeen after your father lost his job in order to help pay the bills. On the road, you met Fie, the Fire Gym Leader, Gareth a novice Aura Guardian on pilgrimage and Holly, a runaway heiress using a pseudonym. You've also made enemies of Team Green a group of violent, radical activists looking to abolish pokemon training.
Last time, you battled a wild Gengar, got some well-earned sleep, found out Fie's dad was coming to visit and started your battle with Emma for your third badge.