Domain changed to archive.palanq.win . Feb 14-25 still awaits import.

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!!Pg7IW6v75om

PCQN- The Revolutionary Man #1 Crepusculo

!!Pg7IW6v75om ID:dFmakNFh No.6120387 View ViewReplyLast 50OriginalReport
<span class="mu-i">December 31, 1925</span>
<span class="mu-i">Donom Dei, Vitelia</span>

In the capital, the Holy City, in the grandest square of the heart of the city where statues of long dead emperors stood watch over the streets that converged here, the people of the nation flocked to see what many had whispered would be their hero. To listen, perhaps not even, to merely behold. People were still struggling to squeeze their way forth, though the man of the hour had already risen atop a grand platform.

The man who stood at the podium was no noble, no representative of the throne, but the people of the city gathered as though they had been summoned nevertheless. A swarthy, dark Sea Vitelian, so broad and tall he looked like a triumphal monument rather than a normal man, stood tall before leaning over the lectern, a microphone able to carry his voice to all, where in old times the crowd might lose the words over the vastness of the throng.

This man was Giovanno Leone, a veteran of the war against the Grossreich, a famous warrior who had won hundreds of battles fighting alongside the elite Arditi in the frontline without suffering any disfiguring wounds, a man of uniform and no shortage of medals. Instead of wearing such, however, he wore the colors and cloth of a common city fellow and no constables were close to protect him, rather, kept out at the edges where they nervously waited for a riot from this provocateur. More than a few in the high places of power had clamored for his arrest, but on top of being so physically imposing that few policemen dared to confront him with the threat of capture, others had shielded his ascent, seeing a rising star that they might use the light of for their own ambitions.

Leone was aware of both of them, and intended to satisfy neither. As far as he was concerned, the Kingdom of Vitelia would not endure beyond its final monarch, and what was born afterwards would finally surpass the First Empire, as it had yearned to do since that glorious time had come to a calamitous end.

The audience was vast enough that silence was impossible to call for. That didn’t bother Leone. He knew that, once he spoke, all would quiet themselves. No one else had come here to be heard, not in these times. <span class="mu-i">I am here, friends. Bonetto. Cesare. Too many others to mention. I am here because of you.</span>
645 posts and 36 images omitted
!!cZytil8JtWp

Alterac Resurgent Quest 32

!!cZytil8JtWp ID:N/ZBAWE7 No.6111138 View ViewReplyLast 50OriginalReport
Nine years ago King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. Nine years ago Prince Alric Perenolde, the second heir of Alterac was sent into exile for his own protection. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years made sure that you were safe and learned the useful skills that would help you in the future.

Now you are ready to carry the responsibility and unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

Your interrogation of Astu of Laughing Skull Clan had proven to be useful. You had learned that he was a messenger between Grom Hellscream and Thrall, but out of want to uphold your honour you didn’t pry into the messages he was carrying. But what made the interrogation really useful was what happened after it. Pai the Assassin had eavesdropped you and Eligius talking and had heard nearly all the details. In her want to get away from The Syndicate, she easily lockpicked her way out of the cell and gave you a proposition. She would deliver the messages and stay hiding with the Frostwolf Clan.

But she also revealed something more important, something you have to act upon. Pai told you that you have a little sister Alicia Perenolde and that she is being held by Lord Creedy of The Syndicate as a royal hostage. And so you hatched a plan. Pai and your spymaster Eligius with the help of Sir Cyrus, Otto Wanz and Bill Rover, would venture into Alterac, rescue Alicia Perenolde and try to assassinate Lord Creedy. While Pai was delivering the message to the Frostwolves, Eligius would prepare the rest of the mission. And while you were out campaigning, that mission would be launched.

And now you are in Durnholde Keep taking the last few steps before the combined force of humans march into war against the gnolls. With Lord Colonel Garithos again having lost his temper and having embarrassed himself, you claimed the command of the campaign without much opposition.

The success of this campaign and the fate of hundreds of men was now on your shoulders.

Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
Character List: https://pastebin.com/FkYd6wkJ
Side Character Stats: https://pastebin.com/aRfyksUG
461 posts and 21 images omitted
!!ehWv9n5C1mz

Dark Quest #2: Shady Dealings

!!ehWv9n5C1mz ID:qsG+soKw No.6137389 View ViewReplyLast 50OriginalReport
You’re <span class="mu-b">ANTON PEAS:</span> a loose-cannon cop with a hair-trigger temper and a hunger for justice… whatever the cost!

Wait, no… no you’re not–you’re a Grill Jockey at <span class="mu-b">GREASE MONKEY: THE DEEP-FRIED EVERYTHING FAMILY RESTAURANT!</span> Thanks to a demonic ritual gone wrong, you were whisked away to <span class="mu-b">ZORAL:</span> a fantasy realm shrouded in perpetual darkness–the surprise trip leaving you with a plate full of troubles and a head full of holes!

Dazed, confused, and bloodied by the local fauna (and a particularly feisty demoness named <span class="mu-r">Rezalith</span>), you somehow managed to stumble across some friendly locals… or rather they stumbled across <span class="mu-i">you</span>: there’s <span class="mu-b">VOLKA:</span> gentle giantess and Marshall of some kind of militia/neighborhood watch called <span class="mu-b">THE LAMPLIGHTERS, TZAH-TZIE:</span> a spunky bard that kinda latched onto you for inspiration, <span class="mu-b">MOROOK:</span> the stoic ranger and gatherer of alchemical regents, and the ever-grumpy <span class="mu-b">OTI:</span> a moody mage with an interest in your recently-acquired powers…

You heard right! Conveniently manifesting right before becoming a treat for the wildlife, the ability to summon fireballs from your fingertips has helped you out of a few jams… it’s a shame the gift might be demonic in origin!

Needless to say, you’ve been busy! <span class="mu-b">VOLKIR,</span> Volka’s adoptive father and potion seller has promised to assist you in finding a way home–for a price!

<span class="mu-s">20,000 BELLS</span> is his fee, and though you already have several leads on how to acquire said sum, the task is already shaping up to be far more troublesome than it appears. In an attempt to refresh an Innkeeper’s stock of booze, your journey took you to the <span class="mu-b">DOCKS DISTRICT</span>. What began as a simple sidequest has put you through the proverbial ‘wringer’--and might have even put you in the sights of unseen, but surely wicked forces…

Speaking to a shaky sugarseller, THIS is where your story continues…

https://youtu.be/1lR8VLt1Xlk
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!!dRaoHSlU++3

Space Shipyard: Redux

!!dRaoHSlU++3 ID:e9FiqHrF No.6125081 View ViewReplyLast 50OriginalReport
It has been millennia since humanity became a star faring race. Enough time for stellar regimes to have risen and fallen, for technologies to be forgotten and relearned and for a diaspora of life; both human and alien to spread across the galaxy.

You are about to embark on a new business venture in star ship construction having recently bought a stake in an ailing shipyard out in neutral space. A run of bad luck and poor decisions has left the yard in a state of disrepair, the work force gutted, and capital reserves low.

It looked like the owner was destined to go bankrupt until they unexpectedly found a new business partner: <span class="mu-i">you[i/].

You are…

>Lady Mayumi Shimada, member of the ruling family of House Shimada; a minor noble house in the the resurgent Empire of Raiha. Frankly the prospects of both you and your family aren’t great. Your meager holdings within the Empire mean you have (relatively) little wealth to bargain with and little clout within the Imperial Court. Having access to your own shipyard would grant some influence within the Imperial Court and perhaps allow you to seek your fortune beyond the Empire.

>Overseer Sizzar of Clan Quezet, member of a reptilian species known as Saurians.Generally your race does not like humans, indeed none of the other Clans would ever consider working with one like this. But the Monitor of Quezet is more open minded than the average saurian. The Clan having their own shipyard would grant them leverage against the hated Solar Union and the machinations of the Major Clans.

>Delilah Lamming, a member of the Mercenary Captain Galatan Starwind’s harem. Starwind bought a stake in the shipyard on a whim before leaving on his latest adventure. Delilah was left behind to handle the business side of things. Frankly it was a nice change of pace from Starwinds hijinks and a chance to pursue her own agenda…

((I don't want to say it's a sequel, but this is based on the events of this thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6019359/))</span>
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Mahou Shoujo Villainess Quest 7

ID:xQVqcFvg No.6109142 View ViewReplyLast 50OriginalReport
You are Kuroda Haruka and <span class="mu-r">King Lot of Lothian, Orkney and Camelot.</span>

And you've been busy.

You feasted and honored the promise to your patroness goddess, Beira the Cailleach... You also drank far too much and ended up gaining a truly stupid Binding Oath. At least it's 'lesser' so breaking it shouldn't be too much of a problem... maybe. <span class="mu-r">'Create a seraglio of men for your pleasure'</span> doesn't seem too onerous and has quite a few loopholes to exploit.

Your Namesake, King Lot, is a prickly old man who didn't like this stupid Vow but he'll just have to live with it until it's gone.

You convinced Dread Agreste to spar with you in the future, gained Kizaemon's cooperation on your next Quest back to the hateful World and set your vassals to work for the week. All in all, it's been busy.

It's gotten even busier and more fraught with the arrival of the Romans. They've crossed the cruel seas and found Camelot! You're not alone in Avalon, and at long last you gained some knowledge of your fellow Lost Children. You know what Ser Rodomonte and Lord Mordred look like! And the Roman envoy has spoken a bit about Escanor Le Grand, Damsel Vivian of the Waters, and Queen Guinevere.

But nothing about the Bitch who transported you to Avalon!

Nor do you know much about Emperor Lucius Hiberius.... Is she an enemy? An ally?

As if that's not enough, there's something else to puzzle over.

Past threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=villainess
Character sheet https://docs.google.com/document/d/1cAkKYIXfbFfyBIXMxgzBtCFPGWJTBrFQe0b2hoQZfKw/edit?usp=sharing
254 posts and 46 images omitted
!!urZ1qzDpXky

Maximum Spider Quest #23

!!urZ1qzDpXky ID:05f9LGz6 No.6110912 View ViewReplyLast 50OriginalReport
You are Ben Parker, super-powered criminal and thief extraordinaire. After being bitten by a radioactive spider, you underwent a miraculous change, and adopted the identity of "The Huntsman"! But it's not all bad! Your clone brother, Abel Parker, works to protect the city, and potentially help clean up some of your messes. <span class="mu-i">He</span> goes by the name of "Spider-Man"!

Archive:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Max%20Spider%20Quest

Last time: As their day out at Central Park comes to a close, Ben and Cindy discuss the possibility of getting her a therapist, and Matt confronts Ben about his allying himself with Silvermane. The following day, Ben and Ember sit down for a nice relaxing breakfast, and Ben introduces the Morlocks to Madame Webb!

And while he intended to help them buy a home, what he didn't expect was for Madame Webb to give them a mansion that was built for Jesus himself!

The meeting wasn't without it's interruptions, however. Thomas Edison called to ask more about Cindy's vibranium suit, and Ember informed him that his girlfriend, Anastasia Kravinoff, was back in town! That alone was enough to convince Ben to leave early and head straight home.

Finally reunited, the two of them try to make up for lost time and go out on patrol together. Only, they weren't expected to run into a superhuman that's seemingly able to create and manipulate an army of candy creatures!

Will Ben be able to walk away from this without any serious injuries or cavities?

Find out more in the latest issue of…<span class="mu-s"><span class="mu-r">MAXIMUM SPIDER QUEST!</span></span>

Rules:
Most dice rolls will be 1d100. Modifiers will be added depending on the situation or on the alien being used(Usually +10 or -10). Crit successes and crit fails apply. Crit fails can be overridden by crit successes, but crit failures cannot override crit successes.

How to Roll:
To roll dice, type “dice+1d100” in the options field without the quotations. To roll dice with positive modifiers, type “dice+1d100+modifier number” in the options field without quotations, and with an actual modifier number. To roll dice with negative modifiers, type “dice+1d100+-modifier number” in the options field without quotations, and with an actual modifier number.

Pastebins:

Character Sheet:
https://pastebin.com/1ZihFYSV

Equipment and Gear:
https://pastebin.com/WAhveFAd

Contacts:
https://pastebin.com/WdcFXD2s

10 Commandments of the Desperados:
https://pastebin.com/Qpr2jVPE

Costumes:
https://pastebin.com/5Jie54X2

The Huntsman’s Travel Guide:
https://pastebin.com/PU6LWsip

Upcoming Events in the Maximum Universe:
https://pastebin.com/DceSEjiR

Good luck and have fun!
186 posts and 66 images omitted

The Monster Girl Facility #8: Roasted Soldier Edition

ID:IV2QmWHe No.6122269 View ViewReplyLast 50OriginalReport
The dark halls of the facility were illuminated by a small pocket torch, it scanning the floor for debris whilst avoiding the darker parts further ahead. Aden made sure not to alert his presence too much, just using the torch he had found to get an idea of his surroundings. The lack of night vision made traversing the ruins rather tough, but he kept hopes up. "I think we're getting close to that office space. I just hope the directions those scientists gave aren't wrong." He'd say softly, as his draconic friend nodded along quietly. "Well, we don't have too many places to go, right?" Toyotama said more quietly, to which Aden scoffed in amusement. "Well, we could skip the elevator, and just try our luck with the green section. Then again, last thing I heard of it, some insane rabbit subject got killed there and it's now being swarmed by people."

Aden and Toyotama had set out a plan for themselves, yet were not all that well prepared for the future. Aden just had a small pistol, with nothing else to help out. At least he still had some heavy armour to protect himself with. Though as they headed northwards, they would start taking notice of more and more concerning sights. "I can sense quite a bit of blood ahead. Those offices must've seen plenty of battles." She commented reluctantly, which did pique Aden's interests. Though as they got closer and closer to the offices, they'd start hearing noises coming from behind them. Looking behind them, they saw several shapes moving closer in the darkness behind them. "Shit, shit, shit." Aden mumbled as he looked around for a way out. Once he saw a side-chamber, he'd signal Toyotama to follow. "Quick, in here." He'd rush to the sliding door, trying to open it up yet finding it to be something of a struggle. The sound quickly got closer and closer, Toyotama panicking as well. "A-Aden, Aden! What do we do?! They're coming over to us! I-I don't wanna get in trouble!"

Toyotama tried to speak with a hushed voice, but her panic made it a bit louder. Aden hushed her, before forcing her between himself and the wall. "Stay behind me. Don't show yourself and keep quiet. I'll deal with them." He was clearly anxious, yet tried to keep his cool at this imminent threat. The footsteps got closer and closer, until Aden could see the outlines of five guardsmen with strange cloths covering them. He'd hold out his pistol, and waited for the guards to go into the offense. However, Aden would notice the guards running past him and Toyotama, not even seeming to take notice of the two, despite him showing himself with the torch he had. It left him stunned, as the guardsmen rapidly rushed forward without pause. "A-Aden, w-what are they..." Toyotama mumbled quietly, not even finishing her sentence. Aden stepped forward and looked ahead. "Those were... guardsmen. Facility guardsmen. Were they running from something?" He said, as Toyotama seemed rather confused.
339 posts and 20 images omitted
!!92filgVOKq6

PANTHEON - Gods of a New Age

!!92filgVOKq6 ID:C+NSJ9ci No.6133515 View ViewReplyLast 50OriginalReport
For centuries, in the cradle of civilization, the faith of man has been rocked back and forth like the salty tides of the Red Sea.

Once the Gods of the Old Age allowed themselves to be conquered by modern kings, mankind found itself without purpose or direction. Soon, mankind realized they were yearning for supernatural intervention.

Minor Gods arose from man's abundant faith and began to learn to enforce their divine will as belief in them grew. In their nascent state, the Gods do not yet have the power to directly speak or show themselves to mankind, yet they still find ways to lead new believers to their Domain and Commandments. Which Gods will be elevated into the Pantheon of this New Age?

In this quest, each player takes on the role of a God, and attempts to expand their supernatural reach. Players can join at any time!

Create your God!
>Name
>Domain
>Appearance
>Commandments
271 posts and 40 images omitted
!2gxW5JDLSc

Normal Cultivator Quest 7

!2gxW5JDLSc ID:yUDRoSCn No.6125175 View ViewReplyLast 50OriginalReport
A world where might makes right. A world of Jade and Gold, of Phoenix and Dragons, of Pills and Talismans, of Martial and Spiritual arts.
A world where diligent training yield strength, meaning freedom. A world where loneliness means death, meaning social chains.
A world still unfair, as the ones reaching the heavens are most likely born rich - be it political riches of the aristocrats, power of secret knowledges and hidden realms of clans, or lucky enough to be born one-in-a-thousand genius.

This was not the case of Quiet Word - that is, (You).
Your current skill level - half a step above other genius of your age? Lucky encounters leveraged to the best and a knack for navigating social situations.
You own a trove of technic for such a young cultivator - more than you can study efficiently, but your strength lies in the impressive amount of Bonded Spiritual Beasts - A Phoenix spirit, a Horse spirit, a Snake spirit and a Wolf spirit.
Speaking of that last one, you didn't told a world about him to anybody. As a scion of the Primordial Wolf spirit, its father warned you of its worth and how people could want to rip it away from you. Especially in such a ruthless and public environment than, say, a nationwide cultivator tournament.
Previously mentionned worth comes from its ability to Fuse without restriction - fusion being a secret of the higher ranking of your sect, secret you have almost completely rediscovered on your own. Alright, the Primordial Wolf might have helped you on that point.

Recently, you and your Stable Lotus Harbor friend partook in a capital city tournament organized by the Empress.
This required ample amount of training : all of you broke through 2nd stage before 8, the mark of genius-talent. You had to took strategical decision, and are pretty confident you could hardly have done better. Your fights seems to entrance a bored-to-death audience, giving you the new moniker of "Heartpiercer" - and a theme song https://suno.com/song/18f62c64-7ac6-402f-b6f2-30158f9a51dd
You were even granted the privilege of bowing at the feets of the 15-year-old 4th-stage young Empress - which you gifted a mystical karmic thread.
Now, you're checking on one frenemy and two of the foe that share a trait : all were deeply wounded and you bear some responsibility in the matter.
349 posts and 26 images omitted

Do Your Best Quest #187

ID:JRBNL6PV No.6138657 View ViewReplyLast 50OriginalReport
Last time, you bested the Warden of Hell in a cunning game to secure everyone’s freedom! Who knew that a place that never saw joy before would be filled with it now? Eventually, the massive cheers subside, but not the spirit that brought them. You have to move before Quye cannot feasibly keep his end of the deal.

As requested, every single prisoner who participated in the game, the people supporting you in this room, and Dempsey will be able to kiss this place goodbye. You’ll use the escape route you’re accustomed to. It’s the best you can do, not easier on the logistics side, but going out through the front door is impossible even with Quye’s help. It's not like you were expecting anything differently.

Surprisingly, the demon warden handed over a stretcher for the fallen boxer — A sign of respect, perhaps? Hard to tell for you. Before you can figure out how to handle the injured man, the Prisoner Twins grab each handle to take the mantle. Least they could do, they said. You’ll let them figure out how to go through the hole...

Mark leads the charge down the escape hole, and with the non-prisoners taking precedence (You waved goodbye to Judith, and she waved back!), then the prisoners, you’re killing time waiting at the cell.

“Warden, are you leaving with us? A man like you has no future here after this blunder.” Crossbill is interested in what will be Quye’s future whereabouts.

“Not having a future never stopped me from doing what I please.” Quye isn’t interested in answering.

“The big wigs aren’t going to be happy no matter who’s head ends up on a platter! If you decide to face the consequences and stay, you’ll never see the light of day! Not much of a threat to our Vitamin D-deficient man, but I thought it’d be worth a shout. Being a criminal has its own freedom. See you later.” Solomon says before jumping into the hole.

“C’mon, I gotta make sure you don’t raise your fist in the air and promise to drag us all back in here...” Crossbill’s misgivings are more about his role outside here than if he’s leaving or not.

“I have my target.” Quye wants to snap your neck. This isn’t good.

“A duel by the sunset doesn’t sound half bad…” Dempsey awakens. “Let us face once more.” The boxer wants to take the responsibility.
60 posts and 17 images omitted