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!rQKdFFcsoE

Great Therapist Evangelion #2

!rQKdFFcsoE ID:d94YWTpb No.6429236 View ViewReplyLast 50OriginalReport
Meet 29 Year Old Date Kurono, School Counselor of Tokyo-3's Municipal First Junior High School Academy and hired private therapist of NERV's pilots. While his job is considered non-essential, his mission is to indirectly aid in the fight against the apocalyptic angels aiming to destroy this world by helping them mature and hearing out their issues, the same way he do in school, only with a few extra steps.

By controlling Date, you will help him uncover the truth about NERV, his patients, himself, and perhaps the fate of the world, provided he can survive...

How To Play:
>Important decisions and dialogue options will prompt a Dice Check after voting period is finished, be it either to persuade people with your arguments, get through them emotionally, or absorb emotional damage. This is a social game, so doing the right conversations matters a lot more than getting into fights.

>The dice rolls are a best of 3 of a 1d100 die, the DC will be hidden, but it will be determined by the way you word your things accounted by the stress treshold you currently have, which will raise and lower throughout the story depending on what is currently going on. While stress is unavoidable, try to treat Date well, and the dice will treat you accordingly.

>Consider the writing prompts as Date's subconscious. While write-Ins are allowed and encouraged, take his character into consideration as to not write anything too absurd.

>Try not to get fired and/or killed.
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The Adlershorst dynasty Quest 9

ID:WJrCgzo4 No.6450272 View ViewReplyLast 50OriginalReport
General links of varying importance.
Pastebin: https://pastebin.com/u/Adlershorst
DeviantArt: https://www.deviantart.com/adlershorst
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Settler%20Lord%20Quest

It was the morning, quite early in fact. The sun shone through the window as the bells in the city and chapel rang six times. Somewhat reluctantly, you rose from your canopy bed. Your wife remained in for a while longer, but her presence would be required as well. From your bedchamber you went to your drawing room, where you prayed in private before eating the simple breakfast already prepared. It wasn't the official breakfast; that would come within a few hours, but you needed sustenance before beginning your day. As you finished your meal, you could hear the unfolding of cloth and clinking of jewellery.

Normally you wouldn't wear something like this; you and your family preferred clothes which could withstand some exercise. No, indoorsman the Adlershorsts never were, and all the better for it. But the occasion demanded it, and so you chose opulence over practicality. You took a look at the clothing. All silk from Mithras, intricately embroidered with gold thread, an ermine cloak to be draped over it, the crown jewels had been brought from the vaults as well, which explained why a Knight of the Argent Swan was in attendance as well. You wouldn't wear it right away, of course. The coming landtag would bring all the great lords, bishops, and lord mayors to their king; it would be the first time in years that they would all be gathered in one place.

Turning back to your clothing, you made certain the white gloves still fit around your hands and that the rings still fitted on your gloved fingers. Before taking it all off, so you could be dressed in your regular attire for the day. Formal breakfast would be ready at eight, so you went to your solar to work away at some paperwork.

Parchment and paper, calligraphy both sophisticated and crude. If it weren't for the scribes from the chancellery, your desk would have collapsed from the weight long ago. In a lot of ways, the news of a landtag had electrocuted the magnates of the realm into a mass migration to the capital. You didn't need a network of spies to see the streets crowded with litters and carriages carrying nobles from all corners of the kingdom. And judging from the white ship in the harbour, the elves had sent a delegation as well.

Most had elected to simply hire a room in a high-class inn or use their townhouse for such an occasion. Others, poorer of means or perhaps from further afield, simply raised their pavilion outside the city walls, creating a makeshift camp of luxurious tents and banners. The atmosphere was like that of a tournament, though there would be no melee or joust today.
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Lord's Sabot

ID:3hG4GsgB No.6462373 View ViewReplyOriginalReport
I. The Sabots-Gonne
"The city, man's work, God's playground."
A black-lunged poet.

A round, another of the strange kind, whose is a dart of brass sound narrow, the wad-cup a stiff niter paper, we load in fore. Nay, not a cannon. A narrow gun before the parapet, whose breech blows out into a horn and a plug. Meant for the the wall, yet for the willing, capable of shoulder.
"Vogt?" you say.
The vogt nods in turn, leveling the rod before the muzzle, packing it in. He tells me, chin at the gun, "Master. If you do this, the world will know. That you, a mere lordling, can fell goliath or dragon."
It is the 1462nd year of our Lord, many an age since the fall of Italy to the Goths. To us. Yea, I am a prince, a free-lord of the Empire, just a shy east of the Friesisk. I hold no more than a manor and to whom the villages I owe protection, and they in kind tithe and corvee labor. The servile know me less, only the mayors, though the village smith and miller know me more.
The vogt, sufficed with the ledgers of mayors and arriving to tell me new, was but a ride's too late. He tryed warning me of this so-called-bladders-dragon, yet stomachs prove faster than pony.
In front of me, hangs a cruel basket which floats in the air, whose balloon measures like a ox's bladder hundredfold over. From the carrier, a knave levels his six-barrels-gonne, pointing its hollows before us, the slow-match casting embers well into the overcast.
"Prithee!" the knave cries out. "Owe your kind regards, release the grain, and I may spare you of my wrathe!"

What must I do?
>roll 1d20 (averages of first 3, bell curve, intervals of three from check determine extremity, double-crits override, single-crits dont)
>let loose the dread sabots-gonne, whose justice sounds louder than a cloud's thunder; DC 12
>relent, release the grain, breeches soiled; DC 10
>or, other? specify well, lest the unsaid purchase your soul.
8 posts omitted

Anabasis Quest

ID:spx/1KZY No.6455441 View ViewReplyLast 50OriginalReport
Although historians would only later append 'the Younger' to the name of Prince Cyrus--to distinguish him from his father--he was worthy of that epithet already. He was barely twenty-two. He kept a short black beard, the best he could manage in his youth, and the Persian habit of painting his eyes with kohl. He sat a horse loosely and without effort. At close quarters one could see the scars, white and ridged where his coat opened at the neck and where his sleeve met his hand, which were rumored to have been earned in deadly contest with a bear. He was, from his birth, serious and thoughtful. Often, he sent wine or meat from his own table to men who pleased him. Men who displeased him left his court short a hand, a foot, or an eye.

His seat was in Sardis, the old Lydian capital at the foot of Mount Tmolus. The timber and mud-brick houses of Sardis crowded around the narrow Pactolus, whose sands had once made Lydian kings rich. Above them the acropolis ascended a sheer ochre crag, so that the city seemed to be shaded by a fortress. Lydian craftsmen, Greek traders, Persian officials, and soldiers from half a dozen countries jostled in its markets. It was prosperous and ancient, but not peaceful by nature. Cyrus the Great had taken it from Croesus, and Greek rebels had burned it a century before. Its present tranquility was yet another anomaly of the age maintained by Persian spears.

It was there, in Sardis, that Cyrus ordered his scattered Greek contingents to assemble. Two thousand men gathered by his guest-friend Proxenus of Boeotia, fifteen hundred hoplites, another five hundred light-armed men with javelins, slings, or bows. The Peloponnesian War had ended only three years before. Many among them faced the prospect of neglected farms, inherited debts, or cities which disdained their return, and so had not yet left the service.

Their present task, so they were told, was to put down the hill tribes which were troubling the Prince's lands in Pisidia. It was to be a short and predictable campaign, no more than a season's march, with a few villages spoiled and plundered, some Pisidian barbarians butchered. A common enough kind of war, and to many, a last chance at redemption or glory or fortunes, before the inevitable retirement.
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!!zu5qXZ0zJ5R

Denia in Another World

!!zu5qXZ0zJ5R ID:ncMYg1K2 No.6424967 View ViewReplyLast 50OriginalReport
<span class="mu-i">I'm not dead?</span>

That is the first thing that comes to mind when you awaken in a bed of frost and tundra. All other things proceed from the fact that despite your best efforts, you remain the <span class="mu-i">living</span> vessel of an apathetic and nihilistic entity that could be very easily mistaken for a god. Falling into the void should have spread you so thin across time and space that your frequency would have returned to the primordial chaos. Lost to all but to those who are searching for you, and even then they would need the right equipment. Perhaps that lovely man will succeed, in time, to separate your frequency from the void

Perhaps he already succeeded. Perhaps that is why you are here in the snow, naked and cold, rather than drifting alone in the void with all of your senses blinded - your existence finally given meaning through its cessation. Could this pain you feel be "happiness"?

<span class="mu-s">[No, that is frostbite]</span> The Threnodian's song echoes in your mind, its babbling more sensible than usual. <span class="mu-s">[The pen moves in admiration of pointless frivolity, for the hand that grasps it would only be used for fruitless endeavors. The desire to fill a vessel born to die with the fruit of life is an admirable thing, yet we are but false words upon the page-]</span>

"Shut up," you growl, taking to your feet. You've no desire to listen to the mad ramblings of Aleph-1 any longer than you have to. "If you've nothing meaningful to contribute, then keep quiet."

<span class="mu-s">[Voidmatter, then.]</span> The Threnodian sings a new tune in your mind. <span class="mu-s">[This place runs thick with it, thy birthright as a childe of stardust. Afore the author's pen sinks too deeply into perverse admiration of thy shape and coloration, twist it into-]</span>

"I remember how to shape it," you grumble.

The thing is right. The Voidmatter is thick here, thick enough to form a Void Storm and yet so mysteriously stable that it does not. It bows to your command, the command of the Threnodian with which you resonate - with which, you are one - and slides between the pattern shaped from your own unique frequency. You do not weave it, but rather allow it to take shape... and its final shape surprises you.

Somewhere between the clothes you wore beneath the ice of Lahai-Roi and the gown you wore into the void. The thousand star-spangled hands of Aleph-1 grasp your arms and legs more gently than before, shaping into a facsimile of gloves and stockings. The rest of the dress is of the night sky as your gown had been, yet punctuated with the warmth that Sigrika insisted upon with every outing to see the Exoswarm.

<span class="mu-s">[This suits you more than the false smile and despair.]</span> For once the wretched creature to whom your frequency is bound says something you can agree with. <span class="mu-s">[More honest, but not the whole truth, for the whole truth does not suit such a devious woman woven of power and lies-]</span>

"I believe I told you to be quiet," you remind the Threnodian before it starts rambling again.
186 posts and 66 images omitted
!!hGhyK1KvZQ1

Leaf Ninja Quest 2: Thread 1

!!hGhyK1KvZQ1 ID:OtlzZsUv No.6436608 View ViewReplyLast 50OriginalReport
>This is a quest taking place in an alternate version of the Naruto world several years after the conclusion of the main story. It is a sequel to Leaf Ninja Quest, and you will be playing as the son of the main character of that quest. Your character is defined by your choices, so write-ins are always encouraged. And remember to have fun!
>You do not have to read the previous quest in order to participate in this one, but if you wish to do so, it can be found here: http://suptg.thisisnotatrueending.com/archive.html?tags=Leaf%20Ninja%20Quest
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!L34Hl6kwAI

BLACK KNIGHT 2000 Quest

!L34Hl6kwAI ID:eJsvLJxk No.6460530 View ViewReplyOriginalReport
It has been 2000 years since the Black Knight tore open the last of the great portals and trampled the worlds of the Weld with his unstoppable warband. As his band crushed the native kingdoms and nations, burned the banners of ancient orders and sects, and laid to waste the effigies of the gods, the Black Knight did not remain to rule over these broken lands. He rode ever onward, allowing the shattered peoples to rebuild under the shadow of the dark rider. New standards flew over reconstructed walls, men of arms kneeled at the feet of new monarchs, cities rose to glisten in the moonlight, and all throughout the Weld those who had rode alongside the Black Knight departed to carve out a niche that they saw fit. But none would find dominance, for without warning or reason the Black Knight and his cohort would ride again to despoil the realms.

It is under these times that our tale brings us to a busy inn along the road Ghenthun, linking the odd trails of Onsev to its two largest portals. Sleeping gravcars and beasts of burden huddle within the confines of the stables as the warm lights of the inn shine against the haze of the cool and cloudy day. The patrons of this meager establishment turn or shiver as the door swings open, bringing in a breeze and…

>A figure suited in plate armor, a knight in unassuming grey bereft of heraldry or insignia. His gaze lingers on the crowd a few moments too long (Young Questing Knight)
>A coated man who swiftly moves from the door, his hand passing into the insides of his garment as he grasps the stolen collateral he brings for tonight’s game. (Outlaw Gambler)
>The cloaked figure of a larger being, followed swiftly by a another shrouded biped escorting a thinner hood who takes in the sights of the crowded tavern (Traveling Princess)
>An unassuming being wrapped in cloth against the cold, slipping swiftly and quietly into the shadows of a nearby booth. (Aspiring Thief)
>The clank of metal tipped combat boots and the clink of loose rigging as their weary owner shambles to the bar (Free-of-Company Mercenary)
34 posts omitted
!!XncvlGp7Hp5

The Caretaker Quest - Epilogue

!!XncvlGp7Hp5 ID:h8EbjjCT No.6462297 View ViewReplyOriginalReport
The Caretaker Quest - Epilogue
This is the Epilogue of The Caretaker Quest, a "side quest" for "Disappearing Hogwarts".
An unofficial alternate timeline based on HeadQM´s highly praised quest, Disappearing Hogwarts.
Reading the original story is not exactly necessary but heavily encouraged since this quest will contain references to it.
Created mostly as a place to wait while HeadQM was away for a while but slowly evolved into its own thing.
This particular thread will be entirely focused on the aftermath of the main story, clear out possibly unanswered questions that may remain and tie lose ends. It will probably be a short AND slow thread, but that also depends entirely on player input, so keep that in mind.

Quick recap so far:
>Recently graduated Ravenclaw student is hired at Hogwarts as the new Caretaker.
>THE Merlin somehow ended up inside your head.
>Went on a strange adventure to defeat The Beast, a magical creature accidentally created by Merlin himself, source of all magic commonly used by witches and wizards worldwide.
>Got stuck at the end of reality after defeating The Beast for almost a year.
>Figured out that there are other ways to use magic thanks to the power of emotions.
>Became the father of triplets and escaped the end of reality at the same time.
>You must now live in a magical world that lost all its magic.
What will happen now? Let's find out!

Part 10 here >>6412304

links to previous threads
Part 1:
https://archived.moe/qst/thread/6038711/

Part 2:
https://archived.moe/qst/thread/6080818/

Part 3:
https://suptg.thisisnotatrueending.com/qstarchive/2024/6122821/

Part 4:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6159531/

Part 5:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6196175/

Part: 6:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6236973/

Part 7:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6274553/

Part 8:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6317377/

Part 9:
https://suptg.thisisnotatrueending.com/qstarchive/2026/6358384/

Part 10 (Final)
https://suptg.thisisnotatrueending.com/qstarchive/2026/6412304/

List of currently archived threads
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Caretaker%20Quest

Thanks to IlvermoryQM for the links!
(if anyone can figure out a way to save the ".moe" threads into "thisisnotatrueending" that would be much appreciated)
2 posts omitted
!!XncvlGp7Hp5

The Caretaker Quest - The Final Part

!!XncvlGp7Hp5 ID:+5jLMP0S No.6412304 View ViewReplyLast 50OriginalReport
The Caretaker Quest - Part 10
This is the 10th and final part of the "side quest" for "Disappearing Hogwarts".
An unofficial alternate timeline based on HeadQM´s highly praised quest, Disappearing Hogwarts.
Reading the original story is not exactly necessary but heavily encouraged since this quest will contain references to it.
Created mostly as a place to wait while HeadQM was away for a while but slowly evolved into his own thing.

Quick recap so far:
>Recently graduated Ravenclaw student is hired at Hogwarts as the new Caretaker.
>Merlin somehow ended up inside your head.
>Harry Potter´s daughter died, letting Salazar Slytherin (previously stuck inside her head) free to continue his quest to control The Beast, an all powerful ancient creature accidentally created by Merlin.
>You went through Merlin's trials chasing Salazar in order to stop him
>You actually managed to kill him and stop him from unleashing the end of the world
>Sadly, you wasted too much time and now The Beast is fed up and ready to escape on its own
>Jumped into the end of reality in order to stop it once and for all
What will happen now? Let's find out!

Part 9 here >>6358384

links to previous threads
Part 1:
https://archived.moe/qst/thread/6038711/

Part 2:
https://archived.moe/qst/thread/6080818/

Part 3:
https://suptg.thisisnotatrueending.com/qstarchive/2024/6122821/

Part 4:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6159531/

Part 5:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6196175/

Part: 6:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6236973/

Part 7:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6274553/

Part 8:
https://suptg.thisisnotatrueending.com/qstarchive/2025/6317377/

Part 9:
https://suptg.thisisnotatrueending.com/qstarchive/2026/6358384/

List of currently archived threads
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Caretaker%20Quest

Thanks to IlvermoryQM for the links!
(if anyone can figure out a way to save the ".moe" threads into "thisisnotatrueending" that would be much appreciated)
222 posts and 21 images omitted

Blue Oni Quest

ID:XbmPDvPT No.6449725 View ViewReplyLast 50OriginalReport
You are an ONI! A fierce mythical demon! After being born you did a little rampaging and conquering. Now, that you are several months older and wiser, you are just following the wind and going where adventure takes you.
325 posts and 65 images omitted