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!qTWFwql5zY

Office

!qTWFwql5zY ID:Qf7mH8cw No.5980057 View ViewReplyOriginalReport
You are the most feared Warlord of the Seven peaks, the small woman infront of you informs you in a hushed tone. This seems true, judging from the leatherclad psychos braying what is ostensably your name - oh, and the flayed skulls.

This is strange, because 30 minutes ago you left work - an office job, boring - went into a normal doctors office for extremely minor surgery. Now you're the leader of the "ExecuKillers" according to the woman (who also informed you she's your concubine).

"So... Lord of Skulls..." You frown, and she smiles slightly. "Sorry, Nigel. Right. So..." she looks over her shoulder at the tent-flap, beyond which you can hear the drums of war and bellowing hores of warriros - your warrirors, now.
"This, uh, incident... well, bad timing. The Execukillers are about to go to war with the Bloodletters... and you need to rile them up. Quickly, too, because everyone's ready to leave."

[Continued below.]
41 posts and 1 image omitted

Student Ascension Quest #2

ID:y3trWSyt No.5985463 View ViewReplyLast 50OriginalReport
You are William Daylight. You almost beat the shit out of a random furry, survive getting disemboweled again, convince your landlord to take a bet in exchange for armor, trusted a librarian, finally made plans to look for a druggie, and made plans to jump some gangsters for a bakery girl’s knowledge. All in all a very eventful week of work and progress.
261 posts and 8 images omitted

Jacob’s Ladder Quest

ID:qmokgoD2 No.5993366 View ViewReplyOriginalReport
One moment, you were sound asleep. Probably dreaming of something that could not or would not happen in reality. Something esoteric and obscure. It could be anything and everything, as that is how dreams work. What was being broadcasted inside of your mind is of no importance at the current moment because at some time during your slumber you passed away. Died. Your heart had stopped beating and your chest had rose and had fallen for a final time. A fate that meets all living creatures, both young and old. At least your life ended painlessly and without any suffering, right? The same cannot be said for most other mortals whose flames have been snuffed out. The world of the living is behind you now. Whatever responsibilities, unfinished business, prospects, goals, or relationships you had are left behind. Now it is just you, standing in the middle of a small yet indescribably long pathway of dirt. You cannot see where it leads, as your eyes travel up ahead until the view forward becomes shrouded by clouds. All around you and the pathway leading up to nowhere is a sea of grass, beautiful white flowers sprinkled about in that green sea. A blue sign points forward, a language you cannot read being written on the side of it. The only symbol you can decipher aside from that arrow is a picture of a tree providing shade for a humble sitting bench. With nowhere else to go and nothing else to do, the only choice is to begin marching up the trail and see what awaits at the top, however far up that may be. But first, you must remember. Specifically, you must remember you who are. What life did you live leading up to your death? Who are you, traveler?

>Write-in.
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Pick up the Torch

ID:KQY048jE No.5996046 View ViewReplyOriginalReport
Your beloved leader is dying. You have been in his guard for the better part of your life, always protecting him from harm, defending his image and fully upholding the views of his moral compass. The necromancy team that was assembled, in order to give your leader immortality, finally finds the right incantations but it is too late. He, who was supposed to be the One, is finally gone, silent tears roll down your cheeks.

You proclaim your undying loyalty to him and promise to finish his reshaping of the world, entering the binding circles of the necromancers. You will live for eternity and your only companion will be the cherished memories that you had with

>Gilgamesh
>Caligula
>Timur
>Tokugawa Ieyasu
>Pol Pot
>Adolf
>John F. Keneddy
4 posts omitted

Rise of The Awakened Quests #13

ID:hBnICc1l No.5990341 View ViewReplyLast 50OriginalReport
It has been 100 years since ancient beings, known as the Old Ones, walked the Earth with their two strong feet. Now they are gone and we animals now rule the remains that they left behind. With our new knowledge of sword and sorcery, we were able to survive in peace for a while, but then came the three factions.
The Apes: Strong giants, claiming to be as just as the old ones and believe they should be the ones to rule over the new world.
The Pigs: An intellectual but slothful group who wish to rule the world with an iron hoof and remain kings while the others remained as dumb animals.
Then there the Lizards: A fast and large group that want to set the world a blaze. Trying to forget the harsh past that the old ones left.
All three sides wishing to go war and destroy one another to bring in what they believe to be true peace.
But, unbeknownst to everyone, there was another group. One that was trying their best to find a way to heal everyone. To bring back order.
You found it.... and now you are taking care of it.

A D&D Homebrew Adventure.

Previous Quests:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Rise%20of%20the%20Awakened
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!Joa6/cTmpM

Al-Kimia Story

!Joa6/cTmpM ID:Tls22mL3 No.5956926 View ViewReplyLast 50OriginalReport
"The Empire of Al-Kimia-- A land once ruled by powerful cabals of alchemists. The Alchemists waged war on each other, driven by hunger for gold and power. With each passing battle, Alchemists slowly drove each other to extinction.

Now, Al-Kimia is a land of adventure, where many people hope to uncover the powerful relics of the Alchemists..."

Your name is Marron. No last name because your family isn't important enough for one. You've got two younger siblings, Aubergine and Carrot, and a loving mother and father. At age 16, you're at the age where your youthful heart is craving adventure.

There isn't much adventure to be found in the sleepy town of Carp River Seis. The town is the sixth of a series of small towns located along the Carp River. Being so close to the river, the land here is fat with nutrients indeed and almost everyone here is a farmer, except for the local carpenter and smith.

You don't have a town doctor, but one frequently travels with the merchants that arrive at every season.

One day, your father says he has something very important to talk to you about.

“Son, I know you're itching to go out in the world. Me and your mother have saved up a small sum. When the merchants arrive here in the Vermillion Season, go with them to Tarrasque. We have enough saved for the merchant caravan to take you there and about a month's worth of spending money.”

> Dad, I can't take this. You're better off saving it for Aubergine. (Stress +1, Family affinity +1, Reliability +2)
> Dad, how can I leave when the woman I love is here? (Love +1, Reliability +2)
> Love can be found anywhere there's opportunity. You can't wait to see what kind of women Tarrasque has to offer. (Love +2, Courage +1)
> Thank you dad. Training my body with farm work has really paid off. (Courage +2, Knowledge +1)
> Pester your mom and dad for more information about Tarrasque (Knowledge +2, Family affinity +1)
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!!urZ1qzDpXky

Maximum Spider Quest #20

!!urZ1qzDpXky ID:0TtgglzX No.5986860 View ViewReplyLast 50OriginalReport
You are Ben Parker, super-powered criminal and thief extraordinaire. After being bitten by a radioactive spider, you underwent a miraculous change, and adopted the identity of "The Huntsman"! But it's not all bad! Your clone brother, Abel Parker, works to protect the city, and potentially help clean up some of your messes. <span class="mu-i">He</span> goes by the name of "Spider-Man"!

Archive:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Max%20Spider%20Quest

Last time: The Huntsman swung over to Central Park and met up with the Morlocks residing there. Shortly after arriving, he ran into Gwen Stacy, a.k.a. "Bastion", and her father, Captain George Stacy, and played a part in introducing them to Gwen's clone, Joy.

They didn't get along at first, but with a bit of persuasion, Joy was willing to sit down and hear her family out.

While that was happening, Ben spent some time with Ester, met up with Glass, and helped the two of them gather the rest of the Central Park mutants in order to discuss their plans going forward. Only, those plans were almost immediately derailed when Screwball crashed the party!

But oddly enough, she actually seems willing to help the Morlocks find their footing here on the surface.

Can she be trusted, or is she simply taking advantage of them in order to gain more clout? How will everyone react to learning that the Morlocks don't have any intention of leaving the park anytime soon? Will Ben ever be able to persuade his team to roll out of bed and help with Screwball's plan?

Find out more in the latest issue of…<span class="mu-s"><span class="mu-r">MAXIMUM SPIDER QUEST!</span></span>

Rules:
Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used(Usually +10 or -10). Crit successes and crit fails apply. Crit fails can be overridden by crit successes, but crit failures cannot override crit successes.

How to Roll:
To roll dice, type “dice+1d100” in the options field without the quotations. To roll dice with positive modifiers, type “dice+1d100+modifier number” in the options field without quotations, and with an actual modifier number. To roll dice with negative modifiers, type “dice+1d100+-modifier number” in the options field without quotations, and with an actual modifier number.

Pastebins:

Character Sheet:
https://pastebin.com/1ZihFYSV

Equipment and Gear:
https://pastebin.com/WAhveFAd

Contacts:
https://pastebin.com/WdcFXD2s

10 Commandments of the Desperados:
https://pastebin.com/Qpr2jVPE

Costumes:
https://pastebin.com/5Jie54X2

The Huntsman’s Travel Guide:
https://pastebin.com/PU6LWsip

Upcoming Events in the Maximum Universe:
https://pastebin.com/DceSEjiR

Good luck and have fun!
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!!gkPzrDKpHam

Lodestar: Dawn of a New Age (Disk 1, Part 4)

!!gkPzrDKpHam ID:RkJ3ylQh No.5986131 View ViewReplyLast 50OriginalReport
<span class="mu-g">Part 4 has successfully loaded!</span>
Character sheets, shopping lists, and more: https://drive.google.com/drive/folders/1V0eqo-5JEuUwZ-AODD9jkxGMwEhkvn77?usp=sharing
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lodestar:%20Dawn%20of%20a%20New%20Age

Last time, we took control of Val Lasombra as we learned of Gremory's past as the infamous Demon of Water that once terrorized Gaoth's lands with three other demons that were slain. We expanded our understanding of the world upon the reveal of Time and Space magic that Demons could wield through the counterelement of Mana called Soul, and went on a much-needed shopping spree that ended in The Flame of Arcadia undergoing some upgrades at the hand of the Shipwrights Guild that would render it inoperable until complete. Lobo relayed important information on a collection of reliable crewmen available for recruitment around Threespice, and the gang collected valuable blackmail information and loot from Stillwater's caches around the city. Lastly, they set out from the safety of the city to search for a group of independent Eldingarian engineers that were late for their arrival, only to find that they had been attacked by a group of Black Pirates that stranded them.

As we pick up our adventure again, the group is aboard the Skyseer, an intimidating and powerful Gaoth raidship run by Captain Jaghatai. They had negotiated peace with him, and convinced him to hunt down the pirate that felled Aito's ship nearby. As of the moment, the group is learning about the finer details of Gaoth culture, courtesy of Jaghatai's talkative and patriotic nature. For now, though...who will we be playing as this time around?

>Ramza Valentine. You're cocky, charming, and killer with a Mageblade.
>Val Lasombra. You're great with magic, but even better with a pistol. Not one for words, you think actions speak much louder.
>Gigas. You've yet to meet anyone that can best you physically, or resist your infectious cheer.
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!!Pg7IW6v75om

PCQN- Romance of Trench Face- Anya Drawquest

!!Pg7IW6v75om ID:EmuqnZ04 No.5967085 View ViewReplyLast 50OriginalReport
On the star of Velekam, the small eye of the world god known as the continent Vinstraga, the outskirts of the capital of the Archduchy, Strosstadt in Strossvald, a young woman from nowhere tries her best to sail the sea of fates in a place most unfamiliar to her.

For a warrior woman, more at home in the commander’s seat of a panzer than any household or city street, a life away from battle is not so simple. Where power does not come from strength of body or force of arms, can she still steer destiny to her will?

She must, for a life without freedom to her is no life at all.

This is a drawquest taking place in the Panzer Commander setting. You shouldn't need to know anything about it beyond how the current player character acts like and what she knows, but any questions will be answered readily, to aid in staying in character.

-----
388 posts and 66 images omitted
!!wy0RzVFRI8k

Batquest Weekly Issue #4 Part IV: Batquest/Superquest Finale

!!wy0RzVFRI8k ID:C7dFr2md No.5976805 View ViewReplyOriginalReport
>>5970571
>Art: Dan Mora
>Alt-Text: Comic cover of The Riddler in the foreground. In the background, cut out newspaper letters spell “Riddle Me This” while Superman and Batman leap into action in front of a maze.

Batman: Superman! You have to fight it!
Ivy: The sun doesn’t fight. It feeds.

Clark starts glowing as a field of flowers spawns in a ring around him. The parks shudder and flexes, the ground itself pulsating.

Batman: You are stronger than this! Stronger than most people! You landed on a world of hate and violence and chose to make it better. It doesn’t matter if she’s sapping your energy. Your real power is your will!

Your ally grits his teeth, Failsafe buzzes in your ear about magnetic waves but it doesn't have to bother. You can taste electricity in the air. Leaves rustle, but this is no wind.

Sfx: <span class="mu-s">SBOOOMMSHH!!</span>

Clark bursts from the vines into the sky, the shockwave knocking you free from the lichen that was trapping you.

Ivy: No!

Ivy summons a swarm of vines. You ready your defenses-
Sfx: CRASH!

And Clark lands, knocking the thorny vines aside.

Superman: If you use your plants on us again, Doctor. I <span class="mu-s">will</span> burn them.

His eyes glow, and Ivy'd vines sprout thorns.

Ivy: Insolent flesh!
Batman: Something’s wrong. Ivy isn’t herself
Ivy: We are better than ever.
Batman: Doctor! You’re too brilliant to try to force us to do something we’d do willingly. Whoever’s in there with you clearly doesn't know us. Or know you.
Ivy: The mammal lies! The mammal lies!
34 posts and 10 images omitted