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D&D Quest

ID:HDu1gOFT No.6169008 View ViewReplyLast 50OriginalReport
Your grandfather was an adventurer and your father ressented him for it, because he was never at home. He didn't want you to become an adventurer, rather wanted you to tend to the family farm. But one day when you found a chest with some equipment from your grandfather, you realized you had to go out in an adventure!

You found (Choose one):
> A +1 dagger and a handful of minor healing potions
> A Shadowed Leather Armor +1 that subtly blends into shadows, granting a +2 bonus to Stealth checks.
> A Cloak of Protection (+1 AC and saving throws) and a lantern that glows brightly for 8 hours per day without fuel.
> A Bow of Precision, a +1 longbow that grants advantage on attack rolls made at long range.
> An Arcane Compass, a magical compass that points toward the nearest source of magic. Also functions as a spellcasting focus.
> A Dagger of Returning, a +1 dagger enchanted to return to your hand immediately after being thrown.
> Write in (one or more magical items worth no more than 1,500 gold)

All your life you've been preparing for this moment, in a sense. For you trained to become:
> A Fighter
> A Rogue
> A Sorcerer

You decide to depart on that very night, without warning, so that your father doesn't get a chance to convince you to stay.
Besides your findings, you have 100 silver with you.

Which direction do you want to travel?

> North, to the port city of Maphys where you could take a ship elsewhere
> South, to Fort Darkrock on the frontier with the elvish kingdom
> West, to the mining city of Krok near the mountains full of monsters
> East, to the walled city of Dagoba, the capital of the kingdom
> Write in

Also decide if male or female, pick a name for yourself and assign your attributes (they all start at 8 and you have 27 points to distribute. Atributes higher than 14 cost 2 points).
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!XpRgFFUvaU

Puella Magi Madoka Magica: Fatale Albion #3

!XpRgFFUvaU ID:zMe/bu0f No.6173714 View ViewReplyOriginalReport
The Third (don’t ask what happened to the second) Thread in Fatale Albion!

<span class="mu-s">The First Thread:</span>
https://suptg.thisisnotatrueending.com/qstarchive/2024/6085308/

<span class="mu-s">Other Threads by Lumina Canima:</span>
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=meguca+royale

<span class="mu-s">INTRO</span> (please do not skip this)

◕ Fatale Albion is a Spin-Off of Lumina Canima’s “Meguca Royale”, taking place in the U.K. Three players have already been selected in the first thread, one has quit and another took their place in the second. They each will answer to their own prompts with their own characters. This Quest will have major spoilers for PMMM, so if you haven’t watched it yet and don’t want me to ruin it for you, watch it right now or else. If you still want to read and participate in this quest then I’ll have something to show you.


◕ In the previous thread, the Witch was “Neutralised” and every civilian lost in the woods had been evacuated. Now the main concerns are whether Alba Appleton should follow up on Marisa’s invitation, and how Abigail is going to explain her deal with Claire. Along with Stephanie’s reaction to the “Soul Gem Talk”.

<span class="mu-s">OTHER STUFF</span>

>What happened to the second thread?

It fell off abruptly. Thankfully I keep a back-up of all relevant posts made. I’m also going to be posting the last active posts I made along with Abigail’s response.

>Can I also join in the suffering?

I’ve decided that I’m <span class="mu-s">Not</span> accepting new players because the pacing would become even worse than it already is. Apologies for anyone who got their hopes up.
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/QAG/ - Quest Art General: THANKFUL JOLLY EDITION

ID:gq0DMC99 No.6146805 View ViewReplyOriginalReport
Welcome to QUEST ART GENERAL, a quest for showcasing the art of your quest and its characters! Players of all skill levels are welcome!

Quest mechanics:
1. Don't be a spamshit. Multiple posts are fine but keep it below Souv level.
2: You are free to draw/post work of others' characters, but no begging.
3. Keep it SFW. This is a blue board. If you feel the need for otherwise, link it in the thread so it doesn't get nuked.
4. No dramafagging/vendettafagging, or blatant shitting on others' art. Again, this is a quest to draw and vibe about art, /qst/ OCs, and their respective lore.
5. If someone does give you fanart of your quest/character, be sure to thank that anon for their hard work as soon as you can, it's just common courtesy :)

Drawing Resources:
https://pastebin.com/Dbyjxmfd

LOOMIS:
> https://alexhays.com/loomis/

Drawing on the Right Side of the Brain (user recommended):
> https://www.drawright.com/

Animation resources:
> http://www.theanimatorssurvivalkit.com/

Iterative Drawing - The Fastest Way to Improve:
> https://www.youtube.com/watch?v=k0ufz75UvHs

How to Draw Interesting Poses:
> https://www.youtube.com/watch?v=b1nxf5KQ2Js

Anatomy Quick Tips: Hands:
https://www.youtube.com/watch?v=hzl3eaxAJpo

Painting like a Sculptor:
https://www.youtube.com/watch?v=zC3OxonJcXQ

Basic Drawing for Digital Painters (Shape Control):
https://www.youtube.com/watch?v=eyu-bbWkGTU

How to Draw Hair:
https://www.youtube.com/watch?v=NHewz3JbKrQ

User-recommended art channels:
https://www.youtube.com/@Sycra
https://www.youtube.com/@sinixdesign
45 posts and 26 images omitted
!!urZ1qzDpXky

Maximum Spider Quest #24

!!urZ1qzDpXky ID:lxNAE1NF No.6151389 View ViewReplyLast 50OriginalReport
You are Ben Parker, super-powered criminal and thief extraordinaire. After being bitten by a radioactive spider, you underwent a miraculous change, and adopted the identity of "The Huntsman"! But it's not all bad! Your clone brother, Abel Parker, works to protect the city, and potentially help clean up some of your messes. <span class="mu-i">He</span> goes by the name of "Spider-Man"!

Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Max%20Spider%20Quest

Last time: After Ben and Ana thwart a candy-themed crook, and Ben is entrusted with a gumball that's meant to psychically implant a memory into his head, Cindy Moon finds her life turned upside down when a black dog comes looking for her, bringing news that her grandmother is alive and requests her assistance. But before she even gets a chance to visit her, Cindy is attacked and kidnapped by a new and mysterious organization known as "Cradle", that employs the use of young superheroes to do their dirty work. And to Cindy's surprise, she discovers that her mother is not only alive, but she's actually running this organization!

Ben, still under the impression that Cindy was in mortal danger, managed to convince the Kaiju King to summon his ward down to Monster Metropolis. And Cindy, now ripped from her mother's grasp once more, is left with the staggering realization that she possesses the spiritual power of a particularly dangerous fox demon.

How will Cindy's life change from here? Can she trust her family, or even her own patron god, not to hide the truth from her? Will Ben be able to protect her from Skul and his army of monsters?

Find out more in the latest issue of…<span class="mu-s"><span class="mu-r">MAXIMUM SPIDER QUEST!</span></span>

Rules:
Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used(Usually +10 or -10). Crit successes and crit fails apply. Crit fails can be overridden by crit successes, but crit failures cannot override crit successes.

How to Roll:
To roll dice, type “dice+1d100” in the options field without the quotations. To roll dice with positive modifiers, type “dice+1d100+modifier number” in the options field without quotations, and with an actual modifier number. To roll dice with negative modifiers, type “dice+1d100+-modifier number” in the options field without quotations, and with an actual modifier number.

Pastebins:

Character Sheet:
https://pastebin.com/1ZihFYSV

Equipment and Gear:
https://pastebin.com/WAhveFAd

Contacts:
https://pastebin.com/WdcFXD2s

10 Commandments of the Desperados:
https://pastebin.com/Qpr2jVPE

Costumes:
https://pastebin.com/5Jie54X2

The Huntsman’s Travel Guide:
https://pastebin.com/PU6LWsip

Upcoming Events in the Maximum Universe:
https://pastebin.com/DceSEjiR

Good luck and have fun!
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The Demon Lands Quest

ID:KjA1kMhJ No.6172535 View ViewReplyLast 50OriginalReport
Long ago, this continent flourished under the reign of an advanced magical civilization, one whose unparalleled mastery of arcane arts allowed them to command the very forces of the infernal. These sorcerers bound powerful demons to their will, using them as tireless servants and conduits for their magic, reshaping the world with an almost godlike touch.

Yet, their dominance was not eternal. The heavens shifted in a cataclysmic cosmic conjunction—a rare and chaotic alignment of celestial bodies that unleashed devastation upon the land. The intricate bindings that held the demons in servitude shattered like brittle glass, freeing these vengeful entities. With a fury born of centuries of bondage, the demons tore through their former masters and their grand cities, leaving only ruins and death in their wake. The continent, once a beacon of wonder, became a forsaken wasteland haunted by demonic predators.

In the vacuum left behind, other civilizations across the world began to thrive. No longer overshadowed by the oppressive might of the sorcerer-lords, they grew in strength, ingenuity, and independence. The title "Demon Lord," once signifying a mighty magician who ruled with legions of infernal minions, faded into myth.

Generations later, tales of the fallen land's treasures and mysteries lured colonists from a distant western realm. Driven by ambition, desperation, or the promise of glory, they boarded ships and braved the seas to claim these cursed lands as their own. However, they were not fools—they knew the dangers that lurked. Among their number traveled a single, resolute Demon Hunter, sworn to protect the settlers and face the infernal beasts that still prowled the shadows.

That Demon Hunter is you. But who are you, truly?

> Duelist: You are a master of agility and precision, wielding twin blades in a deadly dance. A small crossbow rests on your back, reserved for moments of dire necessity. Armor slows the nimble, so you wear little, relying instead on your speed and skill to outmaneuver both demon and man.
> Arbalest: A sharpshooter of unmatched precision, you carry a colossal crossbow capable of devastating power. Its dual firing modes allow you to strike with singular force or unleash a volley of smaller bolts in rapid succession. Close combat is not your strength, but a short sword at your side provides a last line of defense.
> Peace Priestess: Blessed by divine grace, you walk unharmed among the demonic hordes, shielded by the Goddess’s Pact. As long as you do no harm to any living creature, no demon may lay a hand upon you. You carry no weapons but hold a satchel of healing potions and the knowledge to brew more. Instead of battling demons, you barter with them, offering your own blood in exchange for their magical aid. Yet, mortals are bound by no such covenant, leaving you vulnerable to human threats.
> Write in
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!ORkL6oxvU.

Mobile Suit Gundam: Earth Federation Quest 3

!ORkL6oxvU. ID:n8PpCCPi No.6173352 View ViewReplyOriginalReport
It is May 19th 0079, of the Universal Century, five days since your first two missions and the Federation's first victory against Zeon in the Australian front. Brigadier General Warren Keller organized scattered Federation forces into a formidable fighting force, launching an operation to retake a major port base in Brisbane to re-establish supply lines with the mainland Federation forces and build a solid foothold to reclaim Australia from the Spacenoid invaders.

Though Keller received credit for the victory, you are still widely recognized for the vital role you played in the Battle of Brisbane. For your pivotal contributions to the battle- successfully shooting down two Zakus, saving the lives of your squad mates, and convincing the Zeon base commander to surrender peacefully to prevent further bloodshed in a massive battle, you earned two promotions and a few shiny medals that you don't quite know what to do with.

You are now Corporal Jag Rommel- squad leader of your own anti-Mobile Suit specialist unit, one of three squads that make up the 7th anti-MS platoon lead by your former squad mate Yunnus Wynn. It's something you're still trying to get used to, both in responsibility and the way others now treat you. For your nearly unbelievable contributions, you have started to become a bit of a folk hero to your fellow infantrymen. The pressure of their expectations bear down on you, adding to the weight of the lost souls you feel obligated to carry on your shoulders.

Not only that, corrupt officers are beginning to pester and harass you. Some covet the fame and achievements you've achieved, convinced that your glory is nothing but tall tales and stretched truths that you somehow got Keller to believe. After all, how could a fresh recruit achieve so much in so little time, in the profession with the highest mortality rate?

Whatever the case, it sickens you that even in such dire times, there are those that only think of themselves and what they can stand to gain amidst the horror and bloodshed, but you try to keep yourself centered and focus on your goals.


It is currently midday, and you are:

>Out for a walk, thinking about the last time you spoke with Will and Helena
>In the mess hall, listening to Gaspa entertain the other soldiers as he recounts the Battle of Brisbane
>Looking through personnel dossiers to choose who will join your new squad
>Other- write in?
13 posts and 2 images omitted

Theseus: a 40k A.I. quest 3

ID:W7UE/FHz No.6153568 View ViewReplyLast 50OriginalReport
Ensuring that you have no direct sight of the unknown foe, you instead look through the various sensor data to predict enemy fleet movement. They appear to be hell bent trying to close the distance, burning at full speed even when one of their destroyers is brought low by concentrated lance fire. Seemingly ignoring the loss, the enemy, either brave, cold, or mad, continues its advance.

Due to your peculiar situation, you are incapable of proper coordination. Considering how extremely you were affected by just looking at the foe, you naturally have strong concerns about the humans aboard the Deimean vessels.

Considering all dangers, you had reached but just single solution for the issue – nuke the bastards, as an old saying goes.

Now, the biggest issue at hand is of course the fact that you have no means of control. You would be unable to deploy more powerful weapons that would require your direct guidance. The issue for autonomous weapons is also out, you’d rather avoid the worst-case grey goo scenario.

Everything combined leads to the simplest of weapons. In this case, a dumb weapon, a nuclear device. Sundial – the most powerful nuclear weapon available to you, easily capable of cracking planetary crusts and potentially destabilising entire worlds. Generating enough force to wipe out entire continents at its lowest charge and cracking worlds open at the strongest, this is the most primitive and powerful of your weapons. Just the shockwaves generated by these weapons are powerful enough to potentially level entire mountains and level the terrain into smooth plains. Of course, lacking atmosphere, the destructive capability is vastly reduced, which is why this specific variant is a two-stage device, creating temporary gravitical distortions, pushing the explosions away whilst at the same time moving nearby hostile vessels towards the explosion.
306 posts and 25 images omitted
!!c5B4eHQGL8D

You're DATING a Magical Girl!

!!c5B4eHQGL8D ID:pi1TA1HD No.6161985 View ViewReplyLast 50OriginalReport
You sit across from the leader of the magical girls Bryta Durwitz. 24 years old. Eyes sparkle like snowflakes. You can't believe that this beautiful woman. A local celebrity basically wanted to be with someone like you. Just an average guy working as a janitor. She and her friends attend Snowfield University, a massive, towering facility with pearlesant gates where all the magical girls in the city attend. You're starstruck, finding it hard to even form words as she sits across from you outside at the cafe table. Come on, surely you can manage something. You weakly choke out,

"I-it was a surprise, when I saw you save that guy... F-from the monster, when... When we met. I can't believe, the real Winter Gleam is really sitting here with someone like me..."

She twirls her finger lightly conjuring a magical vanilla ice cream cone, floating it towards you. You awkwardly catch it giving it a clumsy lick. Its... Delicious... So rich and pure... Shes smiling cutely at you.

"Hehe, you look like you're enjoying it. I wanted... To find someone who didn't have any abilities. Its hard, to find people to connect with, that aren't at my school that don't already know me. I guess I figured, why not take a chance with someone new?"

Clearly the whole city knows of her at least somewhat. But at least that makes sense. Still, theres gotta be something you can say or do that won't fuck this up for you...

------------
A) Whats it like, being a magical girl? Is it fun? Do you have any favorite spots to go monster hunting with your friends?

B) Whats your home life like? Do you have any family? I bet you life in a big fancy schmancy place huh?

C) Must get lonely at the top, even with your friends huh? Having the whole city looking at you, thats gotta be a lot of pressure.

D) Write-In
154 posts and 42 images omitted
!!iI8oeQD1M5m

TROUBLESHOOTER: And Still Another Cleaner-Ish Quest

!!iI8oeQD1M5m ID:EAHOKL/8 No.6173871 View ViewReplyOriginalReport
<span class="mu-s">WELCOME TO THE AMERICAN FEVER DREAM.</span>

Have you ever heard such an eye-catching phrase? The poster before you certainly draws the attention of anyone who notices it. It's endearing, even. Yet you are filled with regret every time you look at it --- the landmine loaded with high-explosive cynicism could blow up in your face if you let your gaze linger upon it for too long.

You walk backwards, plunk yourself down into your office chair, and let out a long exhale out of deep relief, having finished moving the last of the boxes to your new Office in District P. Your wandering eyes drift upwards, following your invisible breath as one would follow a rising trail of cigarette smoke. Sometimes, it's important to mindlessly contemplate the eroticism of ceiling tiles. And some other pleasant-sounding nonsense.

Anyway.

You suppose you should introduce yourself.

OFFICE CALM (Atrium Carceri, Cities Last Broadcast, God Body Disconnect - A Thousand Empty Rooms) https://www.youtube.com/watch?v=5jfU1HN2pSQ

You are <span class="mu-s">JOHN SMITH</span> or, to put it another way, <span class="mu-g">MISTER ANONYMOUS.</span> Your name is not terribly important these days.

But, in the gaze of others, the work that you do has earned you the moniker of a <span class="mu-s">TROUBLESHOOTER.</span> Someone who finds trouble, and shoots it.

You do not have problems, but you have solutions.

So your sought-after peace of mind is fleeting. There are clients to be heard, work to done, rent to be paid, and you hate the future for holding the power of expectations over you.

Let's get to work.
21 posts and 7 images omitted
!lZvg1rW1DU

Alola Quest #4

!lZvg1rW1DU ID:cB7JNLB2 No.6171943 View ViewReplyOriginalReport
>Previous Thread
https://suptg.thisisnotatrueending.com/qstarchive/2025/6136563/

Previously on Alola Quest, Amon G. Sus, trainer extraordinaire, and homeless boy gifted with a 60 day all expenses paid vacation, found himself in a mock Totem Battle against Totem Ribombee! It's Blissey Partner hit the field. Can your Croagunk defeat such an impossible foe?
Croagunk managed to make more of a glancing blow to Blissey but it still hurt. The two back off away from Croagunk and give Croagunk another opportunity to strike. If he's quick.

>Blissey 12/15 hp
>Ribombee 16/20 hp

>What next?
11 posts omitted